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  #601  
Old 06-10-2012, 06:35 PM
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Originally Posted by =GG= Mr Moe View Post
Will it work with the GOTY updates? I thought that custom maps might have needed some tweaks to work with the updated SDK. I haven't seen it on a server to try.
I believe it needs to be cooked with the updated SDK for GoY.
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  #602  
Old 06-10-2012, 07:14 PM
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What do you want done to "update Ogledow?"
I've tried it, it doesn't work with this version of the game.
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File Type: txt Ogledow errors.txt (771 Bytes, 12 views)
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  #603  
Old 06-11-2012, 01:54 AM
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well the world info needs to be changed to the new version doesn't it? Only recooking will not suffice I think
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  Click here to go to the next developer post in this thread.   #604  
Old 06-14-2012, 07:13 AM
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Can someone point me to the uncooked version of this map?
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  #605  
Old 06-20-2012, 10:21 PM
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Can someone point me to the uncooked version of this map?
New links to the newest files (client and server) sure would be great. We need to test the map again on the new settings.

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  #606  
Old 06-20-2012, 10:29 PM
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afaik, sixten has been unable to get the sdk or the game working since the GOTY patch. I haven't seen him online in a couple of weeks.
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  #607  
Old 06-21-2012, 03:05 AM
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This is maybe a shot in the water. But after some weeks of pause I restarted mapping and at start my SDK would crash all the time as well on launch. I had to delete my config folder for it work again. And I also had the problem with the local shader having to be deleted that was posted by Wolverine
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  #608  
Old 06-26-2012, 10:01 PM
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Fixed my game. [rolls up sleeves] Now what has to be done to get Ogledow running again?
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  #609  
Old 06-26-2012, 11:18 PM
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Fixed my game. [rolls up sleeves] Now what has to be done to get Ogledow running again?


Welcome back! keep that coffee pot going.
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  #610  
Old 06-27-2012, 05:24 AM
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Fixed my game. [rolls up sleeves] Now what has to be done to get Ogledow running again?
Make it twice the size?
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  #611  
Old 06-27-2012, 06:01 AM
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Make it twice the size?
Agreed.... Larger and without the ability to drive into buildings doing somersaults.
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  #612  
Old 06-27-2012, 06:56 AM
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Both interesting ideas. What servers are running it now? I'd like to get a few games in to see how its being played these days.
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  #613  
Old 06-27-2012, 07:47 AM
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Originally Posted by Six_Ten View Post
Both interesting ideas. What servers are running it now? I'd like to get a few games in to see how its being played these days.
Has Ogledow been updated to run under the new GoTY update version?
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  #614  
Old 06-27-2012, 08:06 AM
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Originally Posted by Six_Ten View Post
Both interesting ideas. What servers are running it now? I'd like to get a few games in to see how its being played these days.
Servers can't run it until it has been recooked/updated to the latest version of the game/SDK.
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  #615  
Old 06-27-2012, 10:26 AM
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What changed is listed here : http://forums.tripwireinteractive.co...ad.php?t=79105

Mainly the world info has to be changed to use the new squad leader and assault roles
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  #616  
Old 06-27-2012, 11:46 AM
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Quote:
Originally Posted by Six_Ten View Post
Fixed my game. [rolls up sleeves] Now what has to be done to get Ogledow running again?



Bravo. We desperately want to see this one back on our servers.
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  Click here to go to the next developer post in this thread.   #617  
Old 06-27-2012, 12:02 PM
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Quote:
Originally Posted by Major_Day View Post
Make it twice the size?
Unless he got the scale wrong, why does he need to make it twice the size? If he's trying to do a port of the original, keep it the same size as the original. If he's just trying to do a new map based on Ogledow's layout, then call it something else
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  #618  
Old 06-27-2012, 12:31 PM
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Quote:
Originally Posted by [TW]Ramm-Jaeger View Post
Unless he got the scale wrong, why does he need to make it twice the size? If he's trying to do a port of the original, keep it the same size as the original. If he's just trying to do a new map based on Ogledow's layout, then call it something else
O G L E D O W ???
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Old 06-27-2012, 12:37 PM
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Quote:
Originally Posted by [TW]Ramm-Jaeger View Post
Unless he got the scale wrong, why does he need to make it twice the size? If he's trying to do a port of the original, keep it the same size as the original. If he's just trying to do a new map based on Ogledow's layout, then call it something else
At the moment the tanks can engage each other from just outside their respective spawns ,that's why i suggested making it bigger.
Rename it to Blackday Ogledow
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  Click here to go to the next developer post in this thread.   #620  
Old 06-27-2012, 01:00 PM
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At the moment the tanks can engage each other from just outside their respective spawns ,that's why i suggested making it bigger.
Rename it to Blackday Ogledow
Yeah, that was part of the fun of the original map. Tanks didn't have to drive forever to find a battle. I can understand not wanting every map to be like that, but its good to mix things up. Players looking for Ogledow gameplay from a map called Ogledow will want Ogledow gameplay, not BlackDay gameplay. I personally like both, smaller tank maps and really big ones.
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