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#601
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I believe it needs to be cooked with the updated SDK for GoY.
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#602
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I've tried it, it doesn't work with this version of the game.
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Last edited by Major_Day; 06-10-2012 at 07:30 PM. |
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#603
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well the world info needs to be changed to the new version doesn't it? Only recooking will not suffice I think
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Can someone point me to the uncooked version of this map?
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#605
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New links to the newest files (client and server) sure would be great. We need to test the map again on the new settings.
[RST]<82ndAB>GruberRoad |
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#606
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afaik, sixten has been unable to get the sdk or the game working since the GOTY patch. I haven't seen him online in a couple of weeks.
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My qualifications: http://forums.tripwireinteractive.co...postcount=1764
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#607
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This is maybe a shot in the water. But after some weeks of pause I restarted mapping and at start my SDK would crash all the time as well on launch. I had to delete my config folder for it work again. And I also had the problem with the local shader having to be deleted that was posted by Wolverine
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#608
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Fixed my game. [rolls up sleeves] Now what has to be done to get Ogledow running again?
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NEMO ME IMPVNE LACESSIT |
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#609
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Quote:
Welcome back! keep that coffee pot going.
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#610
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Make it twice the size?
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#611
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Agreed.... Larger and without the ability to drive into buildings doing somersaults.
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#612
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Both interesting ideas. What servers are running it now? I'd like to get a few games in to see how its being played these days.
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NEMO ME IMPVNE LACESSIT |
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#613
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Has Ogledow been updated to run under the new GoTY update version?
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#614
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Servers can't run it until it has been recooked/updated to the latest version of the game/SDK.
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#615
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What changed is listed here : http://forums.tripwireinteractive.co...ad.php?t=79105
Mainly the world info has to be changed to use the new squad leader and assault roles
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#616
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Quote:
![]() Bravo. We desperately want to see this one back on our servers. |
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Unless he got the scale wrong, why does he need to make it twice the size? If he's trying to do a port of the original, keep it the same size as the original. If he's just trying to do a new map based on Ogledow's layout, then call it something else
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[I support "RO Forums Classic" mode!!!] |
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#618
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Quote:
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#619
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Rename it to Blackday Ogledow
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Yeah, that was part of the fun of the original map. Tanks didn't have to drive forever to find a battle. I can understand not wanting every map to be like that, but its good to mix things up. Players looking for Ogledow gameplay from a map called Ogledow will want Ogledow gameplay, not BlackDay gameplay. I personally like both, smaller tank maps and really big ones.
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[I support "RO Forums Classic" mode!!!] |
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