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#1
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![]() Ultramar : Portuguese African Combat is a up coming MultiPlayer mod for the awsome Red Orchestra 2 : Heroes of Stalingrad that focuses on the Portuguese Colonial War in Africa. Salazar responde Ã*s pressões dos Estados Unidos - YouTube Salazar, Dictator and Prime-Minister of Portugal from 1932 to 1968, respondes to presure by the United Nations Security Council and the US to stop "occupation" of the territories of the Portuguese Empire, namely the African provinces. Salazar dubs the wave of motions and sanctions by the UN as "theatrical". Release date : Unknown Closed Alpha : Undefined date Closed Beta : Undefined date Current status : Development completly stopped. Revaluation, reorganization and planning to begin on a unspecified date. Developer Team : Team Cozido Languages : Portuguese, English Current Members : (PT) Pedro "Faneca" Ferreira (Project Leader and Jack-Of-All Trades) (PT) Miguel "Butters" Arezes (Coder) (PT) Miguel "Bad3das" Couto (Moddeler) (PT) João "Duna" Matos (Visual Artist) Consultants : (PT) Edgar Caldas Currently recruiting everybody that is willing to help Contacts : teamcozido@gmail.com ferreira.pedroma@gmail.com (Faneca's personal GMail) http://steamcommunity.com/id/FanecaPT/ (Faneca's Steam Account) Follow me on Twitter to get up to date info on the mod I shall use the #UltramarMod hastag everytime I post something about the mod. Software being used (as recommended in here): 3Ds Max 2009 Visual Studio Photoshop UDK September 2010 (as indicated by Yoshiro) RO2:HoS SDK Official Mod DB Page Official Steam Group To prove this is legit and is actually in the making, here is a picture of an early Morteirete model. Yep, it ain't much but take in mind that this is my first model and I am still learning. A noble assement of fotos of the war (external site,contains gore) Last edited by Faneca; 11-25-2011 at 06:17 PM. |
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#2
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FAQ (Frequently Asked Questions)
What is this mod about? The Portuguese Colonial War that took place in Angola, Mozambique and Guiné from 1961 to 1974. One could compare it as "our Vietnam". What do I need to have to play this mod? You will need a copy of Red Orchestra 2 : Heroes of Stalingrad in your Steam account in order to play after this mod is installed. If possible, one of the goals down the very end of the road is to try and get the mod to be a standalone game using the UDK with the Unreal Engine 3 without the need of RO2:HoS (similar to what happens with most Source engine mods that just require the SDK and not a specific game). When will this mod be released? Very, very hard to say. At this current moment the project is moving at a snail's pace due to lack of people on board. We are, however, aiming for a release of a Closed Alpha in mid-September of 2012 aswell as a Closed Beta in the last 3 months of 2013. Why are you planning to have a release date so far from now? Because we want to make sure it's a good final product. We don't want this to be a Dino D-Day or Stalin's VS Martians. This has never been done before and we, as a rookie mod team, don't want to be a laughing stock or just ignored in the world of RO2 Modding. We also want to learn from other peoples mistakes before we also do them and also taking into account expectedly unexpected delays. What makes this stand out among the other FPS games/mods? Old school FPS action with focus on realism. No CoD/BF Supermen what-so-ever. It will be like strange (but good) mix of ArmA, Counter-Strike, Red Orchestra and Killing Floor. At what audience will this be targeted at? Most obviously Adults ,due to the brutatily of the game, that like old school ,hardcore and realistic First-Person Shooters. The game will however have a specific focus on Portuguese people and member of the Portuguese communities. I heard that the mod will feature disturbing content regularly. Is this true? Yes it is. No war is free from death and this is no exception. With war crimes, crimes against humanity and massacres done very frequently by both sides on both millitary and civilians not