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#1
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At first, way before playing the beta, I tought that the bandage-action was about to have a nice animation. Like this one (only THE FIVE FIRST SECONDS, the following is pure rambo craps) :
Far Cry 2 - Healing Animations - YouTube That could be way more immersive. But for that, we need to be able to see our own legs and body in the game (body awareness). Well, I was so disappointed to see that bandaging was only a "stop ! Staring ! gogogo !" method. No animation, no immersion, just wait for the invisible man to bandage you. What do you think, gentlemen ? |
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#2
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Hell yeah. Just make it around 10 seconds long and RO bandaging would be awesome.
I expect to see something similar to this in the first update... |
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#3
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Animations for arms and legs = 3 seconds Animations for chest/guts = 5 seconds Because being wounded is pretty usual in the game, 10 seconds would be quicly boring. BUT seriously, adding a bandage feature without using it for an immersive animated experience, it's pretty pointless. This animation stuff could also show some pretty bad injuries (client side, only for the injured player), emphazing the "kill or get killed" ambiance of RO. And no big deal if the bandage disapeared the next time we see our arm. We really need some dev explanation here.
Last edited by KawaiiKoala; 09-01-2011 at 10:45 AM. |
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#4
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We really need medics here!
MEEEDIC! |
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#5
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#6
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#7
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I see the point there OP,animation like this are cool and should take good 10 sec. But in the current state the game is with bleeding bandaging will be usless,you bleed out fast...In order this to work bleed out should be given a little slack.
__________________
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#8
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Vote yes for >10 sec bandaging. Some animation would be good of cource.
I also wish wounds would have more affect. You shouldn't be running after shot in the leg. Unless you are also taking some ninja-2 second-morphine shot. ![]() Currently I feel all the wounds are next to meaningless. Does not affect gameplay. |
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#9
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Quote:
And come on, pulling a bullet out by ourself, that's too Rambo-ish. Just bandaging arms/legs, but no idea about an intelligent one for chest / abdomen wounds. And I still believe that 10 seconds is still too long. Realistic yes, but it's gonna be annoying really quickly. 5 secs to bandage leg/arm injuries, 7-9 secs for more serious injuries. This idea is not like recreating the whole game, or adding something brand new. It's just about giving a proper presence to an existing feature. An immersive role. The role that it deserves, IMHO. This feature enhancement would be awesome on the frontline. Bump this if you agree.
Last edited by KawaiiKoala; 09-02-2011 at 04:29 AM. |
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#10
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I was actually hoping an animated bandaging feature would be implemented before we got our hands on the Beta. It didn't need to be complicated, just a packet being ripped in view then being applied out of view - that would have been enough.
As it stands it's not great, there's not much wrong with the healing system just I'm slightly disappointed to see a lack of detail in some areas. Taking a second or two to heal is also a bit disappointing, I think it should be between 3-8 seconds depending on the wound - just to make it a bit more of a penalty.
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![]() RO fanboi since '04 :: steam id: slipstream_uk RO2|IL2:46/CloD|rF|C.A.R.S|ARMA2|TW Series |
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#11
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that would be a good compromise if TWI could not make a full bandaging animation in time.
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![]() Hero Commander & Hero Squad Leader |
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#12
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I for one would like to have this. I was kind of surprised that there wasn't full body awareness in RO2.
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#13
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Implementing animations for the bandaging would be a really nice immersive touch plus it would also help to indicate and give better visual awareness that you are in the process of bandaging yourself up.
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#14
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I was quite surprised too that there is no animation for bandaging :/
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ROcoholic. |
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#15
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+1 for bandaging animations
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