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#1
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In what ini would I add the (Mod)EditPackages line for my package to be compiled?
Probably due to not deleting the beta content i have about 3 locations, for the ROEngine.ini, which i would think the line should go in to. No change seems to effect the make process. Is binaries/win64/ROGame.exe the correct one to call? |
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#2
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I haven't gotten access to the SDK yet, so I am basing this on the common process with UE3... It's possible that something is a little different.
You will want to add your EditPackages line to ROEngine.ini, under the [UnrealEd.EditorEngine] section. Then run ROGame.exe with the "make" argument. |
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#3
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Well, I added it. UnrealFrontEnd isn't working with this SDK so I made a shortcut with the make at the end but it says that no scripts need recompiling.
Edit: I was doing it with the .exe in the 64-bit folder, now with the 32-bit folder it says I need to run the application with steam. Any ideas? Edit Again: Ok, I added -full at the end of the shortcut and it tries to do a full recompile but breaks at ROGame at some file, I can try to make my Package compile first, see if it works. Last edited by gentrinity; 09-24-2011 at 04:13 PM. |
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#4
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#5
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Well, I'm stuck here, I try to do a full recompile and my test code to place a test placeable object that inherits from Actor is not working.
I try to do a full recompile but ROGame has two scripts that throw the following error; ROPlayerReplicationInfo.uc and ROUISceneServerBrowser.uc Unrecognized "OnlineSubsystemSteamworks" So yeah... I tried commenting out these two parts of the file where a var is declared of this type but unfortunately, more scripts have it, so I'm missing a directive here. |
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#6
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A full recompile will most likely fail because of missing native sources.
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#7
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Seems like it's the case, but a regular recompile says there's nothing to recompile. Any idea there?
Have you been able to get anything going? |
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#8
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Same issue.
Nothing compiled so far. |
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#9
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What exe is the main compiler? Is it rogame.exe?
I am trying to setup nFringe to work with the SDK and Visual Studio and have setup my project properties as follows: General UCC Path=..\..\Binaries\Win32\ROGame.exe Debug Start Game Executable=..\..\Binaries\Win32\ROGame.exe I then added my mod name to the following ini: red orchestra 2\ROGame\Config\DefaultEngine.ini [UnrealEd.EditorEngine] EditPackages=TOGAMod Upon trying to compile in VisualStudio, i get the following message: STEAM is required to play the game So should I be using rogame.exe or something else ![]() Any help appreciated
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#10
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#11
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So has nobody managed to get any of their own mods to compile yet then? |
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#12
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![]() I have two simple test scripts but it's just not finding them when I do a regular recompile. Full recompile finds the files but obviously doesn't work and UnrealFrontend is broken too.
__________________
Fire & Maneuver Realism Mod http://forums.tripwireinteractive.co...ad.php?t=67863 Last edited by gentrinity; 09-28-2011 at 04:39 PM. |
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#13
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Well i'm at a complete loss with this.
I have no problems working with the UDK so this is something of a mystery ![]() Perhaps one of the Rising Storm or Iron Europe Guys could offer some advice.....I'll see if I can find one of them
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#14
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Yeah, I have the RS teamspeak but they're usually not on. If you find anything out, please post your results. I'm just studying the code in the meanwhile.
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Fire & Maneuver Realism Mod http://forums.tripwireinteractive.co...ad.php?t=67863 |
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#15
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I sent Psycho Chicken from RS a pm to see if he could spare a minute - I will also keep trying. I have no doubt we are just being a bit thick
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#16
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Maybe we have to create a mutator instead?
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Fire & Maneuver Realism Mod http://forums.tripwireinteractive.co...ad.php?t=67863 |
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#17
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you guys try following this? ------> http://www.hourences.com/an-entire-simple-udk-game/ , if not this should help tremandesoly
__________________
![]() WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps |
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#18
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If mutator or not, the compiler does not find any changed/new packages for me, no matter whats in there.
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Beside that, the Frontend does not list a game, i dont see an option to configure it as well. Last edited by worluk; 09-29-2011 at 03:27 AM. |
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#19
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It would be nice if someone from TWI bothered to check this forum and just give us a least a 'its not working' statement or otherwise
![]() I have no exhausted all ideas on how to get the sdk to load and build my code....
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#20
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anyone any further?
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