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  #1  
Old 09-18-2011, 04:28 PM
Ferenos Ferenos is offline
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Default KF-F_DeadForest

Autor: Ferenos
dimensions:500mts approx
global difficult: hard
global ambience: exterior
based on half life 2 episode 2
Caps:
killingfloor 2011-09-08 17-54-31-36.jpg
killingfloor 2011-09-08 17-52-20-87.jpg
killingfloor 2011-09-08 17-53-05-81.jpg
killingfloor 2011-09-08 17-52-44-31.jpg
Download: http://www.mediafire.com/?0e8ev0z0zpsm4t3
Attached Images
File Type: jpg killingfloor 2011-09-08 17-52-20-87.jpg (70.7 KB, 219 views)
File Type: jpg killingfloor 2011-09-08 17-54-31-36.jpg (70.5 KB, 235 views)
File Type: jpg killingfloor 2011-09-08 17-53-05-81.jpg (64.8 KB, 192 views)
File Type: jpg killingfloor 2011-09-08 17-52-44-31.jpg (63.3 KB, 180 views)

Last edited by Ferenos; 09-18-2011 at 06:46 PM.
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  #2  
Old 09-18-2011, 08:01 PM
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That looks pretty impressive!
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  #3  
Old 09-18-2011, 09:21 PM
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Holy crap that looks amazing! The minute I saw it I knew that it was based off of Half Life 2 Episode 2, and im being honest, it looks like the real deal! Good job!
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Old 09-18-2011, 09:29 PM
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C'est étonnant!!!! *Drops Jaw*
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Old 09-19-2011, 04:06 AM
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wow that looks pretty awesome need to test it as soon as i can =O
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Old 09-19-2011, 09:11 AM
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its well made, nice!
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Old 09-19-2011, 12:50 PM
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Quote:
Originally Posted by YoYoBatty View Post
Holy crap that looks amazing! The minute I saw it I knew that it was based off of Half Life 2 Episode 2, and im being honest, it looks like the real deal! Good job!
I just thought the same thing when i saw the screenshots.
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Old 09-19-2011, 08:34 PM
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Notice how everybody says the same/similar thing as me and I get downvoted?
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Old 09-19-2011, 09:46 PM
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Quote:
Originally Posted by YoYoBatty View Post
Notice how everybody says the same/similar thing as me and I get downvoted?

Haters gonna hate. Voted you up to counter it.
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  #10  
Old 09-20-2011, 07:40 PM
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Quote:
Originally Posted by slavek View Post
Haters gonna hate. Voted you up to counter it.
True, like birds have to fly, but atleast it's not annoying when they do as compared to haters when they hate. Oh and thanks for voting me up, but I really don't care how many upvotes I get, it's just downvotes that get to me. Often I know when I'm post something stupid and I deserve downvotes, but if I just make a simple thread or post in these forums I got downvoted without a reason. Well there is a reason, it's just not logical at all.
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Last edited by YoYoBatty; 09-20-2011 at 07:43 PM.
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  #11  
Old 09-21-2011, 01:08 AM
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it looks pretty good, thats my boy...

Congrats ferenos.
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  #12  
Old 09-22-2011, 05:45 PM
krispyk krispyk is offline
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Excellent map. Great attention to detail. Thanks for sharing this.
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  #13  
Old 09-28-2011, 05:46 AM
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Very nice map! My only suggestion would be make a deco layer for the grass. This will decrease load time and allow you to put more grass on the ground to make the map appear to be even more realistic. It will also make it easier to put grass in the map as you can use the paint tool in the terrain editor to place grass/plants on the ground.
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  #14  
Old 09-29-2011, 10:38 PM
_Duke_ _Duke_ is offline
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I had a friend getting some weird behavior trying to download the original Mediafire link, so I've uploaded a copy of it.
Use this if anyone else is having trouble (idk if it's just a temporary issue or what)

http://www.mediafire.com/?kac07l8zv2c3axl
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Last edited by _Duke_; 09-29-2011 at 10:39 PM.
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  #15  
Old 10-03-2011, 06:27 AM
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hi fren

i had a couple of goes with the map on different difficulties and with 3 to 8 players.

the map is pure eyecandy very nicely done.
the map is gameplay-wise straight boring. (sorry)
if u camp the upper tunnels (same level as cave-shop) the zeds "drop" in more or less one by one. no overwhelming moment.
very long lanes, upper tunnel and tunnel to the canyon, so sharpies can pick off every threat from distance. combined with next to no spawn from traintunnel its a piece of cake to hold there.

patty-AI has serious problems with the legde stair combo by the caveshop. if he apporaches from downside (traintunnel) u can shoot him from above. if he trys to shoot back one simple step back provides all the cover u need. so u deal enough dmg to make him run. he runs down the stairs and stops to heal still in sight and range so hes a sitting duck.

improvements could be:
an optical barrier to make clear the traintunnel is no way to go.
heavy spawn in the traintunnel (i know its hard to achiev cause the AI has a mind of its own)
some method to spawn zeds in on the inside of the tunnels (the infamous hole in the celing for example)
maybe block the ledge to the cavetrader during waves.

keep up the good work

Sgt
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  #16  
Old 10-03-2011, 01:04 PM
Ferenos Ferenos is offline
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I have considered the recommendations and will work on that
Thanks for suggesting
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  #17  
Old 10-09-2011, 01:14 PM
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Nice map with both good visuals and gameplay. But I think you should add one or two trader points, because two seems not enough.
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