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#1
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See topic title. Searches and could not find official answer.
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#2
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i think just a few days before/after or on realese of the game
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#3
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On release,
Quote:
http://forums.tripwireinteractive.co...t=55464&page=2 |
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#4
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Great question! I'd love to know this as well? It would be "AWESOME" if we can get the same time we get the beta. My GOD, i can't takes this NO MORE, give me editor .........NOW!
__________________
![]() WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps |
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#5
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Quote:
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#6
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maybe next time i should read first before posting ![]() Thank You!
__________________
![]() WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps |
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#7
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Cant wait to recreate Konigsplatz
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#8
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Great idea! That was definitely my favorite map in RO.
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#9
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It has been mentioned before and I hope you all know. It never harms to repeat. Cause repeating seems to work.
With EPIC's UDK you all can have the editor. Its no rocketscience to conclude the ROHOS editor will not differ that much from the UDK. You can get familiar with the content browser, importing textures and meshes. Create packages. Try all kind of lightning settings. All kind of testing is possible. No need to wait....
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#10
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![]() And usually, after blocking out the map, you give it a swing to judge the distances and overall layout. Would be a shame to build the map with full details and then notice that the germans spawn right inside the objective ![]() But you are right, you can do a lot already with the UDK. Is there any way to host/test a map with the udk? And be it only instagib style with slower players? |
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