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#1
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Well, finally stats and sound bug (i hope) its already fixed, but now there are somethings that im worried about
AT rifles: too fast shooting and low damage? the people use it like snipers... not for tanks and this is annoying! AI Tank: i think that AI of mg in tank its very overpowered... just pass in front of an enemy tank 0.2 seconds and bot needs only 0.1 seconds to kill you German tanks: i saw a russian tank shot 13 times!!!! to a german tank for kill it, but german tank just need 1,2 or 3? shot max to kill a rusian one Select Tank role: sometimes we select tank role but after the countdown we dont respawn and i dont know what more, maybe you guys could post ur point of view about what could be fixed the next patch? |
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#2
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Performance and optimization withstanding, I think they can finally start addressing game balance issues across the board. Tanks, honestly, need the most work out of everything I think.
__________________
Map design is really just a mild form of insanity. |
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#3
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Tank AI needs to be removed completly. They can sit in there and help you drive, but thats IT!
If you want your gunner to fire, you should get a friendly in there to do it. give reasons for people to multi crew. Adding AI to a online game is just terrable idea, one of the reasons I left wwiionline. They still shoot through smoke, got killed today by it. Just remove em together PLEASE. I'm pretty close to starting a petition. |
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#4
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No one will want to be the MG for tanks
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#5
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Tank MG is fine, it's just not getting rewarded for the stuff the commander is doing. Same for the driver. They should both be getting assists for every kill made with the tank. MGers will sit there hunting for targets as long as they know they're getting rewarded for their participation.
__________________
Map design is really just a mild form of insanity. |
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#6
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1. Performance
2. Bandage system (works too quickly) 3. Less automatic weapons on hardcore mode |
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#7
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#8
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Quote:
It just needs to be removed. Tanks already have a advantage over infantry on the battlefield. We don't need aimbot MG's aswell. If you want your bottom MG to fire, crew it with your buddy. MAYBE and I mean MAYBE allow the commander to tell the bottom MG to fire onto buildings for surpressed fire. But thats it. It shouldn't be a SENTRY gun aimed out of the front of the tank killing everything that goes infront of it. |
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#9
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Shadows go through walls
People see through walls Weapon won't fire on mouse clic Rainbow colors bottom of the screen (even though it was mentionned as fixed) Instances of bullets not registering at close range (point blank on immobile targets) Going into cover instead of picking up weapons on the ground & vice versa Unable to shoot as the commander when near a radio And last but not least the horrible audio engine.
__________________
"30 fps is enough, this is a tactical shooter" "120Hz monitors are useless" Stupidity knows no limits. |
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#10
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Thanks for sharing opinions, we must say changes that need the game ,this can help tripwire,but now they have to listen us
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#11
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How about fixing the abysmal hit detection? CQC is a joke.
How about changing the velocity of the rounds leaving my weapon, I'm not throwing an 80 yard hail-marry touchdown pass, I shouldn't need to lead someone several feet in front of them--I'm shooting a high powered rifle with a muzzle velocity of 2700fps (k98). Newsflash: to hit a target at 100m it should only take slightly more than 1/10 of a sec for the round to reach the target. |
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#12
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1. Skirmish Mode
2. Coop Campaigns 3. Practice mode 4. Overall balance That would complete me in so many ways TWI i would have sex with your game if they came in next patch -_-. |
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#13
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^this!!
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#14
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The Tank AI just needs to be nerfed on the turret
__________________
"Attempting to debate with a person who has abandoned reason is like giving medicine to the dead." - Thomas Paine |
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#15
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I'd be happy if the stats were fixed. Recording them seems to work now atleast.
Oh and I just had the sound bug. Yep, that was great. |
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#16
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Quote:
Last edited by Field Marshal Rommel; 10-11-2011 at 06:10 AM. |
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#17
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- waiting loops before spawning.
- invicible tank and infantry - zooming is too much - players can steal your role - hitbox - damage structure for tanks These are mine.
__________________
Intel I7-920 - 2,67ghz, 6 gb ram, nvidia gtx 560 TI twin fan 2gb, win7 64bit - Creative X-FI Xtreme soundcard. Last edited by The Beast (nl); 10-12-2011 at 03:17 AM. |
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#18
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-performance
-sound engine -balance |
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#19
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A.I. hull gunner wizards.
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#20
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Quote:
Stats are still broken (less than half my stats have saved since the patch) and the sound crash still happens (3 times since the patch). Nothing is fixed as far as I'm concerned. |
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