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#1
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I've never seen anybody use one and it's not hard to see why. Usually set up in obvious positions and produce a lot of aggro as soon as you pull the trigger. In theory they're just bullet magnets.
I tried one out on GrainElevator hoping to be proved wrong but nope: *DADADADADADAD-* *schwik* "You will respawn in 12 seconds" So, do they have any use at all right now? Is there anything Tripwire can do to 'fix' them? Last edited by Trips; 09-28-2011 at 03:25 PM. |
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#2
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If the German fixed MG34 aimed at the Grain Elevator could be pointed upwards at a higher angle than it currently elevates, that would be excellent.
Otherwise, though, I use them often enough when they spawn in a good location. They can definitely have a significant impact. Plus the Maxim 1910 is just awesome.
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Classic forever. |
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#3
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These are pretty dangerous to use, but if you just use them for a short period they contribute a ton of lead to a fight, providing a big distraction/amount of cover for your teammates.
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#4
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There are one or two good MMG positions (the propaganda house in barracks, for example) that offer a nice, narrow lane of fire and good cover, but as it stands they're pretty useless.
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I solemnly swear that as of 9/15/11, I will use solely LMGs and pistols in my crusade to exterminate the Mkb/AVT horde and avenge Comrade Ogeltez! |
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#5
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Found one MG34 placed at the top of one of the buildings at Pavlov's house (the high one right in front of the open are at the side of the actual Pavlov's house, where the destroyed train carts are) and found it very useful! It was placed so that it was very hard for the enemy to take me out before I could see them, and when they did I just pressed C and tried to suppress in their general direction from cover
Havn't really understood how they are placed (same with many others, I guess, since you often see them located at very retarded positions), but then I'm saving commanding for later... Once people get used to the maps and learn the best places to put these things I bet we'll see lots of threads about how OP and deadly they are It's all about placement
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#6
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Static MGs.. are awsome <3
The maxim is just so cool xDD
__________________
Scoped G41 with Bayonet and the automatic C96 with buttstock.. Nothing beats it. And yes, its me.. and my 'ol man somewhere outside Arnhem in the signature. |
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#7
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I have had great success with the First MMG in October as the Axis, the one on the far left side in the bunkered room (axis view). You can spray fire into the allied advance and push to the wall, and rotate to take cover with the sandbags while still being able to aim effectively.
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#8
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Most of the Maxims in the church on Spartanovka are as good as your team, because if your team is defending the church they are defending your flanks anyway and then it's murder.
On Grain Elevator the ones defending the gatehouse and the one on the second floor pointing inside the room are good. The ones in the windows and the ones aournd hte conveyor tower are too dangerous. Pavlov's House has a few good HMG's. As do Red October and Barracks. The trick for most of them is to not stay after you've killed a few enemies, the first time has a surprise factor. On Station, while playing with others in the 39th, we were routed all the way to the last objective and we just took turns on the Maxim facing the center of the big room on the second floor that covers all the entrances on one side, and had a LMG facing us to defend the opposite angle, and between the MMG and the LMG each had gathered at least 30 kills on the last point. Against people. Conclusion: It depends which ones, trick is to know which ones are more vulnerable than they are worth, and if your team isn't defending at all don't even bother. It only takes one or two riflemen standing by you to make you an invincible pillar in defense, and it doesn't even have to be with clanmates, I got pubs where people were that smart. |
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#9
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ill just leave this here. |
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#10
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Well, I too think that depends on HMG's positioning which is pretty random per each round (correct me if I am mistaken). HMG in a good spot can hold down ground with little support, the other spots require some help from you teammates (to lay down fire on one's you can't shoot right now and to provide more targets for the enemy to shoot at), but competent HMG can take down a couple of enemies before he gets spotted and killed.
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#11
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Quote:
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#12
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The Maxim PM1910 sound should be changed though, it sounds awefull
Russian Maxim 1910 machine gun - YouTube THIS is a maxim! |
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#13
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There is a maxim in the building(2nd floor) closest to the allied spawn in Fallen Fighters. It offers a clear shot across the square and can rip up germans trying to take your right flank. However the sand bags on the left of it can cause problems(Bullets hit it even though gun is not pointing at them).
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#14
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I personally enjoy using them. I use the MG34 on Barracks near the infirmary which I'll admit attracted some attention but if you can stay there for a while without being spotted you can rack up a good few kills
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#15
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There are times when I'm lucky enough that the static MG will spawn in a location that is actually usefull. That is few and far between though. Usually the MMG will spawn in either a useless area where it can't possibly help cover the points, or it is somewhere useful but is utterly exposed to return fire.
There have been times that I've jumped on a Maxim and gotten 20 kills before anyone even shot at me, but that is by far the exception. I'd rather see static MGs appear in the same locations, but have those locations be decent. Give the MMGs a small area of the map they can dominate, but can easily be flanked if the enemy learns to not run straight into the MGs bullets. Instead of randomly placed MMGs use them to create smaller set-piece battles where the attackers must work together to take the MG out. To balance this the MG could actually overheat or run out of ammo. Granted, the Maxim would take a lot longer to overheat, but who here can honestly say they've never thought about pissing into a Maxims water sleeve? |
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#16
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Quote:
As the explosive enrgy of the muzzle blast is sent out forward and sideways, the gun will generally sound louder from those directions, whereas if you're the operator, you'll likely be hearing more of the gun mechanics thrown into the mix. |
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#17
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Once in a while they really do spawn in a great location and can be deadly, but its not often and they are bullet magnets. In most cases the ranges are short and its easy to take out the gunner. Biggest problem I have with them is that they seem to have a very limited range of motion...your target always seems to be just out of reach to the left or right.
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#18
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Grain elevator is the only map that they seem to be in good locations more often than not. The first floor ones are usually awesome for ripping up germans coming through their smoke, although if one spawns out between the elevator and B it's great for working the right side of the map.
When they're in a decent spot their great, otherwise they're death traps. |
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#19
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If its in a good spot you can rake in the kills before they try and kill you.
In general I get at least 10 kills before they take me out, not what I'd call useless...
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#20
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Try the ones at fallen fighters xD they MASSACRE the enemy if you know how to use them ^.^
__________________
Scoped G41 with Bayonet and the automatic C96 with buttstock.. Nothing beats it. And yes, its me.. and my 'ol man somewhere outside Arnhem in the signature. |
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