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Squad/Clan Discussion Looking For A Squad To Join? Squads Looking For Members? Challenges? Go Here

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  #1  
Old 01-17-2006, 05:34 PM
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Default Clan match size?

I've come to understand that most clan matches are something in the order of 6v6 or maybe 8v8.

Is that how clan matches are on all games, or just RO due to the limited player base?


Could we expect large scale clan matches when ROOST comes out? Or will we have to stick to something like BFE for 16v16 matches?
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Old 01-17-2006, 05:38 PM
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It varies vildly, from game to game, and from gamemode to gamemode on each game.

RO:CA Infantry matches has been played with few players, and has been well suited for it.

Counter-strike is most often played with few players. (around 5vs5)
This makes it feasible for teams to travel around the globe to attend to tournaments.

BF2 is played in a number of sizes, from 4vs4, 8vs8, 12vs12 and even 32vs32 bigwars.
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Old 01-17-2006, 05:41 PM
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I'de like 'em as big as possible
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Old 01-17-2006, 05:49 PM
Ghad Ghad is offline
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Around 8vs8 is perfect.

Many enough to make for a lot of tactical possibilities.
Few enough to not make it a nightmare for the clanleaders and war arrangers.
Few enough to be supported by a smallish player base.
Few enough to play enough matches to really learn the tactics!


Once in a while, it would be fun to make teams of several clans and play against each other!
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Old 01-17-2006, 10:18 PM
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I'm kicking around an idea for something, needs to be ironed out tho
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Old 01-18-2006, 02:55 AM
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This is what we hope to bring to the RO community with Team Warfare's ladders. A range of ladders with different sizes and gametypes as well as an already established gaming community. I hope some of you will join us when we open our ladders (and keep your eyes open for some announcements in the future concerning RO and teamwarfare.com).
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Old 01-18-2006, 04:15 AM
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its mostly due to the small playerbase.
RO:Ladder has seen matches of 14vs14 between the bigger clans. A required minimum is 6 players on each side though to also give new clans the chance to get active. From my experience more and more matches are played with a higher number of players.
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Old 01-18-2006, 04:20 AM
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I really like the roladder approach with a minimum number of players which can be expanded if both clans agree. It makes league play much more interesting, as you need different tactics for each depending on the playercount. Also, it does not seperate the clanbase as different 6,7,etc man leagues would...
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Old 01-18-2006, 04:36 AM
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From my experience, 8v8 works the best, altho had a few >10 on each team and was great.

Not into the 6v6 too much. One nade can knock half your team out and thats you in big trouble.
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Old 01-18-2006, 07:33 PM
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I wonder if practicing for 16v16 would work best by breaking up into two 8 player squads (like IRL sorta) both on the same team.

One of the teachers at my school was in the IDF and he said that much of what they did for training was to simply go out and do practice and live fire runs in different areas. This would probably work great for clan practice since you dont need another team and you can prefect your tactics and movement strats for individual maps. (Sorta unrealistic for WWII but hey, its competative killing people so what ever advantage you can get is fair game right (besides cheating and spawn camping duh).
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Old 01-19-2006, 05:01 AM
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Quote:
Originally Posted by Hyperion2010
I wonder if practicing for 16v16 would work best by breaking up into two 8 player squads (like IRL sorta) both on the same team.

One of the teachers at my school was in the IDF and he said that much of what they did for training was to simply go out and do practice and live fire runs in different areas. This would probably work great for clan practice since you dont need another team and you can prefect your tactics and movement strats for individual maps. (Sorta unrealistic for WWII but hey, its competative killing people so what ever advantage you can get is fair game right (besides cheating and spawn camping duh).
One of the problems with larger clan matches is communication, 16 players on TS can get a bit overwhelming and organisation can suffer.
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Old 01-19-2006, 05:04 AM
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Quote:
Originally Posted by Lonyo
One of the problems with larger clan matches is communication, 16 players on TS can get a bit overwhelming and organisation can suffer.
That's why you could divide them in two "teams" in their own channel. It would be a nice feature of TS though, if it would allow people to be in multiple channels, so the leader and the two squadleaders are in one, to coordinate globally.
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Old 01-19-2006, 06:09 AM
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Quote:
Originally Posted by [-project.rattus-]
That's why you could divide them in two "teams" in their own channel. It would be a nice feature of TS though, if it would allow people to be in multiple channels, so the leader and the two squadleaders are in one, to coordinate globally.
whisper button ftw
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  #14  
Old 01-19-2006, 06:28 AM
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Quote:
Originally Posted by worluk
whisper button ftw
yeah, but you'd still have the problem that the leader would hear the brabbling of all 15 other mebers.. if he would be in a different chan with the two team leaders, the sit would be different
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Old 01-19-2006, 09:20 AM
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16 players in one channel for BFE battles usually works ok. With proper discipline (no mindless chatter, just enemy position reports and orders from the commanders) it's quite fun and really provides a sense of teamwork.
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Old 01-19-2006, 09:33 AM
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Quote:
Originally Posted by Case
...no mindless chatter, ... it's quite fun
Now, sir, you are contradicting yourself j/k
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Old 01-19-2006, 09:36 AM
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i always thought the communications in BFE teamspeak where rather bad compared to my experience from clanmatches.
Especially cause you say teamwork, to which imo more belongs than only orders (which shouldnt be necassary during the battle imo) and enemy postition.

This impression may also result from the far better planed tactics in clan matches.
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Old 01-19-2006, 09:46 AM
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I do have to admit that whenever Worluk was playing BFE comms degenerated into "Where the hell is Worluk? Someone shoot him! He's got us pinned down!"
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Old 01-19-2006, 10:04 AM
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It's usually 8vs8,but 6vs6 is played much too.I remember playing a 12vs12 game,that was perfect
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Old 01-19-2006, 03:39 PM
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Quote:
Originally Posted by Rak
It's usually 8vs8,but 6vs6 is played much too.I remember playing a 12vs12 game,that was perfect
i remember a 6+6vs6+6 mixed war with 2 clans in 2 different channels.
with whisper button between the leaders it worked quite well.

i like 8+ clanwars more than 6vs6.
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