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#261
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#262
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im still experiencing the same issues as befor while in the beta.
http://forums.steampowered.com/forum....php?t=2157487 Well played 4 rounds on beta. Music constantly playing jolting Warp or lag cut screens no sound in game only sound I hear is the click empty mag sound. I noticed the sound has something to do with the getting shot and slowly bleeding and dieing. as that sounds disapates, then never comes back. ASUS R3E\Intel i7x950\Nvidia GTX580xGTX465 for physics\Sound Blaster Titainium PCIexpress series 7.1\8gb PC1600 ripjaws\win7x64
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US Army MP, DSS,EP, CDCr; "any failure you meet is never a defeat; merely a set up for a greater come back" Asus||i7x970CorsairHC100WC||Corsair24gb1600||GTX58 0||ATX1200Csr||CBTitanium7.1||Win7x64pro |
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#263
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Other than that it seems your decisions, concerning this stats situation, are the reasonable ones. Keep it up! |
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#264
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Just wanted to add that it looks like the official server is running Pavlov's House quite a bit. Whatever optimizations you did, my framerate absolutely dives at Zab's house. Less than 10 FPS, and it doesn't even seem to recover. I really can't play as the Russians on that map.
I was just playing a standard map rotation waiting for the next map to load. CD-Barracks. It takes about 5 minutes, the first message I hear is the Russian guy saying "We have lost this round, but victory will be ours." Pretty irritating. EDIT: I just had my own gunshots stop being audible in beta. First time that's ever happened. Last edited by dwhee; 10-05-2011 at 10:34 PM. |
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#265
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Quick report:
No sudden stat jumps, but something weird started happening. For five real kills on the DP28, I recieved 10 kills (normal so far), then twenty kill points. Similar thing happened with the k98. Kill points appear to be quadrupled, counting 4x towards weapon leveling, while kills are doubled, as they should be. Some other bugs (don't know if these are just left over or something): --not all gunshots play. I got mowed down by an MP40 while running down a hallways without hearing a single shot. --manual bolting enabled bolt-action rifles don't leave hit impacts once more.
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Classic forever. |
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#266
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Kills are worth 2 kill points, and assists are worth 1 kill points. So yes you should get 4 kill points per kill with double kill bonus. |
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#267
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So the big question is... when is it coming? Should have been out yesterday!Gah...
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#268
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Lets hope tonight US time so that the whole world can play a patched RO2 in the weekend.
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#269
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More than likely, it will be released when its ready.
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#270
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Here are alll the ending screens after a round last night on the Beta beast server:
![]() ![]() ![]() ![]() ![]() Here are all the ending screens from the round played the night before: ![]() ![]() ![]() ![]() ![]() It looks like it is giving us the double kills that TWI said we would have, but the points don't add up for rifleman. It looks like I went DOWN from the 1st to the second. I haven't had any unearned accomplishments or jumps in rank. Last edited by Rotaugen2009; 10-06-2011 at 09:41 AM. |
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#271
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just played commissars house. the only guy around left as i signed in. i decided to hang around and see if classes were leveling up. i played squad leader and switched back and forth from ally to axis. i scored around 500 points doing so. after the game, i got absolutely NO points on my squad leader class.
also had the same sound problem i've had since the beta was patched. sound cut out after about five minutes and all i could hear was my own gun fire and some random music. it didn't only happen when capping. it was random. i have the music set to off in options. t wasn't that music. also i noticed while firing the mp40, that it's sounds were way off. sounded like a semi-auto while i was emptying the mag. |
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#272
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#273
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i'm having them almost every game now! just got off commisar. sound cut out from the start. none at alll this game. we still kicked butt on the germans though!
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#274
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The last time that sound cut out for me ( a couple of weeks ago, none since the patch after that), I just assumed a close grenade blast had deafened me for the battle. It actually made for an eerie fight.
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