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| Ideas and Suggestions Want To Help Red Orchestra Get Better? Share Your Wisdom Here |
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#1
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http://www.ppsh41.com/mpg.html
I watched the videos on this site of the PPSh41 and I think the SMG's are way too powerful to real life. I only have these videos to go by, but look at the first two videos, both hands on it, and arms locked just to keep the thing firing straight. There also appears to be some amount of kick back on it. Imagine in RO when you are running that it would take a little longer to get your gun into that sort of position. As it stands just now, as soon as you press fire, the bullets are coming out. Maybe having the IS up means ur holding the gun like on the videos and just pressing fire means you just fire the gun without any real control. What do you think? |
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#2
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You ahve to take into consideration that, while viewed from outside, the gun does not move very much. If you would see throught the iron sights, you would see a considerable amount of kicking though... So i guess the SMGs in the mod are quite okay.
But I can't judge Ostfront yet, as I haven't seen it in action. |
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#3
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Well there is a bit of movement, but my point was the way they were holding the gun. Two hands and arms locked to prevent major kick back.
I am syaing this would take some time to move into this position, but in RO it seems you move into this position as soon as you hit fire. |
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#4
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Steven, take cover! Last time I brought this up the SMG fanboys got offended and a big flamewar ensued... take coveeer!
EDIT: I agree wholeheartedly, SMGs need to be toned down. Especially the - well, you know the one I'm talking about.
__________________
[FONT=Georgia]|Ez25| squad light machine-gunner[/FONT] [FONT=Georgia] [FONT=Georgia]1,326 shots. Two kills.[/FONT]
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#5
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As a die hard rifleman, I have to stand up in defense of my smg using brethren. It's not their fault if they need multiple bullets to get the job done.
![]() No seriously, I use a rifle in RO 90% of the time and I have no problem with the smgs. If I run into an smg in close quarters I expect to get killed and, hey, I usually do (which just makes the occasional hip shot all the sweeter). On the other hand, when we're in an open map and I see a smg guy 100 yards away, well... It sounds facetious, but really, sometimes you eat the bear and sometimes... well, you know the rest. The most important thing for a rifleman to learn is to NOT to play like an assault guy. Your job is long range covering fire. That doesn't mean you can't assault, just realize you're out of your element and trying to fill a role not intended for you. |
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#6
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Quote:
![]() I agree that there could be more unpredictable recoil when hipped than in the mod. But then, I can't comment on Ostfront, as I haven't seen it in action yet
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#7
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Quote:
![]() so, any news on the release date? |
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#8
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After seeing that guys shooting the ak47 in full auto and remembering how I was shooting it
I would admit that they control the wapon very well.I find quite ok how the smgs are modelled in the mod. The only problem what I have is the smg/rifle ratio. |
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#9
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Quote:
__________________
#1 Bonzai charger |
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#10
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Quote:
so I guess we both are right
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#11
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Quote:
/me runs
__________________
#1 Bonzai charger |
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#12
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Quote:
I can't count the number of times i've had a smg and am about to enter a room, that the guy next to me with a rifle have rushed in ahead of me and gotten his head blown clean off. |
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#13
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Quote:
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#14
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Quote:
From the hip I could see more recoil being a good thing on the PPSh but from a shouldered position aiming down the sights I think it works great as it is now. Fire up the mod and try shooting the PPSh from the same position the guy in video 1 is, ie. standing and aiming down the sights, notice how it leaps around everywhere and you can barely hit anything?
__________________
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#15
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Yeah, the people who are best with the ppsh in the mod are those that know how to fire with short controlled bursts. The guy in that video (if its the one I'm thinking of, I didn't actually watch it) fires the entire clip in one burst. Try hitting anything in the mod at a medium distance doing that
. It seems pretty accurate to real life to me... Accuracy when firing from the hip should be toned down for ALL guns, not just the ppsh
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#16
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Yeah, I never spray like that unless I am firing from the hip or if someone walks into my sights at close range.
__________________
![]() Onward comrades! GRAGAGE! |
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#17
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i got a suggestion for taming something down. . .
the people who play this game every day, all day. . . get amazingly skilled at it. . . and then want to make it even harder. there is a strong thread of opinion on these forums against hipshooting altogether(retarded?), saying that it's too easy. in my opinion, the recoil on all the smg's is pretty strong, and it seems like the closer you get to someone the harder it is to actually hit them. hipshooting with anything in RO is challenging, and for rifles in close quarters, hipshooting is pretty much useless. look. . . all of you need to peel the improvised scotch tape crosshairs off your monitors anyways. |
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#18
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I agree.
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#19
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Quote:
__________________
![]() Onward comrades! GRAGAGE! |
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#20
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Watched video, that RL Ppsh is a HELL of alot more stable than mod version! I want those in the game!
__________________
Crusher:can I build a basement to hide some children? Nestor:Why would you want to hide children in your basement? u perv Ralfst3r:Crusher, the mentally retarded are being euthanised in Spartakovka. |
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