portraying such a important fact of the war is just plain lack of responsability. This also works as a moral lesson to teach people wars are no joke. Luckily, the war ended in a 1 day peacefull revolution in Portugal. To bad both Angola and Mozambique went into Civil War, something that was on the brink of happening in Portugal itself. I saw footage of the game where soldiers due the Nazi salute. Why is this? It's actually not the Nazi salute, it's the Fascist salute. Portugal lived in a tight fascist regime since 1926 until 1974, with the cult of personality being to the Presidents (to a lesser extent) but mainly towards Salazar. Classic of the fascist regime, the fascist salute became much more well known with the rise of Nazi Germany, that had close ties to Portugal. In fact, during WWII many Portuguese peasants became incredibly rich by selling wolfram (aka tungsten) while the Portuguese Goverment supported Germany (against the Soviet Union) while aiding the Allies with supplies and millitary bases (especialy Air Force bases in Azores). And this, mind you is while staying Neutral. Closed Alpha Sub FAQ What will the Closed Alpha of 2012 have? If all goes as planned, it will feature : - AKMS (Battle Rifle) - Mosin-Nagant 91/30 (Rifle) - UZI (SMG) - P38 (Pistol) - Fists (Default Melee) - Early Cliff Map (The test-map) How will I be able to participate in the Closed Alpha? You need to send an email to the asking to participate. Said email should containt the following : -Steam ID & URL to it (to verify that you have RO2) -TWI Forums name (to verify that you are not a troll) Applications will start with a long heads-up. After the applications end, 5% of the applicants will be randomly selected and given a link to download the filepack and install instructions. It WILL be asked to not give the link to ANYONE (not even the applicants parents). Will I recieve anything by participating and giving feedback? Yes, you will. Participants who give feedback will recieve the HiPower pistol, wich will be an exclusive to Mod Contribuiters (during the Alpha Stage) and Closed Alpha Participants that give feedback. Closed Beta Sub FAQ What will the Closed Alpha of 2013 have? If all goes well, it will have : - All weapons featured in the Closed Alpha - Bren (LMG) - M2HB (Stacionary MG) - G3 m/961 (Battle Rifle) - AR10 (Battle Rifle) - Bayonet for the G3 m/961 (Melee Weapon & Weapon Attachment) - M312 (Grenade) - ENERGA (AT Rifle Grenade for the G3's) - Improved version of Cliff (the test map) - A WIP (Work-In-Progress) version of a map that will be in the final mod Will I recieve anything by participating and giving feedback? Yes, you will. Participants who give feedback will recieve the Makarov PM pistol wich will be an exclusive to Mod Contribuiters (during the Beta Stage) and Closed Beta Participants that give feedback. Last edited by Faneca; 08-25-2011 at 02:58 PM. |
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#3
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Features
Classes - Different classes to mimick actuall combat during the war. Classes range from Infantry to Machine-Gunner, Support (aka "Combat Mule"), etc. Veteran System - Like the RO2:HoS Hero system, Veteran players will become a serious danger to the enemy. Their presance in a objective being captured increases the capture speed by 20%, for example, along with other bonuses. Battle Promotions - Desperate times call for desperate measures. If your team is taking a beating and you are being a good team player (no friendly fire, ressuplying teammates, warn squad of spoted enemis, etc.), you can select one of the full classes to help support your team and grab the victory. Realism - Weapons and players behave in a life-like fashion to enhance the gameplay experience. Battle Simmetry - Not all wars are fought by nations of similar power and tactics, and the Colonial War is no exception. Server admins can select from 2 options : Simetric (both teams have same amount of reinforcements) or Assimetric (Portuguese Armed Forces have a significant smaller amount of reinforcements but communicate a lot faster and use Anti-Material equipment faster) Spawning - Ability to choose your spawn location from predetermined points or in the