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#1
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Right I don't exactly know what is going on BUT when I try to export textures from the editor, they come out transparent which is not usable. I have also tried exporting them through UModel and it does the exact same.
How can I stop this cause originally I never use to have this? |
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#2
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what are you using to view/edit the textures?
maybe this should be under "2d art" or map design... |
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#3
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Quote:
Yeah sorry I had no clue where to put this thread to make sure it got read aswel. EDIT: Actually can someone export the 9mm gun texture and give us a link to it? I get this with all the weapons in the KF textures at moment but not my own textures anymore...weird stuff. Last edited by FluX; 09-11-2011 at 03:29 AM. |
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#4
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![]() convert it to a bmp or tga and it should import fine. i removed the alpha channel, that was what your problem was, i dont think your viewer/editor supports dxt3 channels (rgba) this is the size it was in kfed, 512x512. edit - but you really should keep the alpha channel in if you want combiners/specular masks to look good with it. Last edited by ro_sauce; 09-11-2011 at 05:28 PM. |
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#5
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Cheers mate. I think your explaination is correct as it don't happen to all textures...Best example was when Braindead actually had to export a texture for me and when he gave it to me. I could export that after.
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#6
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This is getting on my nerves now. I can't seem to export any of the textures because they become transparent when I open them in GIMP 2.0 (with DDS plug-in). Anyone know a way round this?
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#7
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try photoshop lite + dds plugin. i've never had a problem using it because it let's you edit all the channels (rgba) individually.
once again it is the alpha channel that u seem to not be able to view separately. |
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#8
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Sorry but where can I get this? I have looked on google but hadn't had much luck.
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#9
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irfanview i think also has dds plugins.
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#10
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Thanks for the information mate. Hopefully I can get back to the textures etc.
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#11
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Last edited by J.D.*; 11-30-2011 at 03:07 AM. |
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