Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS General > General Discussion

Reply
Click here to go to the first Dev post in this thread.  
Thread Tools Display Modes
  Click here to go to the next developer post in this thread.   #1  
Old 09-02-2011, 09:00 PM
[TW]Ramm-Jaeger's Avatar
[TW]Ramm-Jaeger [TW]Ramm-Jaeger is offline
Tripwire Interactive President
 
Join Date: Oct 2005
Posts: 1,868
Default RO2 Beta Update Changelog - September 2

We're going to be rolling an update to the beta out shortly. Here is the changelog for your perusal:


- Turned on Speedhack detection and added a system to allow server admins to decide what to do with a player when they are detected using a speedhack (kick, session ban, or permanent ban).
- Fixed PreStartDuration not working properly which caused the round to start prematurely after a map change.
- Fixed getting stuck with a zoomed FOV when using grenades
- Added ability to turn off anti-aliasing
- Fixed floating meshes when a player dies
- Fixed destructibles not updating their shadows when destroyed
- Fixed DOF inside tanks
- The ranked server system is now operational
- Player progression stats are now saving and loading
- Unranked servers are now showing up as unranked in the browser
- Realism modes are hooked up and functional
- Killing a tank now gives extra points based on the number of players in the tank
- New map list: Gumrak, Grain Elevator, Barracks, Red October Factory
- Team balance changes. Commanders and top scoring players no longer get team swapped on death. The role select menu will not appear immediately to make it more obvious that you have died. Also, fixed a bug where an axis soldier could spawn on the allied team or vice versa.
- Fixed some HUD icons sticking around on the screen
- Fixed Countdown ending with time still on the clock
- Fixed automatically firing your weapon sometimes when respawning
- Fixed some issues with scoring in Firefight and prevented running out of reinforcements in this game type
- F10 will now cancel a pending server connection properly when stuck on a loading screen

Oops, missed one thing:

- Fixed the Welcome Screen editor in webadmin making the welcome screen text invisible in game

Edit, we fixed a few more things while we were getting the update ready:
- Fixed weapons not firing accurately when in ironsights while using non-default ironsight zoom settings (i.e. anything less than 1.0 in the settings menu).
Reply With Quote
  #2  
Old 09-02-2011, 09:01 PM
Drunkenmaster Drunkenmaster is offline
Member
 
Join Date: Aug 2011
Posts: 70
Default

Thank you! Player progression tracking is awesome. Even though it doesn't carry over.
Reply With Quote
  #3  
Old 09-02-2011, 09:02 PM
Kashash Kashash is offline
Banned
 
Join Date: Jan 2008
Posts: 503
Default

2st, awesome changes
Reply With Quote
  #4  
Old 09-02-2011, 09:03 PM
Pvt.pile's Avatar
Pvt.pile Pvt.pile is offline
Senior Member
 
Join Date: Nov 2005
Location: Sconnie Botland
Posts: 1,482
Default

Awesome list .
Reply With Quote
  #5  
Old 09-02-2011, 09:04 PM
PanzerJaeger's Avatar
PanzerJaeger PanzerJaeger is offline
Member
 
Join Date: Mar 2006
Posts: 78
Default

Nice! You guys have done a great job and we really appreciate the hard work!
__________________
Reply With Quote
  #6  
Old 09-02-2011, 09:04 PM
Lipton Iced Soup's Avatar
Lipton Iced Soup Lipton Iced Soup is offline
Junior Member
 
Join Date: Sep 2011
Posts: 15
Default

Awesome news!
Reply With Quote
  #7  
Old 09-02-2011, 09:05 PM
=GG= Mr Moe =GG= Mr Moe is offline
Senior Member
 
Join Date: Mar 2006
Location: Newton, NJ
Posts: 9,505
Default

Geez, that's great.

