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Ideas and Suggestions Want To Help Red Orchestra Get Better? Share Your Wisdom Here

View Poll Results: ¿Useful?
Really useful, another point on realism 132 96.35%
Not useful at all/i wouldnt use it never 5 3.65%
Voters: 137. You may not vote on this poll

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  #1  
Old 04-10-2006, 10:14 AM
Xi0N Xi0N is offline
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Default Jump over trenches/sandbags

My idea is that for example, you are behind some sandbags, and maybe you want to jump to the other side.... What you have to do is just go around the sandbags, no? what about a system, similar to the one in Call of duty, where you can just get close to the obstacle and an advise will apear in the screen, saying that, if you press the jump button, you wil just jump to the other side, or climb the trenche in where you currently are.

¿what do you think about this opinion? I think is really useful
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  #2  
Old 04-10-2006, 10:26 AM
[5.SS] Hirner [5.SS] Hirner is offline
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i agree very much. I actually never thought about it, but that would be cool to have as an extra thing.
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  #3  
Old 04-10-2006, 11:06 AM
Laurin Laurin is offline
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Yes please, I love this feature from CoD2. It just annoys me sometimes that I have to go around some things :/
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  #4  
Old 04-10-2006, 11:27 AM
Zath Zath is offline
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Uh, why did this poll need to be so "bi-polar"? Like, only options are totally agree and totally disagree. Nothing in between. However, I certainly agree totally. Having played CoD2 quite recently that's one of the few features I miss from that game. You definitely should be able to vault yourself over low obstacles.

So yes, count me in.
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  #5  
Old 04-10-2006, 11:48 AM
ShapeSh1fter ShapeSh1fter is offline
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Yup, make it possible to climb obstacles.
As it is now it's "Crap, a pile of sandbags bottlenecking my team ability to move!"
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  #6  
Old 04-10-2006, 01:00 PM
Soziopath Soziopath is offline
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Yup, very good idea, worked kind of good in CoD2 (actually, climbing is the only real innovation I saw in that game), so why shouldn't it work with RO?
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  #7  
Old 04-10-2006, 01:05 PM
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SgtH3nry3 SgtH3nry3 is offline
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IMO this is great, but we also need climbing!

For this, it's best to have some sort of Hidden & Dangerous-kind of leaping.
It's useful for getting over trenches and dugouts, but it's useless for bunnyhopping since you use your legs to break your jump decrease stamina as you land rather than jump!

Combine this with stepping, mantling and vaulting, and I assure you. That will pwn!
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  #8  
Old 04-10-2006, 01:22 PM
RandomSkater RandomSkater is offline
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Quote:
Originally Posted by SgtH3nry3
Combine this with stepping, mantling and vaulting, and I assure you.
For some reason, the vaulting part made me imagine some guy with a rifle trying to pole vault.


I agree with the sandbag, trench jumping idea.
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Old 04-10-2006, 02:17 PM
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Quote:
Originally Posted by RandomSkater
For some reason, the vaulting part made me imagine some guy with a rifle trying to pole vault.


I agree with the sandbag, trench jumping idea.
OMG no!

We need them all in order to maintain a steady climbing system...
Otherwise it'll be much like Call of Duty 2 with vaulting only...

We need all 4 FFS, and now!
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  #10  
Old 04-10-2006, 10:54 PM
[5.SS] Hollenfeuer [5.SS] Hollenfeuer is offline
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Deffinately the only useful feature of CoD2.
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  #11  
Old 04-10-2006, 11:47 PM
lumberg lumberg is offline
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Quote:
Originally Posted by Xi0N
My idea is that for example, you are behind some sandbags, and maybe you want to jump to the other side.... What you have to do is just go around the sandbags, no? what about a system, similar to the one in Call of duty, where you can just get close to the obstacle and an advise will apear in the screen, saying that, if you press the jump button, you wil just jump to the other side, or climb the trenche in where you currently are.

