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#121
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Thanks again Marco, I'll give it a whirl when I get a few minutes. |
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#122
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I have followed Marco's instructions to the letter. They wern't far off of what I already had myself.
Sadly or should I say annoyingly, the game just does not want to know. Everything compiles without error, the only error available is from the KillingFloor.log file which states : Log: (Karma): KInitSkeletonKarma: Asset not found. Which is correct as it can't find the Karma, that is what I am trying to bypass. So the clear issue is, it is still bypassing the code that tells it that if you can't find the Karma, play the Death Animation instead. Infact its not bypassing it, its not seeing it what so ever. I have no leads to go on to fix this. And taking a wild guess, I would assume Marco would be thinking the same thing. Although he probably has a few other ideas up his sleeve. It is looking more and more like a broken release, which is bad news for the server hosts. |
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#123
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So when the mod is ready for download ? Don't tell me you're not going to release it because of lazy asses you care so much about.
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#124
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Oi there is no need for that at all. I will NOT go searching to download something if the server can give me the files that I will need to atleast enjoy the server itself. He has already stated he will be releasing this soon without a fully functional version. Who's the "lazy ***" who hadn't read previous posts aye?
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#125
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#126
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Wow... Really? Just... Really? I want this as much as anyone else, but there's no need for language like that in a community.
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#127
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#128
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#129
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#130
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thank you very very much Marco.Ladies and gents, Marco has saved the day! So now would I distribute two seperate ini files then Marco? One for server side and one for the client? Client gets the ini file set to true with the Karma data, and the version that goes on the server gets just the ini file set to false? Eitherway thank you mate, you have sent my stress levels back to cool mode. Resident Evil comes to Killing Floor with full power! Last edited by HuNteR-; 02-08-2012 at 04:39 PM. |
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#131
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Ohyay! Cannot wait. Seriously. I have hyped this up to myself and its starting to leak out.
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#132
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Thing is, bRagdolls is not replicated to client, so simply distribute an ini file with the mod download and don't even worry about clients (since when downloading the mod off server it wont download the ini file and will use false value).
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#133
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Brilliant, thank you very much for all of your help Marco. No doubt you've made a ton of people very happy gamers.
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#134
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I thank you too marco
now we have LESS CONTROVERSY, MOAR MODS Now that you've got that mostly fixed up, do we have a release date Hunter?
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#135
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But having that problem fixed is a massive weight off of my shoulders, so business should start to pickup again now. |
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#136
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Ah well. Talk of progress is good enough
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#137
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Go hunter and team!!! Just here to give my support once more.
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EPIC! |
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#138
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And team? What team?
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#139
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By team I mean who ever else is working on this project and who has contributed even the smallest amount of help to Hunter.
__________________
EPIC! |
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#140
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This Is Dead.
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