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#1
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Anyone else feel as though the game could be improved if you were not limited to spawning on your SL only. If there was an option to spawn on SL 1 SL 2 or SL 3. This would make squad leaders a far more tactical class and really push an incentive to take out enemy officers.
What say ye? |
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#2
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rather than spawning on a squadleader, I would rather have it that a squadleader could select a possible spawn location.
In TE by placing your squadleader you can spawn something like 5 meters away from the capzone. Removing one of the greatest assets the flow or feeling of attack waves, in return for a never ending meatgrinder.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#3
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Would be really good IMHO to have the "spawn on SL" option on spawn point list ONLY when you're really allowed to spawn on SL.
If spawning on SL fails currently, you'll always get spawned on spawnpoint 1, which is usually the one you don't want to spawn in any case. Rather, would make more sense to either randomize the spawnpoint instead of just spawnpoint 1 -OR- as said above, display "spawn on SL" only when it's really possible. Now you'll have to gauge between the possibility of spawning on good SL with good position or be left on spawn 1 when spawn 2 would be much better option. Like investing in stock market right now - choose between what could be or what's next best thing. |
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#4
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What do you mean? Additional spawn points?
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#5
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My main problem with SL spawning is that either you can't spawn on him and when you do you are 20ft in front of him and you are standing up. I have gotten killed more from spawning on the SL than I did in BF2.
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#6
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basically more squad oriented play. Let the squad leader out of some options based on the currently captured objectives where his squad spawns.
Then map makers can make sure that the spawn points are well balanced, and properly protected. But squad leaders can somewhat direct whether people take the left or the right flank on the attack.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#7
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I can't say I'm thrilled with the squad leader spawning. When it works, it not only minimizes the game's only real death penalty (time spent out of the fight) but it outright incentivizes suicide rushing, to get the most manpower into an area in the short window you have before the SL is killed out or stops meeting the magic conditions required to enable spawning. It feels out of place in RO2. While Territory is, in the long run, just overwhelming areas with sufficient warm bodies, it shouldn't feel like that in the short moment to moment too.
Zets's approach is to nuke the spawn on squad leader function entirely, and have the squad leader determine which of the normal map spawn points his squad respawns at, rather than leaving the choice up to individual players. I like the sound of that, myself. Last edited by Mekhazzio; 01-10-2012 at 12:17 PM. |
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#8
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I wouldn"t mind if the choice where to spawn would be left up to individual players. But if you select to spawn at spawnzone of squadleader A, then you at that moment belong to squad A.
Currently squads don't mean a thing, and members of your squad spawn all over the map. If somehow at least squads somewhat spawn together then you might be able to get some coordination going.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#9
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What about extra points for defending/attacking the objective that your SL has designated. That should bring squads together a bit more. Shouldn't be too hard to implement either.
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#10
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Quote:
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#11
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I’ve had a change of heart re SoSL: I used to like it but after wracking up some half-way decent game time it just doesn’t seem to flow that well, when it works.
Acting as a short-cut spawning point is a pretty easy thing to do: you find a quiet nook that’s within spitting distance of a cap and you just sit there doing nothing. It’s a super-bland way of playing but it helps the team out enormously by virtue of vastly increasing the pressure on the nearby cap. I’m not sure that this way of playing is good for the game. Being an aggressive SL does not lend oneself to being a desirable -- or even possible in the vast majority of cases -- spawn point. The propensity for instant spawn death is far too high and most experienced players simply won’t risk it. I am now of the opinion that SoSL should undergo a fundamental re-think of function or be removed entirely. I do like the idea of the SL having influence on the way that the game plays and if that is reduced to merely ‘activating’ pre-defined and hitherto inactive spawn points (which only remain active for a set number of spawns thus maintaining a need to revisit the location throughout the match) then that might be enough.
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defekt |
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#12
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+1 for removing spawn on squad leader, and instead allowing SL to nominate which spawn point his squad members should respawn at.
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#13
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Quote:
remove SL spawns and add information for squad members which flag SL wants to attack and which spawn they should use. |
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