¿what do you think about this opinion? I think is really useful
i dont want some crap popping up on the screen to advise me to jump over the sandbag but i would like to be able to do that ..just get rid of the pop up
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  #12  
Old 04-10-2006, 11:54 PM
futurenhler futurenhler is offline
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Quote:
Originally Posted by lumberg
i dont want some crap popping up on the screen to advise me to jump over the sandbag but i would like to be able to do that ..just get rid of the pop up
It goes away online i believe
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  #13  
Old 04-11-2006, 03:55 AM
Cluase Von Wittybrain Cluase Von Wittybrain is offline
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I like the idea.

Maybe not for leaping trenches..prehaps climb up out of them?...but being able roll over sandbags would be very cool.

Speaking of....i think there is a Bug with the Trenchs?

When you run up to a trench you dont just fall in...you get stuck on the edge..and to get in you have to go to prone...which is kinda silly....but then again prehaps it is to make it seem like you have to climb into it..but if you where a soldier in open fire..im sure you would be happy to just jump straight in ...even if it was 3 meters deep and you broke a leg doing it.
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  #14  
Old 04-11-2006, 05:22 AM
Xi0N Xi0N is offline
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Yes i realised that bug with the trenches, is a bit anoying because leaves you exposed to the fire during a couple of seconds until you can get in
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  #15  
Old 04-11-2006, 06:40 AM
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Really usefull indeed. I would love to see both features.
What would work for the jumping part is that you would have to load the jump so to speak. Just like the bayonette attack. The longer you keep the jumpbutton pressed the further you jump.
I don't fear bunnyhoppers if this feature would be implemented because of the stamina feature in RO.

Mantling objects that have the "deployment" feature (resting your gun on an object) would be great.
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  #16  
Old 04-11-2006, 08:57 AM
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SgtH3nry3 SgtH3nry3 is offline
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Quote:
Originally Posted by [5.SS] Hollenfeuer
Deffinately the only useful feature of CoD2.
It isn't really Call of Duty 2's feature, but rather Vietcong/Hidden & Dangerous 2's...
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  #17  
Old 04-11-2006, 09:03 AM
|26|5th| JavaDoc |26|5th| JavaDoc is offline
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/signed on the basis that you should have to make a *jump* to step over or vault most low objexts - say waist height. ATM it's a bit of a killer to try to get close to some boxes and suddenly you're on top of them waving your *** at the enemy or screaming, "wtf" as you do a header into the river from the bridge on Barashka.
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  #18  
Old 04-11-2006, 09:10 AM
Sclass12 Sclass12 is offline
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Why is the climbing feature always attributed to Call of Duty? It was originally in Vietcong (which also had iron sights before Call of Duty, which I also see attributed to CoD) which was released months before Call of Duty.
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  #19  
Old 04-11-2006, 10:58 AM
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Rrralphster Rrralphster is offline
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Quote:
Originally Posted by Sclass12
Why is the climbing feature always attributed to Call of Duty? It was originally in Vietcong (which also had iron sights before Call of Duty, which I also see attributed to CoD) which was released months before Call of Duty.
Maybe because CoD has been more popular then Vietcong? I tried playing it lots of times, not many servers though. And that makes me think it never was that popular.
About the Ironsights. The first game/mod that I played that had that was Infiltration for UnrealTournament the original. It was also the first shooter with free-aim and no crosshairs and a fatigue/stamina system. In the later versions it also had ballistics like in RO.
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  #20  
Old 04-11-2006, 04:34 PM
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SgtH3nry3 SgtH3nry3 is offline
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Quote:
Originally Posted by Rrralphster
About the Ironsights. The first game/mod that I played that had that was Infiltration for UnrealTournament the original. It was also the first shooter with free-aim and no crosshairs and a fatigue/stamina system. In the later versions it also had ballistics like in RO.
Well I know for a fact that D-Day: Normandy, the Quake mod which went over to Quake 2 had ironsights, no crosshairs and believe is HUD-less aswell...
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