Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS General > Ideas and Suggestions

Reply
 
Thread Tools Display Modes
  #81  
Old 09-04-2011, 08:33 PM
THD's Avatar
THD THD is offline
Senior Member
 
Join Date: Dec 2006
Posts: 188
Default

Quote:
Originally Posted by pepihoh View Post
Yeah, 5vs5 clan matches really depict what ro combat really is. I bet you so called "pro uber skillz gamers" do not last 5 sec in a true 50 player match.
I thank you for an epic sig quote for roladder forums. In fact I'll even use it here.
__________________
THD the best!

Quote:
Originally Posted by pepihoh View Post
Yeah, 5vs5 clan matches really depict what ro combat really is. I bet you so called "pro uber skillz gamers" do not last 5 sec in a true 50 player match.

Last edited by THD; 09-04-2011 at 08:35 PM.
Reply With Quote
  #82  
Old 09-04-2011, 08:41 PM
Paas Paas is offline
Senior Member
 
Join Date: Aug 2011
Location: El Campo, TX
Posts: 149
Default

Quote:
Originally Posted by hockeywarrior View Post
Contrary to your own belief, you are NOT a celebrity. Just get that through your head, and you'll understand why he said that

I'm glad that so many other people believe as I do that the lack of sway in the game is contributing greatly to the snipeyness of RO2. If more sway is added, at least players will be more or less forced to brace their weapons before getting off 200m headshots. There is very little reason to want to move closer to your target when you can sit in the back of a dark room and snipe people across the level from a totally unsupported position, with over 2x zoom.

Even more infuriating is the fact that a player can flat-out sprint for 2 minutes, then immediately swing up his weapon and have perfectly steady sights. It just doesn't make sense, and it encourages snipe-and-run gameplay.

Just remember that not all "snipeyness" in a game is because of people camping from across levels. I personally think its split 50/50 between that kind of behavior and people who easily nail me from long distances when the circumstances of the kill -- such as just coming out of a long sprint, or having been wounded -- should have made that more difficult.
A 200m head shot is really not that hard. I can't say the first round is going to strike your dome, but I can peg a dog target from 200m standing with an K98. The dog target depicts everything from the nipples up. Anything in that area is a kill shot regardless. Extra sway wouldn't do anything to make the game more realistic, just harder. Harder for the sake of being harder. I just can't wrap my mind around the logic in that. Why do you want to be artificially limited in your combat capabilities?

Snipe and Run is how combat is conducted until it shifts into room clearing. You try to minimize your silhouette while putting accurate fire on your target's body. If you cannot get rounds on your target then you put rounds in his area to allow your team to get to his flanks. In room clearing you just try to get as many rounds on target with little regard for accuracy.

-Paas
Reply With Quote
  #83  
Old 09-04-2011, 08:50 PM
pepihoh pepihoh is offline
Senior Member
 
Join Date: Oct 2010
Location: Croatia
Posts: 295
Default

Quote:
Originally Posted by THD View Post
I thank you for an epic sig quote for roladder forums. In fact I'll even use it here.
Feel free to do whatever pleases you, and if its quoting me on your signature, well, then just knock yourself out.
Reply With Quote
  #84  
Old 09-04-2011, 08:51 PM
gustblima gustblima is offline
Junior Member
 
Join Date: Sep 2011
Posts: 29
Default

We need it.
Reply With Quote
  #85  
Old 09-04-2011, 09:09 PM
pojoman pojoman is offline
Junior Member
 
Join Date: Sep 2011
Posts: 25
Default

Usually im tired of hearing all the "BRING BACK RO1 BLAH BLAH" complaints but the weapon sway is way too low for being unsupported, I have completely forgot I can even do that. There should be a substantial difference between supported and unsupported fire.
Reply With Quote
  #86  
Old 09-04-2011, 09:41 PM
NoxNoctum NoxNoctum is offline
Senior Member
 
Join Date: Jun 2007
Posts: 2,933
Default

Quote:
Originally Posted by THD View Post
Seriously, lay off the acid, it is bad for you.
Yes it will kill your brain cells
Reply With Quote
  #87  
Old 09-04-2011, 09:46 PM
dakuth dakuth is offline
Junior Member
 
Join Date: Jul 2006
Posts: 15
Default

It's all about the STYLE of play. Things can be balanced. For example, say sway was greatly increased, meaning that for all but the most desperate of hip shots people would brace before firing. What would happen?

