I did some sums as I was interested in seeing some stats/figures for this game.
Approx 559 servers online right now. If we take three main types at 16, 32 and 64 slots and divide their sum by the three we get the average of 37 slots per server. 559 servers x 37 slots equals an average of 20,869 available slots. If we say the average cost of a slot for commercial servers is $0.50 (and pretend all servers are provided by GSPs ) and x 20,869 = $10,434, then take the number of players online right now at 2002 x $0.50 = $1001 and minus that from $10,434 we get $9433 going down the crapper.
Just in fun. Though part of that wasted moolah is mine. I'm assuming we can ignore those playing the beta, as that'll be a relative handful.
Personally I feel/think 2000 players is plenty for a sustainable and varied online gaming experience. Damn, if only DH had those kinds of numbers I'd still be playing that. I'd be all over it in fact. Alongside RO2 I think because DH's infantry doesn't rate too well in my opinion, at least not after playing RO2's, irrespective of its bugs and whatnot.
So yeah, 2000 players...RO2 is still hanging in there as a viable online game in my opinion, and I still think it can make a comeback to higher numbers if the devs get a handle on all its issues without too much more time slipping by.
I guess I'll still be cancelling my server though. I'm reasonably optimistic but I'm not stupid. And it can always be re-hired at a later date.
Approx 559 servers online right now. If we take three main types at 16, 32 and 64 slots and divide their sum by the three we get the average of 37 slots per server. 559 servers x 37 slots equals an average of 20,869 available slots. If we say the average cost of a slot for commercial servers is $0.50 (and pretend all servers are provided by GSPs ) and x 20,869 = $10,434, then take the number of players online right now at 2002 x $0.50 = $1001 and minus that from $10,434 we get $9433 going down the crapper.
Just in fun. Though part of that wasted moolah is mine. I'm assuming we can ignore those playing the beta, as that'll be a relative handful.
Personally I feel/think 2000 players is plenty for a sustainable and varied online gaming experience. Damn, if only DH had those kinds of numbers I'd still be playing that. I'd be all over it in fact. Alongside RO2 I think because DH's infantry doesn't rate too well in my opinion, at least not after playing RO2's, irrespective of its bugs and whatnot.
So yeah, 2000 players...RO2 is still hanging in there as a viable online game in my opinion, and I still think it can make a comeback to higher numbers if the devs get a handle on all its issues without too much more time slipping by.
I guess I'll still be cancelling my server though. I'm reasonably optimistic but I'm not stupid. And it can always be re-hired at a later date.