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Everyone,
Right now things are looking pretty good for our launch of the RO2 Pre-purchase beta tomorrow August 30th. There are a few things of note I thought I should mention or would be useful for you. 1) Server Files Update There will be an update to the server files in the morning with what shoudl be the final pre-purchase beta files. So servers will need to be updated before the launch. Additionally, the final files only contain a subset of the maps. Please note, if a server has any other maps added in it's map cycle it will crash when the server cycles to that map. So please ensure that you only include these maps. Note: if in doubt, use one of my attached configs as they are set up with proper map cycles. FF-Apartments TE-Apartments CD-Apartments TE-FallenFighters CD-FallenFighters TE-Gumrak CD-Gumrak Note: FF = Firefight (a variation of team deathmatch), CD = Countdown (our take on an intense "single life" gametype), and TE = Territory (an enhanced and expanded version of the gametype in the original RO). 2) Server Configuration I have created and attached a set of game config files set up in different ways to use for reference (or just plain use) based on how you want to set your servers up. To use these configs you can either just rename the config file you want to use to ROGame.ini and replace your existing file, or you can replace the following sections in your own ROGame.ini file: [ROGame.ROGameInfo] [ROGame.ROGameInfoFirefight] [ROGame.ROGameInfoTerritories] [ROGame.ROGameInfoCountdown] Note, if you just copy these sections, make sure and get all of the values in that section and put them in your ini. Let me explain the different configurations: ROGame_BaseStandard: Standard (non-hardcore) setup with all maps cycling through ROGame_BaseRealism: Realism Mode(hardcore) setup with all maps cycling through ROGame_FireFightOnly_Standard: Standard (non-hardcore) setup with only FireFight game-type maps cycling through ROGame_InfantryOnly_Realism: Realism Mode(hardcore) setup with only infantry maps cycling through ROGame_InfantryOnly_Standard: Standard (non-hardcore) setup with only infantry maps cycling through ROGame_Tanks_Only_Realism: Realism Mode(hardcore) setup with only tank maps cycling through ROGame_TanksOnly_Standard: Standard (non-hardcore) setup with only tank maps cycling through 3) Final server setup notes When testing the server on Windows Server 2008 R2, we discovered that when the CPU usage got close to peaking, that windows would start pushing the game around between cores. This actually made the game perform badly under heavy CPU load. To combat this we highly suggest you a commandline switch we created which will set the main game thread's affinity to a specified core, especially if you are going to have the game server running at a slot count on a machine where it might come close to peaking the CPU. Here is the commandline switch: -PREFERPROCESSOR=x (where x=0,1,2, ...) So for example: -PREFERPROCESSOR=0 Would set the game thread's affinity to the first core. Enabling Valve Anti Cheat (VAC) - VAC was not enabled by default in the first server install we put up, but will be turned on by default in the update we put up tomorrow morning. So if you have already set up ini files for the game please modify this section in ROEngine.ini: [OnlineSubsystemSteamworks.OnlineSubsystemSteamwork s] bUseVAC=true It is highly recommended that you do this to help catch/prevent cheating on your servers. |
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Additional ini configs
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#3
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Thanks much, do you have a time for that update other then "in the morning" :P
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#4
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Do you intend on having more then just 3 maps eventually? 3 is kind of thin.
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Quote:
And its 3 maps and 3 gametypes so its actually 7 or 8 maps.
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#6
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I personally think it won't be showing how nice the maps can be by not showing more of them. |
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#7
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The maps will rotate during the beta, so we start with 3 but might have 3 others maps the week after.
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#8
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Quote:
Thanks |
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#9
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#10
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3 other maps is not mentioned but lets hope. |
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#11
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I know, it was just an example when I said 3 others maps. Just wanted to point out that they might change the maps during the beta.
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#12
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how can ROGame_TanksOnly_Standard.txt differ from ROGame_BaseStandard.txt only for the mapcycle?
GameMapCycles=(Maps=("TE-Gumrak"),RoundLimits=(0)) vs GameMapCycles=(Maps=("TE-Apartments","CD-FallenFighters","FF-Apartments","TE-Gumrak","CD-Apartments","TE-FallenFighters","CD-Gumrak"),RoundLimits=(0,0,0,0,0,0,0)) |
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#13
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Quote:
Its just to make life a tad easier requiring you to setup less.
__________________
Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#14
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Dont you want the game to run on more than 1 core, eg if i have a i5750 server, i cant run a 64 slot server on 1 core, i would need to allocate 2 cores for that. do i need to change the command line or its automatic?
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#15
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Dear Ramm, just a small correction:
Quote:
Thanks |
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#16
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Dude, we already have paid for the full game too? i dont know what you're trying to say.
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#17
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thanks, I don't know why I was assuming that you could choose to enable/disable tank/infantry only for each map
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#18
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loads of things can be changed, these are just presets you can logically tweak things from the ini or webadmin to your hearts content.
__________________
Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#19
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Hi, I'm in Australia so if I downloaded the files about an hour prior to this post (7:30AM AEST) do I have the latest ones, or will I need to update them?
I'm interested in assigning more than one core too if thats possible? |
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#20
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Can this be stickied? I have to search for this thread every time I change my server config and it should definitely be stickied.
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