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  #121  
Old 07-13-2012, 01:34 AM
ro_sauce ro_sauce is offline
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you guys also gotta remember that twi wont be able to fix this on their own, their going to probably need some specialized help.
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  #122  
Old 07-13-2012, 05:45 PM
dangercake dangercake is offline
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Quote:
Originally Posted by ro_sauce View Post
you guys also gotta remember that twi wont be able to fix this on their own, their going to probably need some specialized help.
An optional server update for Killing Floor is coming very soon. The update fixes a long-standing crash that occurs when the server is targeted from outside by a particular attack.

Cheers,

Andrew Ladenberger
Lead Programmer
Tripwire Interactive

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  #123  
Old 07-13-2012, 11:51 PM
ro_sauce ro_sauce is offline
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wahoo nooch!
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  #124  
Old 07-14-2012, 04:10 PM
dangercake dangercake is offline
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Quote:
Originally Posted by ro_sauce View Post
wahoo nooch!
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  #125  
Old 07-14-2012, 05:44 PM
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_KaszpiR_ _KaszpiR_ is offline
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Anyone can run bedlam with antiblocker + MutKillMessage + PatHPLeft without crashes?
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  #126  
Old 07-15-2012, 08:43 AM
EpharGy EpharGy is offline
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Quote:
Originally Posted by _KaszpiR_ View Post
Anyone can run bedlam with antiblocker + MutKillMessage + PatHPLeft without crashes?
These mutators have been on my servers for approx 6 months, havent noticed any issues, but i'll keep an eye out.
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  #127  
Old 07-17-2012, 11:36 AM
dangercake dangercake is offline
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We ran into a snag with the Killing Floor server update and will not be able to release it as an optional download. The server attack and subsequent crash is still be worked on and may make its way into the end of the summer event build.

Cheers,
Andrew
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  #128  
Old 07-23-2012, 10:28 PM
dangercake dangercake is offline
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  #129  
Old 07-31-2012, 05:31 AM
lVlal2ll3ol2o lVlal2ll3ol2o is offline
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Any news about the patch? My servers are being crippled from these attacks on a daily basis. Funny how usually the top 20's on GameTrackers are more frequently attacked.
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  #130  
Old 07-31-2012, 10:46 AM
Massacrer Massacrer is offline
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Must be some angry little kid who is jealous of the people who are able to build up the server well.

On-Topic: We really need to get this fixed, pronto.
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  #131  
Old 08-29-2012, 06:17 AM
petsar petsar is offline
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I am one of the GSP, I have serious problem with my KF servers. I assume that this error is similiar to Yours.


My servers still goes off and crashes, have still the same error, see this:


Quote:
Crash information will be saved to your logfile.

Developer Backtrace:
[ 1] ./ucc-bin-real() [0x8669527]
[ 2] [0xf770d400]
[ 3] ./ucc-bin-real() [0x8616008]
[ 4] ./ucc-bin-real() [0x861601f]
[ 5] ./ucc-bin-real() [0x861601f]
[ 6] ./ucc-bin-real() [0x861610c]
[ 7] ./ucc-bin-real() [0x861b5b0]
[ 8] ./ucc-bin-real() [0x861f214]
[ 9] ./ucc-bin-real() [0x81c81df]
[10] ./ucc-bin-real() [0x81aee01]
[11] ./ucc-bin-real() [0x81b9ef6]
[12] ./ucc-bin-real() [0x8167814]
[13] ./ucc-bin-real() [0x804d688]
[14] /lib32/libc.so.6(__libc_start_main+0xe6) [0xf7486ca6]
[15] ./ucc-bin-real() [0x804b0e1]
Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 849 MByte 276 KByte 205 Bytes from HD took 12.497750 seconds (6.129476 reading, 6.368275 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled


Quote:
Crash information will be saved to your logfile.

Developer Backtrace:
[ 1] ./ucc-bin-real() [0x8660ef7]
[ 2] [0xf7726400]
[ 3] [0xf7726430]
[ 4] /lib32/libc.so.6(gsignal+0x51) [0xf74b2a71]
[ 5] /lib32/libc.so.6(abort+0x182) [0xf74b5e92]
[ 6] /lib32/libc.so.6(+0x61ef5) [0xf74e9ef5]
[ 7] /lib32/libc.so.6(+0x6bff1) [0xf74f3ff1]
[ 8] /lib32/libc.so.6(+0x6d868) [0xf74f5868]
[ 9] /lib32/libc.so.6(cfree+0x6d) [0xf74f894d]
[10] ./ucc-bin-real() [0x805389c]
[11] ./ucc-bin-real() [0x85f9c26]
[12] ./ucc-bin-real() [0x864b002]
[13] ./ucc-bin-real() [0x864af20]
[14] ./ucc-bin-real() [0x864a7cf]
[15] ./ucc-bin-real() [0x85e1137]
[16] ./ucc-bin-real() [0x81ef4f1]
[17] ./ucc-bin-real() [0x8333461]
[18] ./ucc-bin-real() [0x85c52b5]
[19] ./ucc-bin-real() [0x85da2a5]
[20] ./ucc-bin-real() [0x85e176b]
[21] ./ucc-bin-real() [0x85c5704]
[22] ./ucc-bin-real() [0x85da311]
[23] ./ucc-bin-real() [0x85e176b]
[24] ./ucc-bin-real() [0x85c56c6]
[25] ./ucc-bin-real() [0x85c52b5]
[26] ./ucc-bin-real() [0x85da2a5]
[27] ./ucc-bin-real() [0x85e103c]
[28] ./ucc-bin-real() [0x81cbea8]
[29] ./ucc-bin-real() [0x81aee41]
[30] ./ucc-bin-real() [0x81a8ca6]
[31] ./ucc-bin-real() [0x8167393]
[32] ./ucc-bin-real() [0x804d688]
[33] /lib32/libc.so.6(__libc_start_main+0xe6) [0xf749eca6]
[34] ./ucc-bin-real() [0x804b0e1]
Unreal Call Stack: FMallocAnsi::Realloc <- FArray::Realloc <- UObject::ProcessEvent <- ULevel::SpawnActor <- UObject::ProcessEvent <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 133 MByte 696 KByte 962 Bytes from HD took 1.639029 seconds (1.262601 reading, 0.376427 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Iam trying to solve this but without sucess, my Customers leave my hosting because of this, pease help me, do You have already some solution for this ?
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