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Old 12-03-2011, 02:43 PM
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Raneman Raneman is offline
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Default Juggling Accuracy and Engagement Ranges

We need to either make bigger engagement distances or lower accuracy. You know this is bad when you're a marksman, you run backwards in the map until it *****es about leaving the combat area, and you still get killed instantly after an mg34 bursts 3 rounds in your general direction.
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Old 12-03-2011, 09:20 PM
Icey_Pain Icey_Pain is offline
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Quote:
Originally Posted by Raneman View Post
We need to either make bigger engagement distances or lower accuracy. You know this is bad when you're a marksman, you run backwards in the map until it *****es about leaving the combat area, and you still get killed instantly after an mg34 bursts 3 rounds in your general direction.
It's kind of what I would expect because sniping from a near out of bounds campspot kind of becomes predictable because of the few dozen bad snipers out there. Learn to use stealth and try to not focus on superlong distances. Going after your team often gives you more to kill.
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Old 12-04-2011, 05:48 AM
Kowalczyk Kowalczyk is online now
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In the last few days I have tried to grab the marksman class more often, having focussed on rifleman and a lot of SL before.

Now, maybe it's because I am inexperienced as a sniper, but I was kind of surprised that trying to keep back out of harm's way and trying to find good long range sniping spots, I would often be taken down by MGs and even MP40s ... even in straight shoot out like 'I fire at him and miss, he fires at me and hits' situations.

This also made me think that realism aside, when an MP40 beats a sniper rifle at long distances (and I mean 100m - 200m here, because that's all we got on most maps to be honest) then the weapon balance has to change.

I know the MP40 may have had this kind of effective range in real life, but in a game there has to be some fairness between full auto accuracy and bolt accuracy, if you see what I mean.
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