![]() |
![]() |
|
|||||||
| Ideas and Suggestions Want To Help Red Orchestra Get Better? Share Your Wisdom Here |
| View Poll Results: ¿Useful? | |||
| Really useful, another point on realism |
|
132 | 96.35% |
| Not useful at all/i wouldnt use it never |
|
5 | 3.65% |
| Voters: 137. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
My idea is that for example, you are behind some sandbags, and maybe you want to jump to the other side.... What you have to do is just go around the sandbags, no? what about a system, similar to the one in Call of duty, where you can just get close to the obstacle and an advise will apear in the screen, saying that, if you press the jump button, you wil just jump to the other side, or climb the trenche in where you currently are.
¿what do you think about this opinion? I think is really useful |
|
#2
|
|||
|
|||
|
i agree very much. I actually never thought about it, but that would be cool to have as an extra thing.
|
|
#3
|
|||
|
|||
|
Yes please, I love this feature from CoD2. It just annoys me sometimes that I have to go around some things :/
__________________
|
|
#4
|
|||
|
|||
|
Uh, why did this poll need to be so "bi-polar"? Like, only options are totally agree and totally disagree. Nothing in between. However, I certainly agree totally. Having played CoD2 quite recently that's one of the few features I miss from that game. You definitely should be able to vault yourself over low obstacles.
So yes, count me in.
__________________
|
|
#5
|
|||
|
|||
|
Yup, make it possible to climb obstacles.
As it is now it's "Crap, a pile of sandbags bottlenecking my team ability to move!"
|
|
#6
|
|||
|
|||
|
Yup, very good idea, worked kind of good in CoD2 (actually, climbing is the only real innovation I saw in that game), so why shouldn't it work with RO?
__________________
Dying embarrassing deaths since 3.0.™ |
|
#7
|
||||
|
||||
|
IMO this is great, but we also need climbing!
For this, it's best to have some sort of Hidden & Dangerous-kind of leaping. It's useful for getting over trenches and dugouts, but it's useless for bunnyhopping since you use your legs to break your jump decrease stamina as you land rather than jump! ![]() Combine this with stepping, mantling and vaulting, and I assure you. That will pwn!
|
|
#8
|
|||
|
|||
|
Quote:
![]() I agree with the sandbag, trench jumping idea.
__________________
|
|
#9
|
||||
|
||||
|
Quote:
We need them all in order to maintain a steady climbing system... Otherwise it'll be much like Call of Duty 2 with vaulting only... We need all 4 FFS, and now!
|
|
#10
|
|||
|
|||
|
Deffinately the only useful feature of CoD2.
|
|
#11
|
|||
|
|||
|
Quote:
|
|
#12
|
|||
|
|||
|
Quote:
|
|
#13
|
|||
|
|||
|
I like the idea.
Maybe not for leaping trenches..prehaps climb up out of them?...but being able roll over sandbags would be very cool. Speaking of....i think there is a Bug with the Trenchs? When you run up to a trench you dont just fall in...you get stuck on the edge..and to get in you have to go to prone...which is kinda silly....but then again prehaps it is to make it seem like you have to climb into it..but if you where a soldier in open fire..im sure you would be happy to just jump straight in ...even if it was 3 meters deep and you broke a leg doing it. |
|
#14
|
|||
|
|||
|
Yes i realised that bug with the trenches, is a bit anoying because leaves you exposed to the fire during a couple of seconds until you can get in
|
|
#15
|
||||
|
||||
|
Really usefull indeed. I would love to see both features.
What would work for the jumping part is that you would have to load the jump so to speak. Just like the bayonette attack. The longer you keep the jumpbutton pressed the further you jump. I don't fear bunnyhoppers if this feature would be implemented because of the stamina feature in RO. Mantling objects that have the "deployment" feature (resting your gun on an object) would be great.
__________________
![]() In-game name: Costarring |
|
#16
|
||||
|
||||
|
Quote:
|
|
#17
|
|||
|
|||
|
/signed on the basis that you should have to make a *jump* to step over or vault most low objexts - say waist height. ATM it's a bit of a killer to try to get close to some boxes and suddenly you're on top of them waving your *** at the enemy or screaming, "wtf" as you do a header into the river from the bridge on Barashka.
__________________
![]() Kind Regards, |26|5th|JavaDoc Co-Founder & CL www.26-5th.com 32 Slot RO Public Combat Server 212.187.209.163:7757 16 Slot RO Private Match Server 212.187.208.232:7758 40 Slot RO Public Ventrilo Server 213.244.180.2:4256 |
|
#18
|
|||
|
|||
|
Why is the climbing feature always attributed to Call of Duty? It was originally in Vietcong (which also had iron sights before Call of Duty, which I also see attributed to CoD) which was released months before Call of Duty.
__________________
![]() |
|
#19
|
||||
|
||||
|
Quote:
About the Ironsights. The first game/mod that I played that had that was Infiltration for UnrealTournament the original. It was also the first shooter with free-aim and no crosshairs and a fatigue/stamina system. In the later versions it also had ballistics like in RO.
__________________
![]() In-game name: Costarring |
|
#20
|
||||
|
||||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|