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  #1  
Old 09-09-2011, 12:22 PM
RobDollar RobDollar is offline
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Default Fix for long map load times.

Go to "my documents/my games/redorchestra2/ROGame/config/" and open ROEngine.ini.

Search for ISVhacks, and change:

[Engine.ISVHacks]
bInitializeShadersOnDemand=false to true

Note that the location of this file has changed slightly since the start of the beta.

This can reduce map load time from 1-2 minutes to under 30 seconds.

Also make sure you have the most up to date drivers for your graphics card.

http://www.nvidia.com

http://www.amd.com
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  #2  
Old 09-09-2011, 12:55 PM
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TrouserDemon TrouserDemon is offline
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What does this affect besides loading times?
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  #3  
Old 09-09-2011, 04:34 PM
RobDollar RobDollar is offline
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It's not a dangerous setting to change, it essentially does what it says in the code line, instead of initializing shaders at startup, it does it as and when they're needed.

Last edited by RobDollar; 09-10-2011 at 08:47 AM.
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  #4  
Old 09-10-2011, 12:12 AM
Mattyah Mattyah is offline
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Changing this single preset actually fixed my crashes (originally the game would crash to desktop right after connecting to a server). After the patch, the location of the inis changed and the crashes returned :/ . I flipped the setting to "true" and CTDs were gone again. I wonder why that affects the game's stability for me...
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  #5  
Old 09-10-2011, 03:17 AM
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Lush Lush is offline
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This has been a real problem for me

Thanks for the fix it works great
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  #6  
Old 09-10-2011, 08:22 PM
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Maj.Faux-Pas Maj.Faux-Pas is offline
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http://forums.tripwireinteractive.co...d.php?p=850915

bInitializeShadersOnDemand=false fixes artillery lag
bInitializeShadersOnDemand=true fixes crashes when loading Barracks or Pavlov

I guess you can't have it all.
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  #7  
Old 09-10-2011, 08:40 PM
Justin MacDuro Justin MacDuro is offline
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Great fix , it works ... I had long load times (about 3 mins sometimes) and now just about 30 seconds !
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  #8  
Old 09-12-2011, 03:30 AM
RobDollar RobDollar is offline
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Quote:
Originally Posted by Maj.Faux-Pas View Post
http://forums.tripwireinteractive.co...d.php?p=850915

bInitializeShadersOnDemand=false fixes artillery lag
bInitializeShadersOnDemand=true fixes crashes when loading Barracks or Pavlov

I guess you can't have it all.
Damnit I wondered what was causing that horrible stuttering on artillery. It's obviously a weirdly implemented artillery system.

This is pretty frustrating, I now need to have a trade off between insanely long map times, and a the stuttering on artillery.
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  #9  
Old 09-12-2011, 01:59 PM
thelittlepickle thelittlepickle is offline
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i dont know why but after most recent patch this fix doesnt work for me anymore
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  #10  
Old 09-12-2011, 04:54 PM
RobDollar RobDollar is offline
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Quote:
Originally Posted by thelittlepickle View Post
i dont know why but after most recent patch this fix doesnt work for me anymore
Did you make sure you changed the ROEngine.ini in the my games/redorchestra2 folder? The most recent patch change the install location from the my games/unrealengine3 folder to the new one.
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  #11  
Old 09-12-2011, 06:50 PM
v4ssi v4ssi is offline
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Default Worked

Worked for me... map loading time reduced and also not lagging while artillery fire....at contrary that someone said..
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  #12  
Old 09-13-2011, 05:39 PM
thelittlepickle thelittlepickle is offline
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Quote:
Originally Posted by RobDollar View Post
Did you make sure you changed the ROEngine.ini in the my games/redorchestra2 folder? The most recent patch change the install location from the my games/unrealengine3 folder to the new one.
Thx for that didnt know that they changed folders its good now thx
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