Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Killing Floor Forums > Killing Floor Modifications > General Modding Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 08-31-2011, 07:25 AM
Hemi Hemi is offline
Senior Member
 
Join Date: Jul 2010
Posts: 1,482
Default Specimen :: The Fatale

This one didnt have a page yet. So just to plug it a bit. Here you go :



THE FATALE

A simple mutator of a "Husk" type of enemy. It spawns on wave 6 on a long game, and shoots flame-pipebombs.
__________________
Hemi's Workshop files

http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=26199&dateline=135187  9699
Reply With Quote
  #2  
Old 08-31-2011, 07:40 AM
FluX FluX is online now
Senior Member
 
Join Date: Oct 2010
Posts: 5,064
Default

Wait, flame pipebombs??? Any chance on a little more information mate and the difference between this and the Hellfire please? Hellfire is a great addon to my server
__________________

www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
>> My Custom Content Archive <<
Reply With Quote
  #3  
Old 08-31-2011, 09:17 AM
Hemi Hemi is offline
Senior Member
 
Join Date: Jul 2010
Posts: 1,482
Default

well...she fires a steel tube (a traditional pipebomb, custom made...yunno the ones from terminator 1) which bounce all over the place and explode in a fire-bliss.
__________________
Hemi's Workshop files

http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=26199&dateline=135187  9699
Reply With Quote
  #4  
Old 08-31-2011, 10:58 AM
mooarchanox mooarchanox is offline
Senior Member
 
Join Date: Aug 2010
Posts: 188
Default

in other words ... she fire the flame nade with custom texture (u will really see it as a nade when using nade indication mut.)
Reply With Quote
  #5  
Old 08-31-2011, 12:51 PM
halbridious's Avatar
halbridious halbridious is offline
Senior Member
 
Join Date: Jan 2011
Location: Michigan (USA)
Posts: 1,751
Default

I like how you're finally releasing these Has her power been downgraded since her release onto your servers? I havn't played there in a while, but she was extra OP even to lvl6 people lol.

Also, you gotta go back and update your Moss12 and then submit all this content to whitelist people. Maybe not the pulse rifle, but def the zeds. SHiver, hellfire, fatale ect.
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243

Pro-Tip:
DON'T DIE
Reply With Quote
  #6  
Old 08-31-2011, 01:01 PM
Hemi Hemi is offline
Senior Member
 
Join Date: Jul 2010
Posts: 1,482
Default

Fatale isnt that OP anymore, no worries.

And yes...I really need to fix the Moss12
__________________
Hemi's Workshop files

http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=26199&dateline=135187  9699
Reply With Quote
  #7  
Old 08-31-2011, 02:26 PM
halbridious's Avatar
halbridious halbridious is offline
Senior Member
 
Join Date: Jan 2011
Location: Michigan (USA)
Posts: 1,751
Default

oh goodie
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243

Pro-Tip:
DON'T DIE
Reply With Quote
  #8  
Old 09-01-2011, 01:56 AM
ChairmanMurder[Forge]'s Avatar
ChairmanMurder[Forge] ChairmanMurder[Forge] is offline
Senior Member
 
Join Date: Apr 2011
Location: Sunny, Sunny California
Posts: 445
Default

Hmm. Wonder if I should grab this. With the Doom 3 mod I have enough monsters shooting crap at me.

Eh, why not.
__________________
List of Murder servers (Include mutator servers!)
Reply With Quote
  #9  
Old 09-01-2011, 05:24 AM
Valken Valken is offline
Senior Member
 
Join Date: Aug 2011
Posts: 308
Default

Grabbing this one. I love the Brute, Hellfire, Shiver and now this! I think all these monsters needs to be part of the "new" specimens found!

fixed...

Last edited by Valken; 09-01-2011 at 06:28 AM.
Reply With Quote
  #10  
Old 09-01-2011, 10:05 AM
Gartley's Avatar
Gartley Gartley is offline
Senior Member
 
Join Date: Dec 2010
Location: UK
Posts: 2,325
Default

Quote:
Originally Posted by ChairmanMurder[Forge] View Post
Hmm. Wonder if I should grab this. With the Doom 3 mod I have enough monsters shooting crap at me.

Eh, why not.
Try WPC Server 5 sometime.

heh

hehheh

heh HAHAHAHAHA! *Ahem
__________________
Whisky's Workshop
"As you can see here, I'm -ALL ON MY F***ING OWN! Guys where the hell are you?!"
Reply With Quote
  #11  
Old 09-02-2011, 06:13 PM
evolution's Avatar
evolution evolution is offline
Junior Member
 
Join Date: Nov 2009
Location: Russian, Moscow
Posts: 29
Default

how add this to sandbox?
__________________
No English.I am a Russian.
Reply With Quote
  #12  
Old 09-02-2011, 06:18 PM
FluX FluX is online now
Senior Member
 
Join Date: Oct 2010
Posts: 5,064
Default

I must admit, this isn't the sort of specimen i'll have on my server. Looks great, sounds seem more like the siren but the attacks are seriously simple based. I don't want to sound negative here mate as it's nicely done but seems too simple and too alike the others to fit properly. She tends to miss most the time doing no damage at all.

There is too many "husk" type specimens to be honest plus having the Hellfire around...he just owns all when it comes to the "husk" type.

