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  #1  
Old 09-15-2011, 08:45 PM
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Unus Offa, Unus Nex Unus Offa, Unus Nex is offline
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Default The Mkb42(H)

The following is constructive criticism, not bashing!

Ok, lets start out with the positive!:

First of all, I am happy to announce that the ingame Mkb42(H) behaves closely to the real thing (Judging by StG), which means it basically owns every other weapon in the game, just as it does in reality as-well.

Now to the negative part:

Giving every 2nd guy an Mkb42(H) is not only extremely unrealistic, but it's also very bad for gameplay! The Germans are litterally bulldozing the Russians now on every map. Every 2nd or 3rd guy carrying one of these guns is just too much firepower for the Russians to handle.

I strongly suggest you limit the Mkb42(H) to 2 pr. map at max, and that's for 64 players servers, otherwise the disparity in firepower is going to seriously hurt the Russian side.

Last edited by Unus Offa, Unus Nex; 09-15-2011 at 08:46 PM.
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Old 09-15-2011, 08:47 PM
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hope its just TWI trolling us
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Old 09-15-2011, 08:48 PM
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Or limit it to 1 per side via field promotion.
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Old 09-15-2011, 08:48 PM
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agreed. will stop playing until server admins or twi limit this.
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Old 09-15-2011, 08:49 PM
Cannabysmal Cannabysmal is offline
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pshhh inngenuity comrade, the German war machine must be stopped.

yea **** you, 5 years of lurking I get a ridiculous post
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  #6  
Old 09-15-2011, 08:51 PM
johnkel johnkel is offline
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I hope they change nothing about it. Imho it's just PPSH users who're crying out loud now because their beloved Run&Gund CoD Style weapon found it's match.
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  #7  
Old 09-15-2011, 08:51 PM
shawnious shawnious is offline
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This is a totally valid point!!

It's so much fun to fire, but hell is it imbalanced!
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  #8  
Old 09-15-2011, 08:54 PM
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Quote:
Originally Posted by Unus Offa, Unus Nex View Post
The following is constructive criticism, not bashing!

Ok, lets start out with the positive!:

First of all, I am happy to announce that the ingame Mkb42(H) behaves closely to the real thing (Judging by StG), which means it basically owns every other weapon in the game, just as it does in reality as-well.

Now to the negative part:

Giving every 2nd guy an Mkb42(H) is not only extremely unrealistic, but it's also very bad for gameplay! The Germans are litterally bulldozing the Russians now on every map. Every 2nd or 3rd guy carrying one of these guns is just too much firepower for the Russians to handle.

I strongly suggest you limit the Mkb42(H) to 2 pr. map at max, and that's for 64 players servers, otherwise the disparity in firepower is going to seriously hurt the Russian side.
For me it's more of a realism issue that hurting the russian side. But I agree with that as well.

I'm also not bashing, didn't do so earlier either. But as I said in my locked thread the mp40 will eventually disappear. Why use it? The mkb42 is both a rifle and a submachinegun. It kills people up close and you can use it to snipe people.

I'm really hoping that Tripwire will do something fast about this. They have to limit the weapon somehow.
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  #9  
Old 09-15-2011, 08:55 PM
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The AVT is quite nice: it's very powerful and the recoil means you can get 3 rifle shots on target at close-ish range and even the hit detection won't stop you from getting the kill. But it takes a long time to reload, burns through ammunition and it's difficult to use at range unless you keep working the fire selector.

The MKB, on the other hand, is a weapon that excels in every situation except for the very longest ranges. It has practically no recoil. The slowish rate of fire means you can fire single shots without having to toggle the fire selector and that you can conserve ammo easily.

Saw a team rambo their way to cap every point on the map on TE:Barracks with no team-play whatsoever. The first time I've ever seen a team cap all objectives on Barracks, and we did it in under 4 minutes.

Frankly, the mind boggles at some of these design decisions. Plus, this just isn't Stalingrad with all these spec-op style weapons kicking around.
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Old 09-15-2011, 08:56 PM
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Quote:
Originally Posted by johnkel View Post
I hope they change nothing about it. Imho it's just PPSH users who're crying out loud now because their beloved Run&Gund CoD Style weapon found it's match.
Not really, in RO PPSH vs STG44 close range is just who sees who first shoots and then dead, PPSH is basically useless now and all Nazi weapons are uber strong like , PPSH is basically a baseball bat in the game.
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  #11  
Old 09-15-2011, 08:57 PM
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Quote:
Originally Posted by skullman86 View Post
Or limit it to 1 per side via field promotion.
This idea is quite good.
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Old 09-15-2011, 08:57 PM
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Quote:
Originally Posted by skullman86 View Post
Or limit it to 1 per side via field promotion.
I really like this idea
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Old 09-15-2011, 08:58 PM
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In before the lock! All the other Mkb42 threads in general discussion have been locked, so I assume this one will be too.

