Red Orchestra 2: Heroes of Stalingrad - PAX 2010 - Territory Mode - Walkthrough-Trailer @ HD (!) - YouTube
At 2.25 you can see a first person view of the "slow death" effect. There were a few videos of a third person view of it, where as someone just stood there for a few seconds before falling over dead. This particular feature makes me nervous for a several reasons.
One of these reasons is that rifle damage is far too weak to be considered "realistic." If you get hit in the leg by a Kar98k, then you might not die, you might even survive long term in real life, but there's no way you're going to be able to control a weapon right after you get shot by an 8mm round from a Kar, even if it's "only" a leg wound.
I prefer using rifles, yet too often someone with a ppsh or an mp40 will run blindly around the corner and I'll shoot them in the stomach, only to have them go prone and spray and pray. I can only imagine getting a hit and have them die, but not before they spray me and whomever I'm standing next to before dying.
I think there are a few ways to solve this possible problem.
When "slow dying" incorporate a "flinch." So when you're shot initially you'd fall to the prone position and have to re-ready the rifle.
2. Making the weapon harder to control when "slow dying."
3. Decrease the time it takes to die completely.
What concerns me the most, is how easily, in the video, he controls the ppsh when he's supposedly seconds away from death. For a game that is built on realism, this isn't very realistic. In other videos it showed people standing up before randomly falling over dead. So, you're seconds away from dying, but you can still stand up and shoot around? Doesn't make any sense. I think a "slow death" feature will make being a rifleman even more difficult and reward those who just spray bullets around, as opposed to people who go down halls slowly, looking down their sights and checking around corners before blowing by them.
I'm sure that many people will come to the defense of "slow death," but it's been done in other games, and never have I played a game where it was a welcome feature. Nor is it realistic.
The best way I think to counter it, would be to make rifle damage more realistic, whereas a rifle will never cause a "slow death." Really, if you're shot really anywhere with a rifle round from those days, your ability to soldier is none. The kinetic energy from the rifle alone would tear your hamstring apart.
I think even with the slow death feature, it could be balanced through realism. But bolt-action carriers are at an even further disadvantage, because they have one shot to score a so-called "critical" hit.
Overall it looks like a really great game, but this is one of the features that I don't care for, along with two main weapons and spawning with the opposing sides gear, but that's for a different thread entirely.
At 2.25 you can see a first person view of the "slow death" effect. There were a few videos of a third person view of it, where as someone just stood there for a few seconds before falling over dead. This particular feature makes me nervous for a several reasons.
One of these reasons is that rifle damage is far too weak to be considered "realistic." If you get hit in the leg by a Kar98k, then you might not die, you might even survive long term in real life, but there's no way you're going to be able to control a weapon right after you get shot by an 8mm round from a Kar, even if it's "only" a leg wound.
I prefer using rifles, yet too often someone with a ppsh or an mp40 will run blindly around the corner and I'll shoot them in the stomach, only to have them go prone and spray and pray. I can only imagine getting a hit and have them die, but not before they spray me and whomever I'm standing next to before dying.
I think there are a few ways to solve this possible problem.
When "slow dying" incorporate a "flinch." So when you're shot initially you'd fall to the prone position and have to re-ready the rifle.
2. Making the weapon harder to control when "slow dying."
3. Decrease the time it takes to die completely.
What concerns me the most, is how easily, in the video, he controls the ppsh when he's supposedly seconds away from death. For a game that is built on realism, this isn't very realistic. In other videos it showed people standing up before randomly falling over dead. So, you're seconds away from dying, but you can still stand up and shoot around? Doesn't make any sense. I think a "slow death" feature will make being a rifleman even more difficult and reward those who just spray bullets around, as opposed to people who go down halls slowly, looking down their sights and checking around corners before blowing by them.
I'm sure that many people will come to the defense of "slow death," but it's been done in other games, and never have I played a game where it was a welcome feature. Nor is it realistic.
The best way I think to counter it, would be to make rifle damage more realistic, whereas a rifle will never cause a "slow death." Really, if you're shot really anywhere with a rifle round from those days, your ability to soldier is none. The kinetic energy from the rifle alone would tear your hamstring apart.
I think even with the slow death feature, it could be balanced through realism. But bolt-action carriers are at an even further disadvantage, because they have one shot to score a so-called "critical" hit.
Overall it looks like a really great game, but this is one of the features that I don't care for, along with two main weapons and spawning with the opposing sides gear, but that's for a different thread entirely.