vacinity of your Squad Leader (unless you choose a class that is allready filled in your squad) In-Game Map - Your will phisicly open an actual layout map of the current level (like the Resistance and Liberation Source Mod) (only areas viewed by your team is visible, the rest has fog of war, similar to unexplored areas on RTS' like Starcraft). Delayed Messages - Killed enemies and teammates showup with a delay, relative to the proximity of the kill/death in question. Commands/chat by players is also slightly delayed (except for the Commander wich will not be afected). Man-Tear Music - In-Game music has a dark tone to enchance the brutality of battle. A comparison of the variety could be Adagio for Strings (sad, brutal moments) and the Old KF Mod 1.1 Main Menu BGM (hardcore, adrelanine racing, fastpaced combat). Classes Commander - 1 per map. The Supreme Leader of each team that dictates the major moves in the battlefield. Can order artilery strikes if necessary. Their presence in a objective being captured (even tough dangerous) will cause the objective to captured at a speed 300% above normal. Squad Leader - 0-3 per team, in charge of commanding a up-to 11 man platoon. They are the right-hand men of the Commander, helping him in commanding the troops. Recon (Veteran Class) - 0-3 per team. Recon were a bit common due to most of the battles being fought in swampy and bush areas. They play a special role in informing teammates aswell as Officers about the location of pockets of resistance (like MG positions) aswell has being the teams Marksman's. Machine-Gunner - 0-2 per team. Heavy support, in charge of delivering heavy and sustained firepower on enemy troops. Support (aka Combat Mule) - 0-3 per team. Their job is to ressuply teammates, deliver info to Squad Leaders and the Commander. Plays a special role in helping Machine-Gunners, helping them reload, unjamming and moving their MG's. An MG'er best buddy, basicly. Combat Enginner - 0-2 per team. Their job is to take out MG positions, clear objectives using mortars and detecting and defusing landmines. Infantry - Standart soldiers with a Battle Rifle. Equivelant of the "Rifleman" class in RO. No amount limit. Game Modes There will be several game modes so the game isnt' repetitive. Most maps won't have support for all game modes at launch but will be added in future patches after the mod is out. Demolition - Like the CS "Defusion" game mode, the Guerrilas will place a bomb (in this case a special land-mine) and the other team is tasked with finding it and quickly defusing it. Maps Cliff (Rhodesia) - Test map. Will most likely feature all types of terrain for testing porpouses and also for fun. Canjambari (Guiné) - A dirt road that connects to a, now, broken bridge. Has typical African bush enviroment. Special Maps Along the way, we hope to be able to re-create some well known maps from other FPS'. From Killing Floor, to CS, Red Orchestra, etc., only for fun factor and variety, aswell as nostalgia. Poolday - Remake of the infamous fy_pool_day map from Counter-Strike. Orange - Remake of the incredibly played dod_orange map from Day of Defeat. Farm - Remake of the Farm map from Killing Floor. Tobruk Central - Remake of the Toburk Central map from Red Orchestra : Mare Nostrum Fallen Empire - Remake of the Fallen Empire map from Red Orchestra : Mare Nostrum Last edited by Faneca; 09-22-2011 at 05:28 PM. |
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#4
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Weapon list is spaced between some items indicating that they are of standart use by the Portuguese Armed Forces (top) and the Guerilla movements
