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  #1  
Old 12-18-2011, 07:18 AM
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Default [Map release]TE-Butovo

I ve finished my first map .

Name: TE-Butovo
Objektives: 5 capzones ; russians are the defending team
time to play 20 min
reinforcements germans 250 allies 200




when u find bugs post it there.
when u a suggestion post it there.

sreens are there
http://forums.tripwireinteractive.co...t=69493&page=5

download TE-Butovo-B14
http://www.mediafire.com/download/ut...-ButovoB14.zip
Attached Images
File Type: jpg butovo1.jpg (52.0 KB, 97 views)
File Type: jpg butovo2.jpg (60.7 KB, 83 views)
File Type: jpg butovo3.jpg (53.5 KB, 85 views)
File Type: jpg butovo4.jpg (58.7 KB, 82 views)
File Type: jpg Butovo-B8.jpg (60.8 KB, 71 views)
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Last edited by BOH-rekrut; 06-15-2014 at 09:00 AM.
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  #2  
Old 12-18-2011, 08:17 AM
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6Thanks BOH-rekrut! Will test it right now.

Gute Arbeit und immer weiter so!

Regards Culti
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Last edited by Cultivator; 12-18-2011 at 09:12 AM.
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  #3  
Old 12-18-2011, 08:18 AM
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nice, plz add the serverfiles so we can play it on this sunday :P
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Old 12-18-2011, 08:40 AM
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Just ran through the map a bit and it looks gorgeous. I really like the lightning. If you can't get the bots to live, you might want to take a look here http://forums.tripwireinteractive.co...t=72721&page=7. I think it is the same problem. Possible solution is on page 7 at the changelog (somewhere at the end). There are also some covernodes missing, but I think you already know that.
Keep it up, seems like a cool map to play on
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  #5  
Old 12-18-2011, 08:45 AM
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Great looking map as usual, thanks Rekrut
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Old 12-18-2011, 08:46 AM
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First impression: looks stunning, really like the green grass

First bugs: there are numerous places where you can only cover behind fences and walls but not climb them, and they are "climb-height". Do a scan of all the walls imo. There are also places where you can neither cover nor climb, for example the stone walls between objective C and E.

Some windows are coverable but not climbable, again in "climb-height".

Can't place MGs at those "uncoverable" places, a bit of a bummer.

The road at objective A has a large square of "light" on it.

The compass doesn't have north/south etc. on it.

Will run around a bit and post more as I find them. Looks great so far though
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Old 12-18-2011, 09:56 AM
Cat_in_da_Hat Cat_in_da_Hat is offline
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Would love to host that map when you have the server side files ready.

The gradient reminds me of the DH map Targnon.
I remember having some great battles on that map.

As I could only run through it single player without enemy I could only roughly imagine where the main fighting points would be. Certainly some good elevated window points for the defending team. Noticed some tank barriers, did you intend to include an attaching tank ? maybe a small troop support tank not a main battle platform. Or maybe a halftrack, yeah that might be it.

Cant wait for you to get the server files and please keep me in the loop as i know the folk here in Australia are keen on new content and i am happy to deliver first run maps on the Aussie / NZ Ro2 server which i operate
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Old 12-18-2011, 10:02 AM
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here are some pics i took in butovo!
Attached Images
File Type: jpg 2011-12-18_00007.jpg (45.6 KB, 432 views)
File Type: jpg 2011-12-18_00004.jpg (54.9 KB, 418 views)
File Type: jpg 2011-12-18_00011.jpg (48.1 KB, 442 views)
File Type: jpg 2011-12-18_00012.jpg (56.8 KB, 393 views)
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Old 12-18-2011, 10:05 AM
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Looks pretty great, just ran through though. Gonna have a better look later on.
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  #10  
Old 12-18-2011, 11:12 AM
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You should get Six_Ten to help you get it running in multiplayer.
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  #11  
Old 12-18-2011, 12:24 PM
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That`s look very nice.

I`ll wait with downloading untill this map has been made better.
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Old 12-18-2011, 12:41 PM
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Yeah thank you!! This look really good, I will put in on our server as soon as server files have benn released really nice work!!!

Minor bug but a lot of the fences parallel to the village can not be jumped. Some 'front' fences can not too.


Thank you !!!
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  #13  
Old 12-18-2011, 12:51 PM
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Great map! Thanks for the effort!

I don't remember that map name in RO1, but the layout seems familiar. Is it a DH map?
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Old 12-18-2011, 12:58 PM
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Nice map. I'm online with you now on the server.

Observations:

I think your terrain mesh is far more dense than it needs to be. You could reduce it to 25% of the verts you have and still appear the same.

You have the same problem I do with the Foliage grass appearing to grow and slide as you walk to it.

Feels very much like an RO2 map.

Middle window, north wall of church, covernode is off-center or something.

The woods are very nice but there's no reason to be in them. Maybe a couple of the objectives could be moved out (to take key road, or bridge crossing or something) to take advantage of all those polys.
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Last edited by Six_Ten; 12-18-2011 at 01:52 PM.
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  #15  
Old 12-18-2011, 01:02 PM
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Serverfiles available

look at the first post!
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  #16  
Old 12-18-2011, 01:18 PM
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omg plz somebody put it up on their server!!!!
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  #17  
Old 12-18-2011, 01:26 PM
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Thank you! so fast!
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  #18  
Old 12-18-2011, 01:36 PM
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Looks good!
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Old 12-18-2011, 01:47 PM
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Quote:
Originally Posted by eliterizzo View Post
here are some pics i took in butovo!
wow the forest looks awsome cant wait to play this
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  #20  
Old 12-18-2011, 01:50 PM
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Map is running good on our 20 slots server


http://www.gametracker.com/server_in....147.120:7777/


Download the map and join


Server crashes sometime sorry for this.

Last edited by ®omano; 12-18-2011 at 02:40 PM.
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