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  #1  
Old 09-04-2011, 04:58 PM
NoxNoctum NoxNoctum is offline
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Default Sway is WAY too small

Ok after playing for ~15 hours now I can definitely say that sway needs to be upped when firing unsupported, there's hardly any right now. I don't care in how good shape you are, after sprinting all out for 30 seconds with a rifle you will not be able to pull off a pinpoint shot in a split second.

As it is now, unlike in RO, there isn't a whole lot of incentive to brace your weapon aside from the obvious advantage of cover.

I'm not saying it should be increased a TON, just somewhat. Probably a tad less than RO1 would be just right.

But when you're exhausted I think it needs to be increased significantly from what it is now.

Aside from the lack of realism, it also affects the gameplay negatively, because the lines between defenders and attackers are blurred.
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Old 09-04-2011, 05:03 PM
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I agree whole heartedly. This is another big issue that came up during beta testing and was discussed. Hopefully with more public support behind it things will be tweaked.
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Old 09-04-2011, 05:04 PM
NoxNoctum NoxNoctum is offline
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Yes unfortunately I don't see enough people talking about it . Glad to hear this came up during the earlier phase of the beta though.
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  #4  
Old 09-04-2011, 05:10 PM
Deek Deek is offline
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Just downloading the new build ... is there more sway in the fully functional hardcore realism mode?
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  #5  
Old 09-04-2011, 05:10 PM
Empty Box Empty Box is offline
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+1.

I'd say it's okay usually - not enough of an issue, but after sprinting it is kinda.... needs more sway. Add to the amount of sway added as stamina decreases.
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Old 09-04-2011, 05:12 PM
ruduvuc ruduvuc is offline
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No thanks, at least not overdone as i imagine many would wish. It's sort of nice that you can pull off a quick shot and actually hit against a subpar/asleep defender. They still have the edge anyway.
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Old 09-04-2011, 05:15 PM
Coreldan Coreldan is offline
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Originally Posted by Empty Box View Post
+1.

I'd say it's okay usually - not enough of an issue, but after sprinting it is kinda.... needs more sway. Add to the amount of sway added as stamina decreases.
This. I think the basic sway is sufficient (binos need some, too), but it could indeed scale with stamina. If nothing else, stronger sway for a while straight after sprinting will do the trick.
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Old 09-04-2011, 05:16 PM
NoxNoctum NoxNoctum is offline
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^Scaling with stamina would be fantastic.

Not only would it be more realistic and rebalance the gameplay between offense/defense but it would also result in people thinking about their use of sprint more carefully.
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Old 09-04-2011, 05:18 PM
CaptRanger CaptRanger is offline
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Quote:
Originally Posted by NoxNoctum View Post
^Scaling with stamina would be fantastic.

Not only would it be more realistic and rebalance the gameplay between offense/defense but it would also result in people thinking about their use of sprint more carefully.
Would love to see this, also. Although if the sway was just increased a bit across the board, I'd settle for that.

+1
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Old 09-04-2011, 05:21 PM
ruduvuc ruduvuc is offline
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Quote:
Originally Posted by NoxNoctum View Post
^Scaling with stamina would be fantastic.

Not only would it be more realistic and rebalance the gameplay between offense/defense but it would also result in people thinking about their use of sprint more carefully.
That'd basically just make sprint distances a fifth of what they are now, people keeping stamina capped to be at their readiest. Not positive in my opinion..
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Old 09-04-2011, 05:22 PM
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So, yet another "I want to sit behind my sandbags in my corner and be invulnerable all day because my gun is rested" thread? "But it is realistic!", you say. "I read on wikipedia that attackers need a 3 to 1 numbers advantage over defenders, which is so awesome because I always play defender!! But ro2 no realistic omg, attackers can actually kill me, blasphemy!!! I mean, I read on wikipedia that going prone on the edge of the map and taking pot shots with mp40 is realistic tactics, so I should dominate teh serverz by doing that!"

In other words, no, there is no need to increase sway. And regardless of what wikipedia tells you, we don't really have a 3 to 1 attacker advantage, so the lines between attackers and defenders need to be blurred.
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Old 09-04-2011, 05:23 PM
NoxNoctum NoxNoctum is offline
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Quote:
Originally Posted by ruduvuc View Post
That'd basically just make sprint distances a fifth of what they are now, people keeping stamina capped to be at their readiest. Not positive in my opinion..


No that's not how it would work out in gameplay, it would mean people who used up their sprint would try to get in a position to brace their weapon when they stopped. And since there's stuff to brace your gun on all over the landscape, it wouldn't exactly be difficult.