(bottom). Alltough, a lot scavenging was done due to the large gaps between ressuply stocks, forcing in many cases, Portuguese soldiers to scavenge AKMS' from dead millitia. In the very very early part of the war, the first Portuguese soliders on the field used Mauser Karabiner 98k rifles due to the production of small firearms was still starting in Portugal due to troubles with H&K and FNH and IMI. Weapons will be used in the oldschool way : 1 - Primary Weapons (Rifles, Battle Rifles, SMGs, AT Rifles, Launchers) 2 - Pistols 3 - Melee 4 - Equipment Slot 1 (Grenades, Rifle Grenades) 5 - Equipment Slot 2 (Bayonet) 6 - Class Specific Equipment Quick-melee will allow to jab slowly with your gun's bayonet (if it is attached) or bash someone with the stock. No pulling out a knife super duper fast. No crosshairs of any kind (except for scope reticules) and the aim is just like in Killing Floor (for example). Weapon List Melee : Fairbarn-Sykes (Wikipedia / Model / In-Game) Bayonet (Wikipedia / Model / In-Game) Hoe (Wikipedia/ Model / In-Game) Shovel (Wikipedia / Model / In-Game) Machete (Wikipedia / Model / In-Game) Pistols : Luger P08 (Wikipedia / Model / In-Game) P38 (Wikipedia / Model / In-Game) HiPower (Wikipedia / Model / In-Game) Type 54 (Wikipedia / Model / In-Game) CZ-52 (Wikipedia / Model / In-Game) M1911A1 (Wikipedia / Model / In-Game) Makarov PM (Wikipedia / Model / In-Game) SMG's : UZI 9mm (Wikipedia / Model / In-Game) FBP m/948 (Wikipedia / Model / In-Game) PPSh-41 (Wikipedia / Model / In-Game) PPS-42 (Wikipedia / Model / In-Game) MP40 (Wikipedia / Model / In-Game) Thompson (Wikipedia / Model / In-Game) Vigneron (Wikipedia / Model / In-Game) Model 3 (Wikipedia / Model / In-Game) MP18 (Wikipedia / Model / In-Game) MP34 (Wikipedia / Model / In-Game) Secret Unlock Rifles : Karabiner 98k (Wikipedia / Model / In-Game) M1895 (Wikipedia / Model / In-Game) Mosin-Nagant 91/30 (Wikipedia / Model / In-Game) Lee-Enfield Mk. III (Wikipedia / Model / In-Game) MAS-36 (Wikipedia / Model / In-Game) Battle Rifles : G3 m/961 (Wikipedia / Model / In-Game) G3A3 m/963 (Wikipedia / Model / In-Game) FAL (Wikipedia / Model / In-Game) AR10 (Wikipedia / Model / In-Game) G43 (Wikipedia / Model / In-Game) Type 56 (Wikipedia / Model / In-Game) AKMS (Wikipedia / Model / In-Game) M1 Garand (Wikipedia / Model / In-Game) SKS (Wikipedia / Model / In-Game) M14 (Wikipedia / Model / In-Game) XM16E1 (Wikipedia / Model / In-Game) SVT-40 (Wikipedia / Model / In-Game) Sniper Rifles : Dragunov SVD (Wikipedia / Model / In-Game) Remington 700 (Wikipedia / Model / In-Game) LMG/GPMG : MG42 (Wikipedia / Model / In-Game) HK21 (Wikipedia / Model / In-Game) MG34 (Wikipedia / Model / In-Game) Lewis (Wikipedia / Model / In-Game) RP-46 (Wikipedia / Model / In-Game) Bren (Wikipedia / Model / In-Game) Madsen (Wikipedia / Model / In-Game) M1919 (Wikipedia / Model / In-Game) M60 (Wikipedia / Model / In-Game) Fixed MG's : M2HB (Wikipedia / Model / In-Game) DShk (Wikipedia / Model / In-Game) Breda M37 (Wikipedia / Model / In-Game) *The M1919 will also appear stacionary in some maps Grenades : M312 (Wikipedia / Model / In-Game) Model 24 (Wikipedia / Model / In-Game) F1 (Wikipedia / Model / In-Game) RGD-5 (Wikipedia / Model / In-Game) Launchers : LGF (Wikipedia / Model / In-Game) M20A1 "Super Bazooka" (Wikipedia / Model / In-Game) RPG-2 (Wikipedia / Model / In-Game) RPG-7 (Wikipedia / Model / In-Game) Strela-2 (Wikipedia / Model / In-Game) Anti-Material Rifles : Tarasnice (Wikipedia / Model / In-Game) PTRD-41 (Wikipedia / Model / In-Game) PTRS-41 (Wikipedia / Model / In-Game) Boys Mk. I (Wikipedia / Model / In-Game) Mortars : Morteirete 60mm (Wikipedia / Model / In-Game) Rifle Grenades : ENERGA (Wikipedia / Model / In-Game) Dilagrama m/65 (Wikipedia / Model / In-Game) Land Mines : PMN "Black Widow" (Wikipedia / Model / In-Game) TM-46 (Wikipedia / Model / In-Game) POMZ-2 (Wikipedia / Model / In-Game) Wood Box Mine (Wikipedia / Model / In-Game) Weapon Attachments : Taped Magazine (1 magazine taped against a loaded one) - All Battle Rifles PU Scope (Recon Only) - Exclusive to Mosin-Nagant 91/30 & SVT-40 PEM Scope (Recon Only) - Exclusive to Mosin-Nagant 91/30 ZF42 Scope (Recon Only) - Exclusive to Karabiner 98k & G43 PSO-1 Scope - Exclusive to AK's AI 3.6 Scope - Exclusive to AR-10 Battle Scope (Commander/Veteran) - Exclusive to G3's & FAL Bipod - Exclusive to G3's & HK21 STANAG 30 Magazine - Exclusive to the XM16E1 Class Specific Equipment : Bandolier - Machine-Gunner / Support Binoculars - Commander / Squad Leader / Recon Metal Detector - Combat Engineer Mine Defusal Kit - Combat Engineer Radio - Commander / Squad Leader / Recon Note : Last edited by Faneca; 09-24-2011 at 03:06 PM. |
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#5
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Sounds interesting
