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#21
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Thank you, that is what i wanted to tell me, not insults. But what you're explaining about the role of the Berserker, is when you play alone or in team??, Because when you play as a team using a "sidearm" do not think it is correct, because your team knows your weaknesses as a Berserker and they protect you in that, doesn't??. Then i think that the Berserker would be the only need a "sidearm" when you play alone, that's right???. I write some words with bold for you read with more attention that. Last edited by Ivarvv; 01-10-2012 at 10:33 AM. |
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#22
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Teammates aren't always there. Except, as I alreayd explained, when you are camping inside a tiny room, in which case you don't need a sidearm at all. |
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#23
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Even with teammates that I always find myself dealing with Crawler herds galore. If that's the case, I switch over to my sidearm and take care of it myself. If by some odd chance I actually have a good team, then I can worry about other things.
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#24
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In which case you dont need a zerker at all, that body could generally be better spent as a different class |
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#25
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Not exactly, what are you gonna do if two scrakes enter the room in the same time ? You'll want everyone to shoot small **** and one scrake while the zerk diverts the other one. Basically what the zerk will do in this situation is really taunting the monsters into not getting inside, by staying at the entry point, generally. |
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#26
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In a team situation I've found having a LAR useful. The more experienced the overall team the less I have needed to use it though. If I were with a team where everyone had similar or more experience than myself then I'd probably not bother with a LAR and be lighter. Playing with people with 2-15 hours experience the LAR has allowed me to save their ***.
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#27
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its sad that a zerker has to use non perk weapons to play his perk.
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#28
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nope
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#29
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Not true, as berserker is ESSENTIAL for kiting away FPs if the team isn't ready and can deal with scrakes and gorefasts better than any other perk. Most importantly, should the rest of the team wipe he's the only one who can survive on his own, and can be the difference between a few dozen specimens with an axe shaped hole in them on wave 10, or "YOUR SQUAD WAS WIPED OUT".
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#30
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People are quoting me, but forgetting the point I am actually quoting. Originally Posted by Splatpope Teammates aren't always there. Except, as I alreayd explained, when you are camping inside a tiny room, in which case you don't need a sidearm at all. If a zerker needs to rely on his side arm when he has teammates, he shouldn't have need to switch to a sidearm/LAR, They'd be better off playing as a perk to handle such trash as the rest of team is pretty much ****. |
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#31
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because using a weapon offperk is soo wrong, right? well forgive me and hundreds of others for packing a handcannon when not playing sharp, and for experimenting with many different loadouts and not limiting ourselves to a certain regimen. |
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#32
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#33
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100% agree with you, but we are free to play as we want, there are some people who like to play without right-click, others without keyboard, others without screen.
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#34
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It's quite of a challenge and people often beat me up for that :'(
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#35
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I think it was the nerf of the offperk xbow headshot multiplier that killed that trend, far more than having a second medic gun. If xbow weren't balanced down, plenty of medics would be running around with xbows and MP5s right now. Some would also have .44s, if those actually weighed 2.
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#36
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#37
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with the katana you are able to do two primary attack, right? what about an alt attack then a reg. attack?
also, i want to know more about the timing between attacks. i've seen other zerks who attack, let the FP swing and then attack almost immediately again (just as the FP's attack animation ends?) without it raging. or it seems like its way under 2 seconds between attacks. |
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#38
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Last edited by Left 4 Dinner; 07-02-2012 at 11:47 AM. |
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#39
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