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#161
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Oh man. Hope it goes well. We'll be waiting in the wings for your healthy return
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How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#162
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I sensed disaster. I was right. Operation sounds terrible. Me myself have problems with health... physical and mental
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#163
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Thank you very much mate, I really appreciate it. |
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#164
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Hope you get better soon. Just curious, How far done is the mod/what were you working on last(Animation, coding etc). Is there anything we could possibly help you with?
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#165
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Hope things get better Hunter. These guys are now going to be pulling their hair out until your return
Glad you're putting yourself first though mate.
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#166
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Thank you.
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Cheers FluX. I wish I could just get on with getting the mods released but life just throws curve ball after curve ball at you and you end up grinding to a halt. But thank you for your support, really appreciate it mate. I will get it all finished, life will pick up again
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#167
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Ok possibly the last news post for a while, but I'll try and get as much in as I can before I up and leave for a couple of months.
Since I started development on the RE mod, I have been contacting several map developers about their already released levels. I have been asking them for their permission to allow me to modify their levels to fit in with the Resident Evil theme. Now by that, I mean I would be taking their levels and converting them into mission based maps by combining various levels together. I would then be adding Resident Evil creature spawns to those maps. So what we have is various wave based maps, combined together in one way or another, linking together is probably a better term, they're been converted into mission maps that are unique to the ODC RE mod. So far every developer I have contacted have given their blessings, so as it stands we have even more mission maps releasing with the mod. See I have this vision, that instead of the modders working against each other, that instead of letting our individual work get lost in the madness, that we combine forces to bring the community the best of the best that the modding world has to offer. And that is what I have done. I have taken some of the best underappreciated maps out there, that are truely works of art, that honestly deserve to be shown in all their glory. I have taken these levels and made them into an epic work of art. But it doesn't just stop there. Not only did I contact developers of wave based maps, I have contacted the makers of the Resident Evil themed mission maps. Now excluding the RE1 Mansion Mission map, which I am still waiting to hear back from. The Hive V1, V2 and soon V3 and Raccoon International Airport all made by KiCk3R. Those mission maps are being converted and will spawn Resident Evil creatures instead of the KF zeds. So those RE themed maps can be played the way they were envisioned to be played. So a long post there by any standard. But from what you can see, this project is going above and beyond any small mod, it really is a mean machine in size. The newly added maps will more than likely be released after the RE mod goes live. I don't want to keep you waiting any longer than you already have been. But now you know that the RE mod will actually have DLC in the future! If only RE wasnt copyrighted, I could be hailed a hero. So I'll stop here, thats where we are at the moment. That news is fresh off of the press. Thank you to all of those Map developers who have been kind enough to provide me their work for my creation. I know its not exactly an easy thing to do. I'm aware many modders like to keep to themselves these days, so thank you. Until the next time... Yah Hunter- |
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#168
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You get the mod out, and you will be Hunter, you will be
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#169
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^^This
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#170
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Dam. This mod was the only reason I still browsed those forums. Get better, Hunter. Good luck.
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#171
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Just wondering, what operation is it exactly gonna be? I don't mean Dark Cell ofc, I mean your irl status
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#172
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I am writing to inform you that Hunter has passed... passed his surgery like a mutha freaking pro!
Nah, just a quick one to let people know I didn't die on the slab, or more importantly that there is still someone around to release the RE mod! No promises on release dates, I've still got a couple of months healing to do yet. But for those that care, all is well. Hunter- |
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#173
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#174
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Ahh you bastard, you had me there for a second . . .
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Last edited by slavek; 03-02-2012 at 05:30 PM. |
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#175
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Not for RE sake, but for this dude's sake. I hate death. My gf's grandpa died recently, I think Yoyobatty's soon after, and now I was sure it was Hunter... jeez, please don't scare me anymore, death is serious...
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#176
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Last edited by el_shanoa; 03-02-2012 at 07:29 PM. |
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#177
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Stand still Hunter, I'm trying to heal you not shag you! *Runs around with dirty needle containing mysterious red liquid.*
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#178
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#179
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Hhahahaahaha! Congrats hunter. #success
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#180
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I hope my favorite character H.U.N.K is in the hidden characters. lol
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