Discussion about this ... fiasco is going on here:

http://forums.tripwireinteractive.co...ad.php?t=64215
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  #14  
Old 09-15-2011, 08:58 PM
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MKb42 is Awesome!

Über alles!

Ok, maybe if stats getting working it should be unlock for higher levels like 20 or 30 and limited other than assault class to pick it up or sth but no other limitations, DDE buyes will be raging if they cant play stuff they payed for, true story!
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Old 09-15-2011, 09:00 PM
NoxNoctum NoxNoctum is offline
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I agree it's beyond idiotic. There should be only one max per side. Same with AVT-40 and MP40 with dual mag.

I will be seriously really ticked off if in a few months everyone is running around with an MKB42, an AVT-40 or a MP40-II.
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  #16  
Old 09-15-2011, 09:00 PM
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It's all Haenels fault

Last edited by Dr.Phibes; 09-15-2011 at 09:03 PM.
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  #17  
Old 09-15-2011, 09:01 PM
YoDawg753 YoDawg753 is offline
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Well, it's not that simple. Tripwire promised it to be a day 1-unlock for DDE preorders, they can't just take it away because people are displeased, after all, nobody really complained about the StG44 in ROOST, which is technically the same weapon and the russians didn't have any compensation for it either. But in ROHOS, they've got the AVT, which seems insufficient, but it's effective in it's own right.

What I do agree on is that too many classes can use it. I'd understand if it were some rare class with 2 slots max, but not when it's available to 2/3 of the whole team.
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Old 09-15-2011, 09:08 PM
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Quote:
Originally Posted by YoDawg753 View Post
Well, it's not that simple. Tripwire promised it to be a day 1-unlock for DDE preorders, they can't just take it away because people are displeased.
That's why the idea for field promotion is nice, it doesnt take the unlock away, but limits it to the players that are doing best.
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  #19  
Old 09-15-2011, 09:11 PM
NoxNoctum NoxNoctum is offline
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Quote:
Originally Posted by YoDawg753 View Post
Well, it's not that simple. Tripwire promised it to be a day 1-unlock for DDE preorders, they can't just take it away because people are displeased, after all, nobody really complained about the StG44 in ROOST, which is technically the same weapon and the russians didn't have any compensation for it either. But in ROHOS, they've got the AVT, which seems insufficient, but it's effective in it's own right.

What I do agree on is that too many classes can use it. I'd understand if it were some rare class with 2 slots max, but not when it's available to 2/3 of the whole team.
The STG44 in RO1 was still pretty rare. Only some maps had them at all and usually there were like 3-4 tops for the German side.

And they don't have to strip it away from people with DDE just make it so only a few people per side get it.

Just give it to elite rifleman class (1-2 tops per side) and be done with it.
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  #20  
Old 09-15-2011, 09:11 PM
MikkOwl MikkOwl is offline
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I agree that it is a major problem that upsets balance to hell (as well as immersion etc). I posted details, including a video of a real world AVT-40 being fired here - http://forums.tripwireinteractive.co...7&postcount=50

The simplest & best fix

1. limiting the MKb42 to ELITE RIFLEMAN CLASS
. In reality, riflemen switched to using assault rifles. Assault class use short assault rifles or SMGs.

2. limiting AVT-40 to MG class. In reality, it was meant to fill in the duties of a machine gun, as the red army didn't have enough MG's to go around. It is nothing like an assault rifle.

These two will strictly limit the proliferation of the weapons, restore balance, since for every German MKb42, there will be one less G41, and only a few per map at any time. The AVT-40 will spice up the dreary DP-28 MG class without ever being spammable. It permits the devs to do it easily, and people will probably see it as a fair thing, as they still get instant access to the weapons through their Digital Deluxe edition.

EDIT: There are many maps where the DP-28 is almost useless due to the deployment restrictions and the low engagement ranges. The AVT-40 is probably better suited for many situations. I currently often see the USSR MG slots nearly empty in many maps (the MG34 is a much more flexible & awesome weapon). Now with the arrival of the fully automatic, longer ranged MKb42 to help with the 'mg' duties on the German side, the AVT-40 would nicely help balance it out.

Last edited by MikkOwl; 09-15-2011 at 09:18 PM.
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