Hope you understand
__________________

www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
>> My Custom Content Archive <<
Reply With Quote
  #13  
Old 09-02-2011, 07:29 PM
Aze's Avatar
Aze Aze is offline
Senior Member
 
Join Date: Mar 2010
Posts: 1,318
Default

I honestly liked the idea of her having a regular grenade launcher better. That so because it gives the Demolitions perk a reason to have his explosive resistances (other than for selfdamage and Patty rockets).

The Fatale could (if to be added as a regular specimen) have a decent explosive resistance, but not near immunity (like the Husk has against fire), and have less health than a Husk, move slower, fire at a slower rate but keep the "bouncing projectile". I like that, gives you some time.

All that make it seem a bit underpowered compared to the Husk. But, the grenade should basicly deal as much damage as the Husk's fireball, just that it deals everything in an instant (far deadlier) and in a bit bigger aoe PLUS obscuring the vision with smoke.

Seems to fill a niche for sure then
__________________
My KF2 suggestions:
http://forums.tripwireinteractive.co...ad.php?t=54830
Reply With Quote
  #14  
Old 09-02-2011, 08:33 PM
Hemi Hemi is offline
Senior Member
 
Join Date: Jul 2010
Posts: 1,482
Default

trust me.... you might think shes underpowered....but when a player stands on her bombs and goes off...yer fcked...
__________________
Hemi's Workshop files

http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=26199&dateline=135187  9699
Reply With Quote
  #15  
Old 09-03-2011, 03:55 AM
FluX FluX is online now
Senior Member
 
Join Date: Oct 2010
Posts: 5,064
Default

Quote:
Originally Posted by Hemi View Post
trust me.... you might think shes underpowered....but when a player stands on her bombs and goes off...yer fcked...
That is the ONLY good side I see to her attack as it seems she pretty much don't touch you at all otherwise lol :P I think small adjustments might actually make her far more deadlier but I only tried this on a single 4 player suicidal game.
__________________

www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
>> My Custom Content Archive <<
Reply With Quote
  #16  
Old 06-22-2012, 07:56 AM
Hemi Hemi is offline
Senior Member
 
Join Date: Jul 2010
Posts: 1,482
Default

Quote:
Originally Posted by NeedlesKane View Post
After one of the recent server updates the Fatale character quit working on my server. I can use the mod in solo, but if I attempt to play the game online none of the clients can successfully obtain the KF_FataleSnd file.



As you can see the percentage just keeps on climbing well past 100%.

I just went ahead and made a fix myself. It's attached below. Just replace Fatale.u and Fatale.ucl with the files.
excuse me? .... Do you want to cause mismatches everywere? REMOVE this link please. And the fastredirect problem has been there for ages. Just rename the KF_FataleSnd and try eg KF_FataleSND or KF_Fatalesnd.

Do not post fixes of my mutators with the same name! Thank you.

EDIT : these mutator files are not restricted to the TWI boards only. Your causing mismatch heaven with your so-called fix. Ergo...you didnt fix it...you made it worse!
__________________
Hemi's Workshop files

http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=26199&dateline=135187  9699

Last edited by Hemi; 06-22-2012 at 07:59 AM.
Reply With Quote
  #17  
Old 06-22-2012, 11:28 AM
NeedlesKane's Avatar
NeedlesKane NeedlesKane is offline
Senior Member
 
Join Date: Jan 2012
Location: Big D
Posts: 144
Default

I removed it, but I am confused by what you said. I did not use the same name. I added V2 to avoid version mismatches. Normally I do KaneGuns or KanePerks or whatever, but here I didn't think it needed to be KaneFatale.
Reply With Quote
  #18  
Old 06-22-2012, 01:53 PM
Hemi Hemi is offline
Senior Member
 
Join Date: Jul 2010
Posts: 1,482
Default

Quote:
Originally Posted by NeedlesKane View Post
Just replace Fatale.u and Fatale.ucl with the files.
There lies the problem, you didnt rename the .u or .ucl, thus causing a mismatch when joining a server that still is running my old version.

Ill be happy to update the Fatale with your version, but ill have to check what you did to it first. Drop me a PM with the files, and ill have a look. If all checks out ill give you the credit on the launch page and update the download, and we can move on.

ps : Just ask me next time, or rename the package. We don't bite, only when you dont rename packages lol.
__________________
Hemi's Workshop files

http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=26199&dateline=135187  9699
Reply With Quote
  #19  
Old 06-22-2012, 02:54 PM
NeedlesKane's Avatar
NeedlesKane NeedlesKane is offline
Senior Member
 
Join Date: Jan 2012
Location: Big D
Posts: 144
Default

Sorry about my wording. I meant to delete the Fatale.u and Fatale.ucl before placing the FataleV2.u and FataleV2.ucl into the directory. I did rename the files. I just worded my instructions poorly in that post.
Reply With Quote
  #20  
Old 06-23-2012, 02:53 AM
FluX FluX is online now
Senior Member
 
Join Date: Oct 2010
Posts: 5,064
Default

Quote:
Originally Posted by NeedlesKane View Post
Sorry about my wording. I meant to delete the Fatale.u and Fatale.ucl before placing the FataleV2.u and FataleV2.ucl into the directory. I did rename the files. I just worded my instructions poorly in that post.
Personally i'd say change the name anyway. Calling it FataleV2 is making it sound like Hemi updated it himself instead of some random person who done it for him. Leave the "official" names for the authors. You're Better off calling it NKFataleFiX or so.

P.S. Nice to see you back Hemi, hope you enjoyed your time off.
__________________

www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
>> My Custom Content Archive <<
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:47 PM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 2005 - 2014, Tripwire Interactive, LLC