I am one of the GSP, I have serious problem with my KF servers. I assume that this error is similiar to Yours.
My servers still goes off and crashes, have still the same error, see this:
Quote:
Crash information will be saved to your logfile.
Developer Backtrace:
[ 1] ./ucc-bin-real() [0x8669527]
[ 2] [0xf770d400]
[ 3] ./ucc-bin-real() [0x8616008]
[ 4] ./ucc-bin-real() [0x861601f]
[ 5] ./ucc-bin-real() [0x861601f]
[ 6] ./ucc-bin-real() [0x861610c]
[ 7] ./ucc-bin-real() [0x861b5b0]
[ 8] ./ucc-bin-real() [0x861f214]
[ 9] ./ucc-bin-real() [0x81c81df]
[10] ./ucc-bin-real() [0x81aee01]
[11] ./ucc-bin-real() [0x81b9ef6]
[12] ./ucc-bin-real() [0x8167814]
[13] ./ucc-bin-real() [0x804d688]
[14] /lib32/libc.so.6(__libc_start_main+0xe6) [0xf7486ca6]
[15] ./ucc-bin-real() [0x804b0e1]
Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 849 MByte 276 KByte 205 Bytes from HD took 12.497750 seconds (6.129476 reading, 6.368275 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled
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Quote:
Crash information will be saved to your logfile.
Developer Backtrace:
[ 1] ./ucc-bin-real() [0x8660ef7]
[ 2] [0xf7726400]
[ 3] [0xf7726430]
[ 4] /lib32/libc.so.6(gsignal+0x51) [0xf74b2a71]
[ 5] /lib32/libc.so.6(abort+0x182) [0xf74b5e92]
[ 6] /lib32/libc.so.6(+0x61ef5) [0xf74e9ef5]
[ 7] /lib32/libc.so.6(+0x6bff1) [0xf74f3ff1]
[ 8] /lib32/libc.so.6(+0x6d868) [0xf74f5868]
[ 9] /lib32/libc.so.6(cfree+0x6d) [0xf74f894d]
[10] ./ucc-bin-real() [0x805389c]
[11] ./ucc-bin-real() [0x85f9c26]
[12] ./ucc-bin-real() [0x864b002]
[13] ./ucc-bin-real() [0x864af20]
[14] ./ucc-bin-real() [0x864a7cf]
[15] ./ucc-bin-real() [0x85e1137]
[16] ./ucc-bin-real() [0x81ef4f1]
[17] ./ucc-bin-real() [0x8333461]
[18] ./ucc-bin-real() [0x85c52b5]
[19] ./ucc-bin-real() [0x85da2a5]
[20] ./ucc-bin-real() [0x85e176b]
[21] ./ucc-bin-real() [0x85c5704]
[22] ./ucc-bin-real() [0x85da311]
[23] ./ucc-bin-real() [0x85e176b]
[24] ./ucc-bin-real() [0x85c56c6]
[25] ./ucc-bin-real() [0x85c52b5]
[26] ./ucc-bin-real() [0x85da2a5]
[27] ./ucc-bin-real() [0x85e103c]
[28] ./ucc-bin-real() [0x81cbea8]
[29] ./ucc-bin-real() [0x81aee41]
[30] ./ucc-bin-real() [0x81a8ca6]
[31] ./ucc-bin-real() [0x8167393]
[32] ./ucc-bin-real() [0x804d688]
[33] /lib32/libc.so.6(__libc_start_main+0xe6) [0xf749eca6]
[34] ./ucc-bin-real() [0x804b0e1]
Unreal Call Stack: FMallocAnsi::Realloc <- FArray::Realloc <- UObject::ProcessEvent <- ULevel::SpawnActor <- UObject::ProcessEvent <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 133 MByte 696 KByte 962 Bytes from HD took 1.639029 seconds (1.262601 reading, 0.376427 seeking).
FileManager: 0.000000 seconds spent with misc. duties
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Iam trying to solve this but without sucess, my Customers leave my hosting because of this, pease help me, do You have already some solution for this ?