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#81
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I thank you for an epic sig quote for roladder forums. In fact I'll even use it here.
Last edited by THD; 09-04-2011 at 08:35 PM. |
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#82
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Quote:
Snipe and Run is how combat is conducted until it shifts into room clearing. You try to minimize your silhouette while putting accurate fire on your target's body. If you cannot get rounds on your target then you put rounds in his area to allow your team to get to his flanks. In room clearing you just try to get as many rounds on target with little regard for accuracy. -Paas |
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#83
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Feel free to do whatever pleases you, and if its quoting me on your signature, well, then just knock yourself out.
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#84
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We need it.
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#85
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Usually im tired of hearing all the "BRING BACK RO1 BLAH BLAH" complaints but the weapon sway is way too low for being unsupported, I have completely forgot I can even do that. There should be a substantial difference between supported and unsupported fire.
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#86
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Yes it will kill your brain cells
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#87
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It's all about the STYLE of play. Things can be balanced. For example, say sway was greatly increased, meaning that for all but the most desperate of hip shots people would brace before firing. What would happen?
Tactics would change. THD might be right in that it would turn into a camp-fest because the attackers would not feel they could get an offensive going... but the flip side is the game could become a run-n-gun style game, which IMO is far, far worse. Those videos THD posted of hip shots disgust me. If that's how RO was, and how RO2 will go... I probably won't be around for the duration. Say the sway is such that nearly everyone braces. The big problem is that it has flow-on effects to many gameplay mechanics. You could make a "brace-style" gameplay but you'd have to tweak elsewhere as well. How do you attack? Fire and manoeuvre perhaps? Only if suppression really ruined aiming. You could have a certain % of attacks suppressing while the remainder assault, dashing from cover to cover. If a couple of shots on a window was all that was required to prevent accurate fire, then the trick becomes "how many in overwatch, and how many in assault?" Smoke mother****er, how does it work? There are solutions, and one is to reduce or eliminate sway (or even keep it as is) and have a more run-n-gun style. Another is to have a more brace and cover style gameplay... and it would work and be fun. But it would require careful consideration. Careful consideration that TWI has probably already done. As such, I don't things will change much if at all. It makes things a little to run and gun for me, but it's not too bad. |
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#88
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played now again and slowly i can't stand it.
MP 40 guys running and stop instant only to rise there iron sights and shot exactly were the middel of the screen is and the iron sights would come up. That is CoD2 not RO. Hititng a half of a human head on 70m. Me standing with a sniper in the dark instead of stabilizing my gun in prone or on some wall and sniping people for minutes without sway.....so boring. Seriously watch CoD2 MP videos and you will see its the same |
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#89
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Quote:
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#90
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You could, but it'd be an inanity. This game has always been oriented towards the simulation side of things, and is a minority in that regard. You're demanding chocolate be replaced by another flavor of vanilla when vanilla is 95% of the market already. It's nonsensical.
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#91
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Then moving on to rage on forums when someone just rolls in and caps their face. Last edited by ruduvuc; 09-05-2011 at 01:52 AM. |
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#92
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more sway would be logical by what weve by now
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#93
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I agree with the OP...However, I will take it a step further and add the following.
- Sway varies depening on Staminia ( decrease Stamina to that of RO1 ). - Movement Speed reduced ( decrease speed to that of RO1 ) - No Zoom. These 3 above alone will make the game flow more realistically. Last edited by JoMac; 09-05-2011 at 04:50 AM. |
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#94
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Holy ****... After reading this thread it simply boils down to one thing:
"Waah, waah, this game isn't like RO1, bring RO1 back! We don't give a crap about realism, just get us RO1 back!" |
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#95
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Quote:
It's like these people can fixate on only one thing at a time and refuse to see anything else. If you want to slow people down and increase sway and yadda yadda... lobby TWI to remove the zoom, increase visibility. Then we'll talk. Last edited by babokitty; 09-05-2011 at 04:35 AM. |
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#96
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No. RO1 was flawed in this regard too. I was just hoping the sequel would make it better, but instead it is worse.
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#97
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Quote:
-Paas |
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#98
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Quote:
Only flaw I can think of is that after sprinting there isn't much sway but it's a minor gripe compared to what kind of BS RO1 had. |
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#99
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I agree...
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#100
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Very much in favor of more sway, and less accuracy in general so its not a quake 3 railgun match.
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