![]() |
![]() |
|
#1
|
|||
|
|||
|
has anyone figured out leading yet? I have tried different ranges and different speeds and does not seem consistent.
__________________
You may have seen me as Quinn in RO1 and now RO2, either shooting at you or with you. Cheers! |
|
#2
|
||||
|
||||
![]() It's not consistent because it's not just based on the weapon. If it was purely weapon ballistics, a rifle would be simply point and shoot for anything out to about 75 meters. You'll see that in single player or LAN play. The problem is that RO2 has a simple networking model that relies on only basic server-side calculations. You not only have to lead for ballistics, you also have to lead for your latency to the server. The latency component of lead is a much larger portion of it, is independent of range and can fluctuate fairly significantly between both the inherent internet instabilities and the delay between the next server process tick. You have to lead by such a large amount that it also requires prediction of the target's motions; they can and usually will change their movement enough that by the time your shot would get to them, your original estimate was no longer valid. IMO, it's the game's biggest flaw. The networking model heavily distorts gameplay by skewing risks and rewards in ways that should be tactically irrelevant. It's a headache for everyone involved. |
|
#3
|
||||
|
||||
|
Quote:
Maraz |
|
#4
|
||||
|
||||
|
Quote:
Well if u play with different pings the whole time , its ofc harder to guess where to aim . But if u play like me on like 4 servers with a stable ping of 80 -100 , then its nearly the same . Im just used to play on such a ping . On servers with 150 ping it feels different and is much harder for me . U need just more time to get used to a ping . I saw ppl with 300 ping andthey could hit u with 99 % accuracy even if u are walking . Its matter of habit . And i rly cant understand why u say that the game encourage run and gun . U checked videos of cod and bf vet playing ro2 ? They all say that Ro2 is def not a run and gun game .They described it as a tactical realistic shooter and also camper and sniper game With have some maps that encourage run and gun .And for me this is only apartment bcs of size of the map . But on all the other maps u cant run and gun like in apartment . But u guys need rly to understand we have different battleground this is Stalingrad . PPl useed to fight for very meter . bayo, grenades and smg were the most used weapons . The amount of grenades used in Stalingrad was the most in compare of the ww 2. |
|
#5
|
|||
|
|||
|
I see what you are saying. I just remember in RO1 being able to lead my weapon confidently and accurately most of the time. Did RO1 use a different approach?
__________________
You may have seen me as Quinn in RO1 and now RO2, either shooting at you or with you. Cheers! |
|
#6
|
||||
|
||||
|
RO1 had the same problem, but between its slower movement, animation locks on most actions and more forgiving hitboxes, it was somewhat less game-breaking.
|
|
#7
|
||||
|
||||
|
Yeah, I almost never even bother trying to shoot at running targets anymore. Usually only just gives your position away more than anything else.
|
|
#8
|
||||
|
||||
|
Quote:
The exception would be with an MG, where you can afford to fire ahead and let the target run into the rounds.
__________________
I solemnly swear that I will stick my finger up my nose and spin in my crusade to exterminate the Mkb/AVT horde. Or something. |
|
#9
|
||||
|
||||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|