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Old 09-05-2011, 04:09 PM
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Default Special-uber-map-thing wtf !?

epic failthreadname
Does someone of u remember the epic game called XIII ?
Does someone of u know how to get the statics and textures into KFEditor ? -.-'
Allready tried just import the packages but failed

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Old 09-05-2011, 05:26 PM
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Is it an unreal-engine game? Might be not suitable with all the shader thingies. However, I don't know if using stuff here may be appropriate.
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Old 09-05-2011, 05:37 PM
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I think it runs under the same Engine Verison as kf... just without the kf"specialthings"
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Old 09-06-2011, 05:18 AM
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I thought it was UnrealEngine 1.
Iirc, it came with an editor though, so you can probably just export what you need from there.

EDIT: No. UnrealEngine 2, apparently. Hmm.
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Old 09-06-2011, 06:08 AM
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Quote:
Originally Posted by =[PMC]= breakfast View Post
epic failthreadname
Does someone of u remember the epic game called XIII ?
Does someone of u know how to get the statics and textures into KFEditor ? -.-'
Allready tried just import the packages but failed

Double check that the UnrealEditor is the same version as the UT2004/KF version. Because KF uses UT2004 engine (UEditor 2.5) it makes these two compatible.
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Old 09-06-2011, 12:43 PM
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The game runs on UnrealEngine 2.0 ... why cant i open the packages in kf editor ?
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Old 09-06-2011, 01:21 PM
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Possibly because you are missing basic textures that the meshes require... it may be that the mesh uses shaders or overlays that are in different packages than the ones you moved. Or it could be that XIII used an engine update that makes those incompatible. I do not know for sure, and I have my doubts on the second thought.
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Old 09-06-2011, 01:33 PM
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The Problem is i cant even open simple texture packages, mhh alright have to take a closer look. Can i export the textures in XIII Editor and then import dem to the kfed ?

Edit: For Example this one :

Texture XIIIPlainRock03.prglass01: Serial size mismatch: Got 832, Expected 835

History: LoadObject <- (Texture XIIIPlainRock03.prglass01 5740==5740/744170 4908 835) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Program Files (x86)\Ubisoft\XIII\TexturesPC\XIIIPlainRock03.utx" ) <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Program Files (x86)\Ubisoft\XIII\TexturesPC\XIIIPlainRock03.utx" ) <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Program Files (x86)\Ubisoft\XIII\TexturesPC\XIIIPlainRock03.).. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop


I rly dont want to export every single texture -.-' that would took hrs. isnt there another way =( ?
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Last edited by =[PMC]= breakfast; 09-06-2011 at 04:49 PM.
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Old 09-06-2011, 04:34 PM
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Just think how long it would take to make them!
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Old 09-06-2011, 10:27 PM
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you can use umodel to export xiii's meshes and textures.
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Old 09-06-2011, 11:35 PM
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Quote:
Originally Posted by FluX View Post
Double check that the UnrealEditor is the same version as the UT2004/KF version. Because KF uses UT2004 engine (UEditor 2.5) it makes these two compatible.
Actually the default Unreal Engine 2.0 and 2.5 engines use Unreal Editor 3.0. A lot of game designers today who liscence the Unreal Engine 2.5 probably have it bundled with Unreal Editor 4.0, but that's maybe and if they have the money.
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Old 09-06-2011, 11:39 PM
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If you can't load the package directly you will have to export them and reimport the .dds files and remake any shader textures in KF SDK. Not too hard, just tedious.
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Old 09-07-2011, 09:13 AM
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and how does this umodel work ? O.o i dont get it...
PS : The packages are .utx
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Old 09-08-2011, 01:11 AM
ro_sauce ro_sauce is offline
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did you even read the umodel website?
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Old 09-08-2011, 09:48 AM
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hehe xDD u got me

Edit: I tihnk i have a tottaly wrong program o.o ? could u send me a link maybe ?
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Last edited by =[PMC]= breakfast; 09-08-2011 at 10:12 AM.
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Old 09-08-2011, 02:43 PM
ro_sauce ro_sauce is offline
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well, google gave me this:

http://www.gildor.org/en/projects/umodel
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Old 09-08-2011, 03:13 PM
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lol w00t ? o.o Im not a bad "googler" =D but i just got another ****ty program called umodel
thanks
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Old 09-08-2011, 03:51 PM
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Default argh

Im sorry but i dont ****in get it -.-' .

how does the install work ??? :
Installation

There are 2 options for installation.

a) Extract downloaded archive contents to directory, where Unreal Tournament is installed (root directory of UT2004). In this case, to display contents of package Animations/Player.ukx you may use simple command line "umodel.exe Player"

b) Extract downloaded archive to any directory. In this case you should specify path to Unreal Tournament. Example: "umodel.exe -path=C:/Games/UT2004 Player"



I need to put them into the XIII folder if i want to export xiii files am i right ?

But when i do this and run the umodel.exe it directly disappears again.
I didnt find ANYTHING on google about umodel ? O.o why

Im running 64-bit is that the prob ? someone on a forum said on his 64-bit it works ? I'm pretty annoyed and im sry for bothering u
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Old 09-08-2011, 11:49 PM
ro_sauce ro_sauce is offline
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run it in a terminal window, in the directory you put it in.


god, kids these days and their non-dos usage.
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  #20  
Old 09-09-2011, 12:29 AM
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I never said i know what im doin . I have no idea of something like that and yea im a "noob" . But, i would like to do that and im trying to do it.
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