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  #1  
Old 09-07-2011, 01:48 AM
LHeureux LHeureux is offline
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Default A better explaination of the zoom feature.

Yes, another thread on this topic. Lots of people hate this feature while some love it. But I'm gonna give you an exemple of how it's realistic and why it's in-game.

Ok so here we have a picture of a river and some buildings at the distance. Here's is what a human would see, designed by the red lines.

http://www.hapoelshack.com/img/maxi/projet1wsw.jpg

In real-life you would see all that landscape, and even more! Because the human eyes can almost see up to ~170°

But on your screen, that's impossible because you would need a HUGE screen that would take almost all your room and that would curve around you.

So he're what it looks on your screen.

http://www.hapoelshack.com/img/maxi/projet2internet.jpg

Ha man that's PAINFULL! Look how everything is too close to you now and how your field of view is reduced! So to avoid everything to be this close and your gun to look like it's stuck on your nose, GAME DEVELOPPERS tend to zoom it out a bit. Like this :

http://www.hapoelshack.com/img/maxi/projet3internet.jpg

But by doing this, it screw all the distances and scale properties! So what was 50m looks like it's 100m now, and more and more. So in RO2 when you use the zoom feature, it takes you back to the correct scale by, of course, reducing your field of view. So when you zoom you can see the objects and world at distance like a human would :

http://www.hapoelshack.com/img/maxi/...nternetdhd.jpg


It takes you back to the correct scale until you zoom out.



I hope it helped some people to understand why the ZOOM feature IS realistic and is in-game.

A correct scale + field of view would be possible in videogames but you would need a bigass screen that would curve around you, something that the average gamer doesn't have unless he's rich and thought about that or something.

So you can't have the field of view + the correct scale in video games right now.

Here's a good quote :
Quote:
Originally Posted by Josef Nader View Post
Your computer monitor has to represent your full vision scale, including peripheral, on a small 2D plane. It does this by zooming your view out so you can see more. Pressing the zoom key brings objects into NORMAL scale, the scale that you can see in real life, with full peripheral vision and everything. It is getting rid of the artificial peripheral that the computer has added in to prevent you from being oblivious.


Your thoughts?

I request a STICKY please

Last edited by LHeureux; 09-07-2011 at 02:47 AM.
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  #2  
Old 09-07-2011, 01:53 AM
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Josef Nader Josef Nader is offline
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Get in line, I beat you to explaining this by an hour or so! ;D

http://forums.tripwireinteractive.co...ad.php?t=61177

But your thread covers parts of the topic mine didn't, so perhaps a mega thread is in order...
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Old 09-07-2011, 01:54 AM
SkinZ187 SkinZ187 is offline
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hard to argue with you that it may be technically more realistic....but at the cost of gameplay? cant something that is realistic be left out just because its better for gameplay?

wanting that much realism is almost counter productive. what next? ... if we have to go #2, we have to take a **** outside with no toilet paper if your having bowel movements during gameplay?

^^^^ would technically be more realistic than crapping indoors...ijs

Last edited by SkinZ187; 09-07-2011 at 01:56 AM.
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Old 09-07-2011, 01:54 AM
LHeureux LHeureux is offline
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Quote:
Originally Posted by Josef Nader View Post
Get in line, I beat you to explaining this by an hour or so! ;D

http://forums.tripwireinteractive.co...ad.php?t=61177

But your thread covers parts of the topic mine didn't, so perhaps a mega thread is in order...
Yes I saw your thread but you talk about the tunnel vision thing, wich is...bull**** We need a mega thread.
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  #5  
Old 09-07-2011, 01:59 AM
SkinZ187 SkinZ187 is offline
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Quote:
Originally Posted by TheGoden View Post
Read through most of the debates on the zoom thing and I've yet to see 2 things addressed:

1) I did not know tunnel vision was something our eyes could toggle on and off at will. In RO2 I can ADS and then zoom in and out at will?

2) Why can I zoom without using ADS? Do I have cybernetic eyes or something?
^^^^ this is exactly what i was wondering.
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Old 09-07-2011, 01:59 AM
LHeureux LHeureux is offline
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Quote:
Originally Posted by TheGoden View Post
Read through most of the debates on the zoom thing and I've yet to see 2 things addressed:

1) I did not know tunnel vision was something our eyes could toggle on and off at will. In RO2 I can ADS and then zoom in and out at will?

2) Why can I zoom without using ADS? Do I have cybernetic eyes or something?
Read the OP. I'm not talking about cybernetics eyes here or tunnel vision bull****. And what is that ADS thing you're talking about? And yes in RO2 you can zoom in and out at will because as a human you would ALWAYS see zoomed in but with a bigger peripheral vision.
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  #7  
Old 09-07-2011, 02:01 AM
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Josef Nader Josef Nader is offline
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Quote:
Originally Posted by TheGoden View Post
Read through most of the debates on the zoom thing and I've yet to see 2 things addressed:

1) I did not know tunnel vision was something our eyes could toggle on and off at will. In RO2 I can ADS and then zoom in and out at will?

2) Why can I zoom without using ADS? Do I have cybernetic eyes or something?
1) So you're telling me what when you are focusing on a specific object in the distance, your eyes don't quickly adjust to bring those details into focus? If you quickly change focus, do your eyes not quickly readjust to the new target? If not, you may need your eyes checked.

2)

Quote:
Originally Posted by Josef Nader View Post
*Rolls his head across the keyboard*

You don't need to blur the edges of the screen, the zoom cuts WAY down on your peripheral in the first place.

