![]() |
![]() |
|
#1
|
|||
|
|||
|
Some things:
[Sugestion] In the tutorial put a "<space>" for the player know what press. [Sugestion] The feedback when i the time to press is very small make it more clear. [Bug] I wrong 3 times in the tutorial (blue block) and the right key stoped to lighting, i prefer to see the blocks lighting around to see the small green square. [Bug] High Score show 0, but a played the 2 inicial battles. (image: http://i51.tinypic.com/33k6mnq.jpg) [Bug] Alt Tab some times freeze the game, making the chars black and need to press alt tab again. (I try to make a SS, but don't show the bug)(I'm using Windows + D). [Bug] Some random "wrong sound" when I playing. [Bug] Have a extra "WRITER" in the end of the credits. [Bug] No feedback why I can't play versus "Street" NPCs. [Bug?] When I press with the mouse, the game go to main menu. [Comment] I lost the second battle 2 times(its normal?), LOL, no feedback? only restart... need a "YOU LOSE". ... Ok, I lost 4 times... when u wrong u lost "street tour", but I make a ultra combo and I don't regenerate much "street tour"... make the second battle more easy? (I'm a bad player of this type of games). [Comment] Why need points if u win and lose with the "street tour" system? [Comment] What is "selected moves"? Contact? heliaxb[at]hotmail.com Last edited by HeliaXDemoN; 08-04-2011 at 06:22 PM. |
|
|
||||
|
||||
|
Thanks for the feedback. We'll be fixing some of these bugs up soon and we'll take your suggestions into consideration moving forward.
__________________
![]() I developed Break Blocks, a Charitable Indie Game, Check It Out! Also available on iPhone/iPad/iTouch! |
|
#3
|
|||
|
|||
|
The major problema, IMO, is the small green square that used to send the feedback when need to press. It's terrible, seriously.
You can made the game more fast(if u want) putting more blocks and a limit of chances. |
|
|
||||
|
||||
|
While I don't appreciate you saying "It's terrible, seriously", I thank you for taking the time to give us feedback.
__________________
![]() I developed Break Blocks, a Charitable Indie Game, Check It Out! Also available on iPhone/iPad/iTouch! |
|
#5
|
|||
|
|||
|
Hello,
I just played the game for a while and thought it was a pretty fun game! The tutorial is pretty good, but if anyone tries to speed past it they will get lost really quickly and misunderstand the game. I played up until the Russian opponent and when the time got to 0:01 it just stuck there and the music stopped, but the level seemed to still be going on. I would push the arrow keys and they would all be misses, but I could still move the board and drop the blocks. While right at the beginning I was frustrated, I quickly got the beat down and was able to apply the same pace to most of the opponents. I think that is a good thing for the first round of opponents or so, but it will make the game to easy in the end. The biggest problem for me was it felt like the "A" and "D" controls were inverted. I constantly wanted to press "D" to go to the right and "A" to go to the left and that was frustrating at times. It is similar to inverted camera controls on console games where your instincts have you mixed up. Great job and I will be playing it a couple of more times probably and trying to stay with its development, if you have any specific question for me just let me know! |
|
#6
|
|||
|
|||
|
Hey kylwhitlock,
I'm sorry that I didn't respond earlier! Thanks for the feedback! A few things that may help to address your concerns: First, we are definitely aware of the bug that causes the game not to end when the timer reaches zero. This won't be a problem with the beta release that's forthcoming. As to your second point, the beat tracks are initially very easy, but as you will see in the video I'll be posting in the next day or so, the tracks get more rhythmic and, in my opinion, more fun as you progress! Finally, you can rebind the keys under options. We think it's awesome that you took the time to give us your opinion, and we're always looking for feedback. Please check back in a few more days. As I mentioned, we're posting a new demo very soon and we've made some really great improvements. I'll be looking forward to hearing what you have to say about the game then! Cheers, Noah |
![]() |
| Thread Tools | |
| Display Modes | |
|
|