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So, we've gotten a lot of feedback from gamers such as mamoo and Undedd Jester on this forum who didn't think the game was going to interest them. Both of them decided to just give it a shot anyway and both realized that the game is actually challenging and addicting.
We attempted to get more gamers interested in the game with our previous trailer, but clearly that still didn't convince people. So I am here to challenge you all directly. Give the game a shot, I promise you'll be surprised: http://www.greatergoodgames.org
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![]() I developed Break Blocks, a Charitable Indie Game, Check It Out! Also available on iPhone/iPad/iTouch! |
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I would make the suggestion that you advertise the game as being very addictive!
I really didn't think KF would be addictive... I now have around 700 hours on it!
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We've tried to point that out a little, but maybe we need to make that a hardcore focus, along with "challenging". Any other ideas, guys?
__________________
![]() I developed Break Blocks, a Charitable Indie Game, Check It Out! Also available on iPhone/iPad/iTouch! |
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