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#1
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Say I wanted a custom emplacement- would it be possible to package it with the map?
I say this because I want an AT emplacement on my map and I have the skills to program one and I'm sure I could find someone out there interested enough to model one. |
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#2
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I can't say for sure, but I seem to remember downloading mutators with maps in UT2k4. Things like voice packs and skins and such. I've no idea if there are limits to what can and can't be included to that, though.
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Sounds of the Soviet Union From the Soviet Union, Mika with the power of Wind! If you do this for an edge, you should be banned. |
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#3
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I do hope this is possible, I'd like to add AT emplacements when I make a map also. If you're capable of programming that maybe we could work on something. Likewise I wonder if adding a static dshk would be possible.
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You can package assets in the Map just like you could with previous versions of the engine. Instead of being inside the MyLevel package it actually sits in the map. Just like previous versions of the engine, packaging the assets inside the map will make the map bigger. Combine that with the lightmaps that get generated during the build process, a map can get HUGE very quickly. I'd strongly suggest against packaging assets inside the map if you are going to release it.
EDIT: I'd further suggest against packaging compiled script in the map, just make a new .U file and put it into the .\Script directory. |
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