Tactics would change. THD might be right in that it would turn into a camp-fest because the attackers would not feel they could get an offensive going... but the flip side is the game could become a run-n-gun style game, which IMO is far, far worse. Those videos THD posted of hip shots disgust me. If that's how RO was, and how RO2 will go... I probably won't be around for the duration.

Say the sway is such that nearly everyone braces. The big problem is that it has flow-on effects to many gameplay mechanics. You could make a "brace-style" gameplay but you'd have to tweak elsewhere as well.

How do you attack? Fire and manoeuvre perhaps? Only if suppression really ruined aiming. You could have a certain % of attacks suppressing while the remainder assault, dashing from cover to cover. If a couple of shots on a window was all that was required to prevent accurate fire, then the trick becomes "how many in overwatch, and how many in assault?"

Smoke mother****er, how does it work?

There are solutions, and one is to reduce or eliminate sway (or even keep it as is) and have a more run-n-gun style. Another is to have a more brace and cover style gameplay... and it would work and be fun. But it would require careful consideration.

Careful consideration that TWI has probably already done. As such, I don't things will change much if at all. It makes things a little to run and gun for me, but it's not too bad.
Reply With Quote
  #88  
Old 09-04-2011, 09:58 PM
Pig Pig is offline
Senior Member
 
Join Date: Oct 2010
Posts: 456
Default

played now again and slowly i can't stand it.

MP 40 guys running and stop instant only to rise there iron sights and shot exactly were the middel of the screen is and the iron sights would come up. That is CoD2 not RO. Hititng a half of a human head on 70m.



Me standing with a sniper in the dark instead of stabilizing my gun in prone or on some wall and sniping people for minutes without sway.....so boring. Seriously watch CoD2 MP videos and you will see its the same
Reply With Quote
  #89  
Old 09-04-2011, 10:01 PM
THD's Avatar
THD THD is offline
Senior Member
 
Join Date: Dec 2006
Posts: 188
Default

Quote:
Originally Posted by Pig View Post
played now again and slowly i can't stand it.

MP 40 guys running and stop instant only to rise there iron sights and shot exactly were the middel of the screen is and the iron sights would come up. That is CoD2 not RO. Hititng a half of a human head on 70m.



Me standing with a sniper in the dark instead of stabilizing my gun in prone or on some wall and sniping people for minutes without sway.....so boring. Seriously watch CoD2 MP videos and you will see its the same
Boring game? Induces rage? Don't play. Problem solved.
__________________
THD the best!

Quote:
Originally Posted by pepihoh View Post
Yeah, 5vs5 clan matches really depict what ro combat really is. I bet you so called "pro uber skillz gamers" do not last 5 sec in a true 50 player match.
Reply With Quote
  #90  
Old 09-04-2011, 10:59 PM
Tairos Tairos is offline
Senior Member
 
Join Date: Dec 2006
Posts: 102
Default

Quote:
Originally Posted by THD View Post
I could say the same about you, except I would replace CoD with ArmA.
You could, but it'd be an inanity. This game has always been oriented towards the simulation side of things, and is a minority in that regard. You're demanding chocolate be replaced by another flavor of vanilla when vanilla is 95% of the market already. It's nonsensical.
Reply With Quote
  #91  
Old 09-05-2011, 01:50 AM
ruduvuc ruduvuc is offline
Junior Member
 
Join Date: Sep 2011
Posts: 19
Default

Quote:
Originally Posted by Paas View Post
Harder for the sake of being harder. I just can't wrap my mind around the logic in that. Why do you want to be artificially limited in your combat capabilities?
I doubt these guys do much sprinting in the open, at least not offensive. Probably playing natural paint drying simulator in their super tactical positions. Deserving a victory over anyone who takes under 10 minutes taking over the spot purely because of their military genius of sitting in that window doing nothing.

Then moving on to rage on forums when someone just rolls in and caps their face.