And why should you need the butt of a gun jammed up your nose to be able to focus on a certain area?

It's merely zooming in so that you can see the details you could pick out in real life.

RTFT.
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  #8  
Old 09-07-2011, 02:01 AM
SkinZ187 SkinZ187 is offline
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ADS = aim down sight
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  #9  
Old 09-07-2011, 02:03 AM
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Josef Nader Josef Nader is offline
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Quote:
Originally Posted by SkinZ187 View Post
hard to argue with you that it may be technically more realistic....but at the cost of gameplay? cant something that is realistic be left out just because its better for gameplay?

wanting that much realism is almost counter productive. what next? ... if we have to go #2, we have to take a **** outside with no toilet paper if your having bowel movements during gameplay?

^^^^ would technically be more realistic than crapping indoors...ijs
Oh don't be stupid. The game presents a realistic combat engine. If you want an unrealistic combat engine, there is a HUGE market of great games for you to chose from. RO2 is trying something different. Combat takes place at realistic ranges, with realistically modeled guns, and all in all tries to be as realistic as fighting a cloud of 1s and 0s can be with the current technology.
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  #10  
Old 09-07-2011, 02:03 AM
LHeureux LHeureux is offline
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Quote:
Originally Posted by SkinZ187 View Post
ADS = aim down sight
Now I understand your point. You can "zoom" when you're not in the sight too because that's realistic I mean. It's not about cybernetics eyes.

The "zoom" should be called "Taking scales to normal human eye distinctions"

Because when you "zoom" you're just making the things appears as they would to a the human eye.
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  #11  
Old 09-07-2011, 02:05 AM
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Josef Nader Josef Nader is offline
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Quote:
Originally Posted by LHeureux View Post
Now I understand your point. You can "zoom" when you're not in the sight too because that's realistic I mean. It's not about cybernetics eyes.

The "zoom" should be called "Taking scales to normal human eye distinctions"

Because when you "zoom" you're just making the things appears as they would to a the human eye.
Exactly. I don't understand why this is so hard for you folks to wrap your head around.
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  #12  
Old 09-07-2011, 02:06 AM
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Here are some test screenshots I made. The zoom in perspective is actually the exact same perspective among all non-scoped weapons.
Attached Images
File Type: jpg rogame 2011-09-04 19-56-00-67.jpg (56.1 KB, 77 views)
File Type: jpg rogame 2011-09-04 19-56-10-59.jpg (54.6 KB, 75 views)
File Type: jpg rogame 2011-09-04 19-56-48-17.jpg (59.3 KB, 71 views)
File Type: jpg rogame 2011-09-04 19-56-54-01.jpg (56.3 KB, 70 views)
__________________

What am I up too?
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  #13  
Old 09-07-2011, 02:06 AM
LHeureux LHeureux is offline
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Please read the original post, all is there for you to understand.
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  #14  
Old 09-07-2011, 02:07 AM
LHeureux LHeureux is offline
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Quote:
Originally Posted by SnowyOak View Post
Here are some test screenshots I made. The zoom in perspective is actually the exact same perspective among all non-scoped weapons.
Good, because that's exactly how it should be, having a different weapon in your hands doesn't make your eyes to see further.

Last edited by LHeureux; 09-19-2011 at 10:26 AM.
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  #15  
Old 09-07-2011, 02:08 AM
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Josef Nader Josef Nader is offline
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Quote:
Originally Posted by TheGoden View Post
I can try and focus at the cars across the street and no matter how hard I try or what object I have in my face, I cannot see them any more clearly than I could without trying to focus intently. In RO2 you can hit a button and zoom in and your target is magically clearer easier to see. Human eyes don't work this way, regardless of what you're looking at.
Would you please read the thread? Look at all the pretty pictures OP has up there.

Your computer monitor has to represent your full vision scale, including peripheral, on a small 2D plane. It does this by zooming your view out so you can see more. Pressing the zoom key brings objects into NORMAL scale, the scale that you can see in real life, with full peripheral vision and everything. It is getting rid of the artificial peripheral that the computer has added in to prevent you from being oblivious.

It's overcoming the limitations of your computer hardware to provide a more realistic gaming experience.
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  #16  
Old 09-07-2011, 02:12 AM
LHeureux LHeureux is offline
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I quoted you Josef.
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  #17  
Old 09-07-2011, 02:13 AM
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Josef Nader Josef Nader is offline
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Quote:
Originally Posted by LHeureux View Post
I quoted you Josef.
Tee hee, look at me being all astute and whatnot.

+5 e-peen.
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  #18  
Old 09-07-2011, 02:15 AM
SkinZ187 SkinZ187 is offline
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the kiddies can make a script that makes you "zoom" automatically by aiming down your sights - it basically has became a scope on all weapons.
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  #19  
Old 09-07-2011, 02:17 AM
LHeureux LHeureux is offline
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Quote:
Originally Posted by SkinZ187 View Post
the kiddies can make a script that makes you "zoom" automatically by aiming down your sights - it basically has became a scope on all weapons.
Wait what? I think that the language is a barrier here.

EDIT : You can activate the zoom by pressing shift anyway.

Last edited by LHeureux; 09-07-2011 at 02:18 AM.
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  #20  
Old 09-07-2011, 02:30 AM
LHeureux LHeureux is offline
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Can I get more feedback? Or I think I'll need to wait for tomorrow when people will wake up

Spoiler!
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