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Old 08-04-2011, 02:16 PM
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Default When will the map editor be released?

See topic title. Searches and could not find official answer.
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Old 08-04-2011, 03:21 PM
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i think just a few days before/after or on realese of the game
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Old 08-04-2011, 06:10 PM
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On release,

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Quote:
Originally Posted by fiftyone
Will the SDK be available at release, if so, will it be available with the beta.
Originally Posted by [TW]Wilsonam
Yes. No.
Seen here,
http://forums.tripwireinteractive.co...t=55464&page=2
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Old 08-04-2011, 07:29 PM
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Default When will the map editor be released?

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Originally Posted by smokeythebear View Post
See topic title. Searches and could not find official answer.


Great question! I'd love to know this as well? It would be "AWESOME" if we can get the same time we get the beta. My GOD, i can't takes this NO MORE, give me editor .........NOW!
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Old 08-04-2011, 07:46 PM
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Cool thanks.
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The genius of beachassault was that the wire you were supposed to satchel was also your spawn point at that time.
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Old 08-04-2011, 10:23 PM
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Originally Posted by CrazyThumbs View Post
On release,



Seen here,
<a href="http://forums.tripwireinteractive.com/showthread.php?t=55464&page=2" target="_blank">http://forums.tripwireinteractive.co...t=55464&page=2



maybe next time i should read first before posting

Thank You!
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Old 08-06-2011, 09:22 PM
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Cant wait to recreate Konigsplatz
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Old 08-06-2011, 09:26 PM
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Cant wait to recreate Konigsplatz
Great idea! That was definitely my favorite map in RO.
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Old 08-07-2011, 06:51 AM
Drecks Drecks is offline
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It has been mentioned before and I hope you all know. It never harms to repeat. Cause repeating seems to work.

With EPIC's UDK you all can have the editor. Its no rocketscience to conclude the ROHOS editor will not differ that much from the UDK. You can get familiar with the content browser, importing textures and meshes. Create packages. Try all kind of lightning settings. All kind of testing is possible. No need to wait....
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Old 08-07-2011, 07:39 AM
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Originally Posted by Drecks View Post
It has been mentioned before and I hope you all know. It never harms to repeat. Cause repeating seems to work.

With EPIC's UDK you all can have the editor. Its no rocketscience to conclude the ROHOS editor will not differ that much from the UDK. You can get familiar with the content browser, importing textures and meshes. Create packages. Try all kind of lightning settings. All kind of testing is possible. No need to wait....
The most important part, playtesting, is not possible
And usually, after blocking out the map, you give it a swing to judge the distances and overall layout.
Would be a shame to build the map with full details and then notice that the germans spawn right inside the objective

But you are right, you can do a lot already with the UDK.
Is there any way to host/test a map with the udk? And be it only instagib style with slower players?
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