Last edited by ruduvuc; 09-05-2011 at 01:52 AM.
Reply With Quote
  #92  
Old 09-05-2011, 02:41 AM
kymu kymu is offline
Junior Member
 
Join Date: Aug 2011
Posts: 21
Default

more sway would be logical by what weve by now
Reply With Quote
  #93  
Old 09-05-2011, 04:26 AM
JoMac JoMac is offline
Senior Member
 
Join Date: Jan 2011
Location: United States - Va
Posts: 209
Default

I agree with the OP...However, I will take it a step further and add the following.
- Sway varies depening on Staminia ( decrease Stamina to that of RO1 ).
- Movement Speed reduced ( decrease speed to that of RO1 )
- No Zoom.


These 3 above alone will make the game flow more realistically.

Last edited by JoMac; 09-05-2011 at 04:50 AM.
Reply With Quote
  #94  
Old 09-05-2011, 04:32 AM
aop aop is offline
Senior Member
 
Join Date: May 2006
Posts: 232
Default

Holy ****... After reading this thread it simply boils down to one thing:
"Waah, waah, this game isn't like RO1, bring RO1 back! We don't give a crap about realism, just get us RO1 back!"
Reply With Quote
  #95  
Old 09-05-2011, 04:33 AM
babokitty babokitty is offline
Member
 
Join Date: Aug 2008
Posts: 76
Default

Quote:
Originally Posted by THD View Post
You missed the point completely, first of all it is not about realism, it is about gameplay. This game as opposed to ro1 is already leaning heavily towards camping, since you've got zoom, superior accuracy, inferior hip shooting accuracy, better smg/mg, suppression, reduced visibility etc. And people are still asking for changes to make camping even more effective! It doesn't matter how realistic it is, if the gameplay sucks, and it will if everyone camps (you should see fallen fighters in earlier closed betas, when everyone was sitting in the buildings around the square, it was terrible), the only people who will play this will be those who dreamed of joining the army but were too fat to be allowed.
HAHAHA I love THD!!!

It's like these people can fixate on only one thing at a time and refuse to see anything else.

If you want to slow people down and increase sway and yadda yadda... lobby TWI to remove the zoom, increase visibility. Then we'll talk.

Last edited by babokitty; 09-05-2011 at 04:35 AM.
Reply With Quote
  #96  
Old 09-05-2011, 04:36 AM
Tairos Tairos is offline
Senior Member
 
Join Date: Dec 2006
Posts: 102
Default

Quote:
Originally Posted by aop View Post
Holy ****... After reading this thread it simply boils down to one thing:
"Waah, waah, this game isn't like RO1, bring RO1 back! We don't give a crap about realism, just get us RO1 back!"
No. RO1 was flawed in this regard too. I was just hoping the sequel would make it better, but instead it is worse.
Reply With Quote
  #97  
Old 09-05-2011, 04:50 AM
Paas Paas is offline
Senior Member
 
Join Date: Aug 2011
Location: El Campo, TX
Posts: 149
Default

Quote:
Originally Posted by aop View Post
Holy ****... After reading this thread it simply boils down to one thing:
"Waah, waah, this game isn't like RO1, bring RO1 back! We don't give a crap about realism, just get us RO1 back!"
Welcome to this entire week.

-Paas
Reply With Quote
  #98  
Old 09-05-2011, 04:50 AM
aop aop is offline
Senior Member
 
Join Date: May 2006
Posts: 232
Default

Quote:
Originally Posted by Tairos View Post
No. RO1 was flawed in this regard too. I was just hoping the sequel would make it better, but instead it is worse.
They fixed almost every flaw RO1 has: SMG recoil, inability to sprint over 10 seconds, LMG recoil, tank combat, excessive sway etc.

Only flaw I can think of is that after sprinting there isn't much sway but it's a minor gripe compared to what kind of BS RO1 had.
Reply With Quote
  #99  
Old 09-05-2011, 04:54 AM
JoMac JoMac is offline
Senior Member
 
Join Date: Jan 2011
Location: United States - Va
Posts: 209
Default

Quote:
Originally Posted by Tairos View Post
No. RO1 was flawed in this regard too. I was just hoping the sequel would make it better, but instead it is worse.
I agree...
Reply With Quote
  #100  
Old 09-05-2011, 05:04 AM
easyvue easyvue is offline
Junior Member
 
Join Date: Sep 2011
Posts: 10
Default

Very much in favor of more sway, and less accuracy in general so its not a quake 3 railgun match.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:28 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC