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#1
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Yes, another thread on this topic. Lots of people hate this feature while some love it. But I'm gonna give you an exemple of how it's realistic and why it's in-game.
Ok so here we have a picture of a river and some buildings at the distance. Here's is what a human would see, designed by the red lines. http://www.hapoelshack.com/img/maxi/projet1wsw.jpg In real-life you would see all that landscape, and even more! Because the human eyes can almost see up to ~170° But on your screen, that's impossible because you would need a HUGE screen that would take almost all your room and that would curve around you. So he're what it looks on your screen. http://www.hapoelshack.com/img/maxi/projet2internet.jpg Ha man that's PAINFULL! Look how everything is too close to you now and how your field of view is reduced! So to avoid everything to be this close and your gun to look like it's stuck on your nose, GAME DEVELOPPERS tend to zoom it out a bit. Like this : http://www.hapoelshack.com/img/maxi/projet3internet.jpg But by doing this, it screw all the distances and scale properties! So what was 50m looks like it's 100m now, and more and more. So in RO2 when you use the zoom feature, it takes you back to the correct scale by, of course, reducing your field of view. So when you zoom you can see the objects and world at distance like a human would : http://www.hapoelshack.com/img/maxi/...nternetdhd.jpg It takes you back to the correct scale until you zoom out. I hope it helped some people to understand why the ZOOM feature IS realistic and is in-game. A correct scale + field of view would be possible in videogames but you would need a bigass screen that would curve around you, something that the average gamer doesn't have unless he's rich and thought about that or something. So you can't have the field of view + the correct scale in video games right now. Here's a good quote : Quote:
Your thoughts? I request a STICKY please
Last edited by LHeureux; 09-07-2011 at 02:47 AM. |
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#2
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Get in line, I beat you to explaining this by an hour or so! ;D
http://forums.tripwireinteractive.co...ad.php?t=61177 But your thread covers parts of the topic mine didn't, so perhaps a mega thread is in order... |
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#3
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hard to argue with you that it may be technically more realistic....but at the cost of gameplay? cant something that is realistic be left out just because its better for gameplay?
wanting that much realism is almost counter productive. what next? ... if we have to go #2, we have to take a **** outside with no toilet paper if your having bowel movements during gameplay? ^^^^ would technically be more realistic than crapping indoors...ijs Last edited by SkinZ187; 09-07-2011 at 01:56 AM. |
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#4
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Quote:
We need a mega thread.
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#5
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Quote:
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#6
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Quote:
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#7
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Quote:
2) Quote:
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#8
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ADS = aim down sight
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#9
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Quote:
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#10
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Now I understand your point. You can "zoom" when you're not in the sight too because that's realistic I mean. It's not about cybernetics eyes.
The "zoom" should be called "Taking scales to normal human eye distinctions" Because when you "zoom" you're just making the things appears as they would to a the human eye. |
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#11
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Quote:
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#12
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Here are some test screenshots I made. The zoom in perspective is actually the exact same perspective among all non-scoped weapons.
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#13
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Please read the original post, all is there for you to understand.
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#14
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Good, because that's exactly how it should be, having a different weapon in your hands doesn't make your eyes to see further.
Last edited by LHeureux; 09-19-2011 at 10:26 AM. |
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#15
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Quote:
Your computer monitor has to represent your full vision scale, including peripheral, on a small 2D plane. It does this by zooming your view out so you can see more. Pressing the zoom key brings objects into NORMAL scale, the scale that you can see in real life, with full peripheral vision and everything. It is getting rid of the artificial peripheral that the computer has added in to prevent you from being oblivious. It's overcoming the limitations of your computer hardware to provide a more realistic gaming experience. |
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#16
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I quoted you Josef.
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#17
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Tee hee, look at me being all astute and whatnot.
+5 e-peen. |
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#18
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the kiddies can make a script that makes you "zoom" automatically by aiming down your sights - it basically has became a scope on all weapons.
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#19
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Quote:
EDIT : You can activate the zoom by pressing shift anyway. Last edited by LHeureux; 09-07-2011 at 02:18 AM. |
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#20
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Can I get more feedback? Or I think I'll need to wait for tomorrow when people will wake up
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Spoiler!
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