Hope you guys get to relax at least a little this weekend, sounds like you are adding new meaning to the word overtime!
__________________
Reply With Quote
  #8  
Old 09-02-2011, 09:06 PM
Niklas Niklas is offline
Senior Member
 
Join Date: Aug 2011
Location: Germany
Posts: 255
Default

Awesome, but Can we still play apartments and fallen heroes?
Reply With Quote
  #9  
Old 09-02-2011, 09:06 PM
LHeureux LHeureux is offline
Senior Member
 
Join Date: Jan 2011
Posts: 562
Default

Awesome fixes that I see there! Thanks!
Reply With Quote
  #10  
Old 09-02-2011, 09:07 PM
itsfocus itsfocus is offline
Junior Member
 
Join Date: Aug 2011
Posts: 29
Default

So can we use bayonets now?
Reply With Quote
  Click here to go to the next developer post in this thread.   #11  
Old 09-02-2011, 09:08 PM
[TW]Ramm-Jaeger's Avatar
[TW]Ramm-Jaeger [TW]Ramm-Jaeger is offline
Tripwire Interactive President
 
Join Date: Oct 2005
Posts: 1,868
Default

Apartments and Fallen Fighters are out for now while we focus on these new maps.
Reply With Quote
  #12  
Old 09-02-2011, 09:10 PM
LHeureux LHeureux is offline
Senior Member
 
Join Date: Jan 2011
Posts: 562
Default

Quote:
Originally Posted by [TW]Ramm-Jaeger View Post
Apartments and Fallen Fighters are out for now while we focus on these new maps.
NICE! Now everybody will focus on the new maps, exactly what I wanted
Reply With Quote
  #13  
Old 09-02-2011, 09:10 PM
meuhey meuhey is offline
Member
 
Join Date: May 2007
Posts: 35
Default

man TWI are quick for fixing things!!! Nice maps there CANT WAIT!!!
Reply With Quote
  #14  
Old 09-02-2011, 09:11 PM
=GG= Mr Moe =GG= Mr Moe is offline
Senior Member
 
Join Date: Mar 2006
Location: Newton, NJ
Posts: 9,505
Default

Remember that those two (Apartments and Fallen Fighters) were sorta holdovers from ROOST. The new maps are SWEET!
__________________
Reply With Quote
  #15  
Old 09-02-2011, 09:11 PM
Niklas Niklas is offline
Senior Member
 
Join Date: Aug 2011
Location: Germany
Posts: 255
Default

Quote:
Originally Posted by [TW]Ramm-Jaeger View Post
Apartments and Fallen Fighters are out for now while we focus on these new maps.
Okay thanks just one question, is it a relaxed Realismus thing or a Bug that you can instantly switch from AP to HE rounds in tanks?

Anyways awesome , you have fixed alot of stuff in these few days, you guys rock
Reply With Quote
  #16  
Old 09-02-2011, 09:13 PM
TheGunz TheGunz is offline
Junior Member
 
Join Date: Aug 2011
Posts: 16
Default

Quote:
Originally Posted by [TW]Ramm-Jaeger View Post
Apartments and Fallen Fighters are out for now while we focus on these new maps.
Awesome. Yay TWI. My favorite game devs!
Reply With Quote
  #17  
Old 09-02-2011, 09:14 PM
funymunky's Avatar
funymunky funymunky is offline
Senior Member
 
Join Date: Aug 2011
Posts: 117
Default

Woot! New maps! And realism working!
Reply With Quote
  #18  
Old 09-02-2011, 09:17 PM
lolz lolz is offline
Junior Member
 
Join Date: Sep 2011
Posts: 6
Default

Great! Can't wait to get my hands on the new maps.
Reply With Quote
  #19  
Old 09-02-2011, 09:18 PM
Scarf Ace's Avatar
Scarf Ace Scarf Ace is offline
Senior Member
 
Join Date: Jul 2011
Posts: 264
Default

Hooray, no more "Red Orchestra: Heroes of the Propaganda House"!
Reply With Quote
  #20  
Old 09-02-2011, 09:19 PM
funymunky's Avatar
funymunky funymunky is offline
Senior Member
 
Join Date: Aug 2011
Posts: 117
Default

Quote:
Originally Posted by Scarf Ace View Post
Hooray, no more "Red Orchestra: Heroes of the Propaganda House"!
Lol.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:35 AM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 2005 - 2014, Tripwire Interactive, LLC