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  #1  
Old 06-26-2008, 12:49 AM
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Default Some Next-Gen Tank Work

I posted these over at Military-Meshes, but I wanted to share with the RO forum some vehicles I've been working on in my spare time; all for UE3. I don't know what game TWI is cooking up next, but UE3 is one hell of an engine to be working with.

StuG III Ausf. B






PzKpfw II Ausf. C







Both vehicles are ~9,000 triangles, and use 1 2048x2048 Diffuse, Spec, Normal, for the body/turret, 1 512x256 for the tracks, and 1 1024x1024 for the stowage equipment, tools, and other deco.

I've recently begun work on a StuG III Ausf. G, and a Hotchkiss, 7.5cm auf Geschutzwagen 39(H), though I've been having considerable difficulty in finding reference for the latter.

Thanks for looking.
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Old 06-26-2008, 01:59 AM
2fisted 2fisted is offline
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YOW! Thumbs up!
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Old 06-26-2008, 03:07 AM
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very nice stuff
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Old 06-26-2008, 04:33 AM
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OMG!!
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Old 06-26-2008, 05:03 AM
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Great work, not that less was expected

Almost makes me want to mod again.
Did you consider attaching the flags or other textile stuff as well, textile material like the scarf on the players or the flags? Probably not worth the effort but would certainly look cool when it moves randomly when driving.
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Old 06-26-2008, 07:10 AM
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Wow, those are really sweet looking
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Old 06-26-2008, 07:20 AM
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Impressive.
And I have a feeling they will be very handy in RO2

Monk.
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Old 06-26-2008, 10:41 AM
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Im liking the Panzer II AUSF C, especially the desert one.
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Old 06-26-2008, 10:52 AM
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Nice work there, Cap'n. Sexcellent!
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Old 06-26-2008, 11:25 AM
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Looks epic
Great work Cpt. Obvious
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Old 06-26-2008, 01:27 PM
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Normal maps.

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Old 06-26-2008, 01:29 PM
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What is the point of your post DoubleSidedTape?

The meshes have normal maps

And I hate you Captain O. you are too good
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Old 06-26-2008, 02:28 PM
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We need more goshdarnit!!
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Old 06-26-2008, 04:31 PM
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TWI needs to hire you... you're tanks are just too good for you to stay independent .
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Old 06-26-2008, 07:50 PM
Major von Mauser Major von Mauser is offline
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Geschutzwagen 39 info is rather hard to come by, it'd really be worth it once you get it finished though, it is a unique AV.
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Old 06-26-2008, 09:58 PM
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Quote:
Originally Posted by Lt_Kettch View Post
What is the point of your post DoubleSidedTape?

The meshes have normal maps

And I hate you Captain O. you are too good

I would post a 800M poly model of a Panther G from a project I can't name, but if I showed you, I'd have to kill you :P


I would like to see the original hi poly models of CO's StuG, if thats OK with him.
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Old 06-26-2008, 11:12 PM
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Thanks guys.

Quote:
Originally Posted by bloodypotato View Post
you're tanks are just too good for you to stay independent .
lol, I'm not independent...



Quote:
Originally Posted by DoubleSidedTape View Post
I would like to see the original hi poly models of CO's StuG, if thats OK with him.
There is no single hi-poly mesh for the StuG; it is converted from the model I made for Minionworkz's StuG B. I hi-poly modeled and baked it in sections; faster and more efficient method for me. Here is the low-poly with normal maps/wireframe

Btw, here is a hipoly SturmTiger I recently started up again. Heavy WIP/semi-Subdivided mesh; going to redo the Zimmerit in Mudbox.

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  Click here to go to the next developer post in this thread.   #18  
Old 06-26-2008, 11:29 PM
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Great stuff! Really awesome models

Do you use modo?
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  #19  
Old 06-26-2008, 11:50 PM
Shurek Shurek is offline
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GULP! <shurek sees SturmTiger and runs for clean shorts>. I'm just not worthy
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  #20  
Old 06-27-2008, 02:01 AM
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Very nice Sturmtiger model. Has that one gotten into millions of polys yet?
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