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Level Design Working On A Map For Red Orchestra? Post Screenshots And Release Your Map Here.

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Old 04-29-2006, 12:50 PM
dktekno dktekno is offline
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Posts: 122
Default Questions about tools

1. I made a new helmet in 3d Studio Max. No bones.
How do I apply that helmet to the russians?

2. How do I insert an actor? I cant right click to get a menu like in any other unrealed. This seems impossible.

3. How do I make that actor run to a specific point, then aim and then shoot at a specific target, then rechamber and then stand up?

Dont provide me with any unreal tutorials. I need to learn exactly how I do it in this editor with this game.
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Old 04-29-2006, 01:54 PM
Moz Moz is offline
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No one is going to do your learning for you. Consult the wiki

1.http://wiki.beyondunreal.com/wiki/Player_Modeling_With_3dsmax

2. http://www.redorchestragame.com/foru...ead.php?t=6820

3.http://wiki.beyondunreal.com/wiki/ScriptedSequence
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Old 04-29-2006, 03:06 PM
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WickedPenguin WickedPenguin is offline
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Quote:
Originally Posted by dktekno
1. I made a new helmet in 3d Studio Max. No bones.
How do I apply that helmet to the russians?

2. How do I insert an actor? I cant right click to get a menu like in any other unrealed. This seems impossible.

3. How do I make that actor run to a specific point, then aim and then shoot at a specific target, then rechamber and then stand up?

Dont provide me with any unreal tutorials. I need to learn exactly how I do it in this editor with this game.
Questions #1 and #3 require a complicated, multi-part answer. And right off the bat, you're discounting "unreal" tutorials, which is exactly what you need since RO:O runs off of the Unreal engine (with some modifications).

For #1, you need a mutator which requires knowledge of Uscript, plus of course export tools from Max like ActorX. To do this, you might have to extend classes within the RO:O code, or create some altogether new (check out the Santa Hats mutator for UT2004.)

For #2, not sure on the issue there. You might have to turn AA off. There's also a troubleshooting section in the manual.

For #3, it sounds like you're talking about an AI character. Check out Matinee, the internal actor scripting system in UnrealEd. Note: this only works off-line, not in multiplayer.
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