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#41
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I am very happy that you are with us is fun to play ... Yes, the pings are very high ... But is is to play well without stutter ... (without punbuster) we hope to 13th
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ich leide nicht an realitätsverlust, ich genieße ihn... ![]() http://www.franzkaiser-clan.de/ |
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#42
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Weapon dmg is the same in both mods, right?
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#43
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I think that in a realism mode there should´t be bandage-option...
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#44
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Wait, what do you mean? Every soldier in the war didn't get issued his own shinny pistol?
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#45
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Although I've always been a realism diehard fan.....I prefer the standard mode at this moment.
The small map really helps the peripheral vision and thus maintaining the cohesion. But I don't like pistols for everyone at all. |
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#46
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Excuse me,new around and my question is simple and i found a lot of threads open but didn't understand ****......exept everybody figthing.They say the real german and rusian voices well be emplemented in realism mode when the game is releasted,so....i don't hear them...
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#47
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Could someone make a little spreadsheet or other type of side-by-side for this, post it, and ask the dev to edit the main post?
It's really hard to get a proper idea without lost of hunting :P |
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#48
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+1 as long as everything can be tweaked by server owners.....idk
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Intel Core i7-920 2.66GHz|ASUS P6T Deluxe V2|CORSAIR XMS3 12GB (6 x 2GB) DDR3|WD Caviar Black 1TB HDD|GIGABYTE Radeon HD 5770 1GB GDDR5 GPU|Win7x64Ult|1600X900 Windowed PBBans Website |
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#49
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This is already the most realistic game going ......no need for a realism mode lol. |
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#50
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In my opinion, the newbies have to respect the existence of a realistic way. RO2 exists thanks to the support that we, the oldfags, gave to RO1, a very realistic and simulator game while you played COD or BF.
The new RO have radar, and other accessories that make the gameplay a bit more arcade. So follow these options for veterans and lovers of the simulation. I will not go into the standars servers and you won't do it in realistic. What's the problem? So please, respect our way of playing like I'm respect your way of playing. Your are in our house, Red Orchestra, you can't come to this game and demand convert to a CoD or BF. If so, Disappear and come back to those games. Last edited by Celonius; 09-17-2011 at 05:45 PM. |
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#51
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Thanks for the info! It's really nice to finally see what the differences actually are rather than trying to figure them out on my own.
I play exclusively on realism servers because I feel that they more closely resemble the gameplay I enjoyed in RO 1 and has the new features from RO HoS I really like. Team killing is a lot more common however I think that problem will come to pass as people get more experience playing the game. I've been playing Red Orchestra since it's humble beginnings as a mod and I hope people share my opinion when I say that the best way to avoid killing your team mates is to communicate a lot amongst each other so you know (roughly) where the enemy is at all times and confirm what you're aiming at is an enemy before you start pumping your targets guts full of lead. As far as the other gameplay modes I feel that they're great alternatives for new comers to Red Orchestra's gritty realism and offers some much needed forgiveness to the noobs who are still trying to figure the basic mechanics out and learn the maps. That being said I'll state again that as a long time RO player this mode isn't really my cup of tea! tl;dr: Both modes serve their purposes well but there's always room for improvement. |
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#52
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The worst thing of the non-realistic mode is the damn deathcamera. That destroys completly the RO gameplay in much situations, you cant sneak behind the enemy and kill 10 guys in a row because spawn points are so close and after being killed they will hunt you down so fast.
Much more fun to search by yourself where is the damn sniper rather than die, oh so here he is, respawn and kill him. Oldfags lol xD <- Hipster |
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#53
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Why do kill messages even exist in realism mode? I think they really kill some of the mood, delayed or not.. the delay is negligable.
I always tried to play my WW2 games without kill messages, but it doesn't seem to be very popular to have them off. |
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#54
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I miss the personal feeling in that case; I can´t compliment my enemy for a nice shot or great move, or build up some "hatred" (in a good adrenalised gamey way) if I get killed by the same player again and again and having the gratification for maybe getting him later. |
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#55
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#56
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#57
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#58
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I feel with you; right now it´s like the search for the Holy Grail since the browser doesn´t really give you enough information to choose the "right server".
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#59
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I see that they tried to copy exactily the red orchestra 1 model , but i dont get it why do they need to copy all the features , i dont see any point in adding the same swaying time and all those timing features ,red orchestra 2 is more apdated and should have different settings. When I think of realism in a world war 2 game it always reminds me of this: Theatre of War - YouTube
Last edited by Victhor-ASH; 05-13-2012 at 03:36 PM. |
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#60
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*double post plz delete*
Last edited by SoFGR1; 05-17-2012 at 04:47 AM. |
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