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Old 09-24-2011, 08:37 AM
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Xienen Xienen is offline
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Default Where'd We Go?

We're still alive, kicking, and continuing to progress on Break Blocks. As I mentioned, I've been slammed with working on Red Orchestra 2, and while it's not entirely back to "normal hours", I've been making time here and there to keep things rolling around here. In my absence, Noah has been kicking some butt and had plenty of new things for me to plug in. Our Musician, Stephen White, also took a little over a month off to work on a paid gig for another project! Congrats to him! But now we're all back together, focusing on getting the game ready to enter in the Indie Games Festival! Our first step was to implement a clearly awesome idea, which was to get rid of the unsightly and unnecessary "Color Ring" that existed solely to remind players which color corresponds to which keys. "Why not just put the arrows into the blocks?" someone asked. And BAM! here it is:



Looks pretty sweet, don't it? Well, it at least makes the game a lot easier and allows players to keep up with the frantic pace that's needed to win dance battles later in the game. And since that's not the only change that we have planned to get in before the IGF build, I better get back to work. Just wanted to make sure you all knew that we're still working hard to bring you the game of your dreams
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Old 10-03-2011, 02:00 PM
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Now go fix RO2 for us, after ur done with this funky game.
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  This is the last developer post in this thread.   #3  
Old 10-11-2011, 09:10 PM
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Xienen Xienen is offline
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Hey now, I've been fixing RO2. I fixed the VOIP(though I've heard some talk that it still breaks?) and the Stats(which are mostly working now)...amongst other things =)

Have you played my funky game, yet?
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