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#61
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Runs horrible for me (20-30 FPS on medium settings and 4:3 res!)
Windows 7 64 bit Intel Quad Core Q9300 2.5 GHz GeForce GTX 580 SC 6 gb RAM SoundBlaster Titanium Audio card All drivers and DX up to date~
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#62
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It should run like crap on that system, no offense... the cpu doesnt even meet the minimum |
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#63
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Try going into this file and editing this line. Seems to not work or lock setting within the games menu, you have to edit the file.
C:\Users\xxxxxxxxxxxxxxx\Documents\My Games\RedOrchestra2\ROGame\Config\ROEngine.ini by default this is at 32 and I think it has to not like 8 Channel Onboard sounds set at 32. Do search for channel and this should come up. [XAudio2.XAudio2Device] MaxChannels=16 Save file and then when in game you'll see sound at whatever you've set. It actually will change it automatically in 2 other locations within that file. Find this line and change to 16 or even 8 then test see which works best if at all, strangely enough you can go as high as 128 for a setting. This setting has been tested and has worked for some but not all but anything is worth a try for you guys. Also try these game settings - Set HIGH. Turn from MLAA to FXAA High. Check Vsnyc if you have a 60hz flat panel. Also check box for Framerate smoothing and check Lag 1 frame. Hope any of this may help and good luck. For comparison: Here's my set up Windows 7 Ultimate x64 16 Gig of RAM Corsair 1600 (800MHZ) Phenom II 1090T (6 Core) Overclocked to 3.7 GHZ for all cores. Nvidia 480 GTX Dell 24" Flat Panel My settings are all on Ultra, everything is checked that can be, FXAA HIGH down from MLAA and believe it or not I set my Channels to 128 (It improved from 32 channels for getting more FPS) My FPS is 35-50 and steady depending on the map and where I'm looking. Last edited by 7-CLOWN-7; 09-13-2011 at 11:01 PM. |
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#64
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Everything else surpasses the minimum. And I definitely don't have the money to upgrade. Maybe it was a mistake to buy the game.
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#65
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Quote:
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#66
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It's been going on since DDE Beta day 1.
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#67
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Game is currently unenjoyable due to the performance.
Just even a few settings on medium and its unplayable (-30 most of the time, complete slide show in open areas). I have to put it on Lowest to get frames to stay above 30 fps (and even then it dips often) but then it looks like Turok on N64, and DEFINITELY worse than ROOST Look at this screenshot: http://cloud.steampowered.com/ugc/59...60268C7FA6778/ AMD Athlon 64 FX-62 2.8 ghz dual core 3 gigs of ram GTX 260 core 216 Vista home 32 I have the recommended GPU and a CPU a comfortable 500 mhz above min, but its running like my specs should be below minimum, so either you guys didnt accurately determine what the min/req specs should be, or you have some work to do on the engine. I don't have an epic machine and I dont expect to get 200 fps on ultra, but I DO want it to be playable and look better than its predecessor, or at least equal to it. I appreciate all you've done with the several patches on the beta (which I didnt play unfortunately ) but please take care of this quickly.
Last edited by Graphic; 09-13-2011 at 10:51 PM. |
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#68
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Getting 20-40 FPS on medium-ultra settings.
AMD Phenom II X6 1100T 4 GB DDR3 RAM MSI R6950 Twin Frozr III 1GD5 Power Edition/OC SSD Windows 7 Ultimate x64 Drivers updated and game files verified. |
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#69
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even if my FPS are the same or maybe higher than in the beta, the game seems to go slower than before
![]() moreover I noticed muche stuttering, the problem is that game drop randomly fps in normal situations and this cause an extremely variable framerate.....and this not only happen with artillery... I've seen that turn vysinc and smooth framerate on makes things slightly better but in the beta I had them off (and the games was went better)
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#70
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I have fiound myself saying "Just wait until the next patch for performance fixes"; Haven't seen a working one yet.
I am not pleased... not pleased at all.
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I'm an audio producer. I produce audios.
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#71
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Maybe going higher could help for some odd reason. I'll test with my buddy since his works by going lower and I'll have him test with going higher to see if it helps in reverse. Believe it or not I upped mine from the 32 to 128 just to see if there were a difference and it actually gave me about 10 extra FPS... Very strange to say the least. LOL |
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#72
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^^^Right behind you howitzer. If this isn't sorted out soon I may be forced to add TW to my list of devs to not trust anymore. Trust me, this list has been exploding the past year. I really trust TW though so I expect to not have to forget about them.
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#73
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CPU otoh... |
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#74
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It seems most people are having performance issues.
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I'm an audio producer. I produce audios.
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#75
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you know whats sad is i bought men of war Vietnam and thought that game was a waste of $40 because it was nothing more then Vietnam themed skins on men of war assault squad game but then i played my $40 ro2hos game and said geez at least i could play men of war Vietnam without crashing, lag, missing stats, missing native voices, etc etc. its day 1 and we cant even have our unlocks that we PAYED for.
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#76
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2 gtx 460's and a 3.7ghz quadcore and this game runs around 60 but dips down to 30 all the time
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#77
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#78
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What's really odd is that I played the beta last night and had perfectly acceptable fps on every map. Now I'm struggling to maintain 30 fps.
Overall, performance is just very inconsistent. Sometimes I'll sit at 50 fps for a while and then dip into the high 20s for no apparent reason while viewing the same scene. I'm running a 4870. Not the greatest card, but at various points in the beta, including just last night, it was running the game fine on high to medium settings. There's no doubt in my mind this is an optimization issue. |
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#79
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i have to fix my past sentence, game runs defenetively worst....
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#80
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Also theres a bug. I was playing on everying low low low (unfortunately) and all kinds of objects and buildings are solid black.
So in order for the game to be playable, not only does it have to look like Turok, but also a glitchy nightmare too. |
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