![]() |
![]() |
|
|||||||
| Level Design Working On A Map For Red Orchestra? Post Screenshots And Release Your Map Here. |
![]() |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
1. I made a new helmet in 3d Studio Max. No bones.
How do I apply that helmet to the russians? 2. How do I insert an actor? I cant right click to get a menu like in any other unrealed. This seems impossible. 3. How do I make that actor run to a specific point, then aim and then shoot at a specific target, then rechamber and then stand up? Dont provide me with any unreal tutorials. I need to learn exactly how I do it in this editor with this game. |
|
#2
|
|||
|
|||
|
No one is going to do your learning for you. Consult the wiki
1.http://wiki.beyondunreal.com/wiki/Player_Modeling_With_3dsmax 2. http://www.redorchestragame.com/foru...ead.php?t=6820 3.http://wiki.beyondunreal.com/wiki/ScriptedSequence
__________________
![]() |
|
#3
|
||||
|
||||
|
Quote:
For #1, you need a mutator which requires knowledge of Uscript, plus of course export tools from Max like ActorX. To do this, you might have to extend classes within the RO:O code, or create some altogether new (check out the Santa Hats mutator for UT2004.) For #2, not sure on the issue there. You might have to turn AA off. There's also a troubleshooting section in the manual. For #3, it sounds like you're talking about an AI character. Check out Matinee, the internal actor scripting system in UnrealEd. Note: this only works off-line, not in multiplayer.
__________________
![]() A steampunk-inspired blend of world, industrial, and electronic music. Listen & Purchase: Bandcamp Follow: EscapeTheClouds.com and Facebook |
![]() |
| Thread Tools | |
| Display Modes | |
|
|