Last edited by NoxNoctum; 09-04-2011 at 05:24 PM.
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Old 09-04-2011, 05:24 PM
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I agree with OP. It might be relaxed realism servers fault though.
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Old 09-04-2011, 05:24 PM
NoxNoctum NoxNoctum is offline
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Quote:
Originally Posted by THD View Post
So, yet another "I want to sit behind my sandbags in my corner and be invulnerable all day because my gun is rested" thread? "But it is realistic!", you say. "I read on wikipedia that attackers need a 3 to 1 numbers advantage over defenders, which is so awesome because I always play defender!! But ro2 no realistic omg, attackers can actually kill me, blasphemy!!! I mean, I read on wikipedia that going prone on the edge of the map and taking pot shots with mp40 is realistic tactics, so I should dominate teh serverz by doing that!"

In other words, no, there is no need to increase sway. And regardless of what wikipedia tells you, we don't really have a 3 to 1 attacker advantage, so the lines between attackers and defenders need to be blurred.
Dude what are you talking about? I never even play with an SMG... and I was just suggesting people should have to brace their gun after running full out for 20-30 seconds on whatever rock/hill/thing happens to be available.

Straw man ftw.

Last edited by NoxNoctum; 09-04-2011 at 05:25 PM.
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  #15  
Old 09-04-2011, 05:24 PM
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inb4 the realism settings just got added into the beta?
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  #16  
Old 09-04-2011, 05:26 PM
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Quote:
Originally Posted by NoxNoctum View Post
Dude what are you talking about? I never even play with an SMG...
Whatever, insert weapon of choice. That wasn't the point of the post at all.

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Originally Posted by NoxNoctum View Post
and I was just suggesting people should have to brace their gun after running full out for 20-30 seconds on whatever rock/hill/thing happens to be available.

Straw man ftw.
That won't work, only noobs "brace their gun" because it takes forever and is only going to get you shot if the guy on the other side is anything above utterly worthless. The only way to kill campers is by taking quick pop up shots, and you can't "brace your gun" when doing that. Too much sway will only hurt the dynamics, favoring skill-less camping even further than it already is in this game.
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Originally Posted by pepihoh View Post
Yeah, 5vs5 clan matches really depict what ro combat really is. I bet you so called "pro uber skillz gamers" do not last 5 sec in a true 50 player match.

Last edited by THD; 09-04-2011 at 05:30 PM.
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  #17  
Old 09-04-2011, 05:27 PM
NoxNoctum NoxNoctum is offline
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Quote:
Originally Posted by Kirq View Post
I agree with OP. It might be relaxed realism servers fault though.
I doubt a core gameplay mechanic like that would be affected by the gamemode.
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  #18  
Old 09-04-2011, 05:27 PM
NoxNoctum NoxNoctum is offline
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Quote:
Originally Posted by THD View Post
Whatever, insert weapon of choice. That wasn't the point of the post at all.
It has nothing to do with not being able to kill people while attacking. You really think you could run for 20-30 seconds at top speed, bring up your rifle and while unsupported pick someone off at 100 meters without even catching a breath?

And what the hell was wikipedia about? You just throw out these random things I didn't even mention... :P

Last edited by NoxNoctum; 09-04-2011 at 06:23 PM.
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  #19  
Old 09-04-2011, 05:28 PM
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I absolutely agree, it is absurd to think that anyone could sprint for 30 seconds then be able to hit a head-sized target at 200yards within a second or two.


The "hold breath" feature with the shift zoom is also very unrealistic. As a shooter, I can tell you that there is no way to magically cancel out every variable that makes shooting difficult, even for a second. In fact, the harder you try, the worse they get - strain all your muscles to hold the gun perfectly still, and you'll just tremble more. Hold your breath and your aim gets even more unstable. And I'm talking about relaxed range shooting, not "holy **** that guy just got blown up and I had to run a mile with bullets kicking up dirt all around me" conditions.

The way to shoot accurately is to study the way your sights move when you steady your gun. Then learn to "go with the flow" and time your shots with your natural movement. For example, a good friend of mine always tries to breath steadily and fire as his sight passes from the top of its "swing" to the bottom, pulling the trigger just as it passes over the target.

There is absolutely no debate as to whether adding sway would be realistic - it clearly would be. I think it'd also add another element of skill to the game, as bolts would be a little harder to master. In addition MGs would be better since they wouldn't get insta-sniped the second they popped up in a window - you'd actually have a second to suppress enemy riflemen as they aimed at you.


TL;DR: A moderate amount of sway in ironsights would be realistic and good for gameplay. Like in RO1, it should increase drastically when you're exhausted.
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  #20  
Old 09-04-2011, 05:32 PM
mechanicalDR mechanicalDR is offline
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So far RO2 is closer to Darkest Hour then it is RO1, and for that I love it. It needs a little bit of initial sway after exhausting your sprint bar, but not overboard like it is in RO1.

HEY GUYS IN THE THREAD, DON'T BE DICKS. No point in being one.
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