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#6
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Very nice. This sounds awesome.
PS: Se precisares de ajuda tens aqui um tuga para te ajudar.
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#7
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This sounds interesting. Can't wait to see those images.
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#8
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never heard of this
good luck !
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#9
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good luck
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#10
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Thanks for the support. After a lot of discussion on a portuguese imageboard the community there preety much decided to do this but for that we need a mod team.
I AM ASKING EVERYONE that can even only contribuite a little to contatc me at teamcozido@gmail.com if they want to help. No matter if you want to help by full dedication or if you want to only give a small boost, all help is needed and apreciated. Even if you just do 1 model or something you WILL be in the credits. I am urging anyone that can help to talk to me and for Portuguese people to talk about this to your friends and ask them to contribuite. Weapon section done btw. |
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#11
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It is cool to see something new
Wish you best of luck and hope you get all the people you need
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#12
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First thing I thought of when I read the title was
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#13
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Best of luck!
I'm sure you have thought about this but get in touch with Portuguese gaming magazines & communities & sites etc. and get them to advertise you Promise them to be mentioned at the credits ![]() Btw, do you have any media to show? Because you're going to need media to get Mod DB page for this
Last edited by Matkailija; 07-14-2011 at 10:53 PM. Reason: Btw |
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#14
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I'd play the mod for the AR-10 alone.
Always interested in a new conflict as well. Good luck.
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#15
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Good luck guys! Sounds very interessting
And, cool weaponlist!
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#16
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Quote:
A lot of people don't know anything about the Colonial War but it was infact a very very violent war. I actually have a picture of a dead Portuguese Army squad, decapitaded by millitia with machetes along side the same guys that killed them that where decapited my a bunch of Commandos with MG42's and FAL's. It's waaaaaaaaay to gore filled for me to post or even give out, and I have the opposite of a weak stomach and Im saying this. Basicly, the mod will make you have adrenaline pumping on your veins and you will start sweating over the brutality of the battles. And Ultramar means overseas in Portuguese, it has nothing to do with Spaice Mahreeeeeeeeeeeens Last edited by Faneca; 07-15-2011 at 03:44 PM. |
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#17
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Awesome! The best of luck with this! surely will be one of the best mods out there
![]() PS: Muito bom ver este tipo de inciativa, bem como a situaçao que vao retratar Nao me ofereço para ajudar, pois nao tenho qualquer conhecimento ou experiencia nestes assuntos Boa Sorte! Cumps |
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#18
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FALs in the African bush? Yes please!
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#19
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this looks interesting however how many mods are the players gonna be able to play. im worried i won't get to play them all enough.
good luck reach out the the portuguese gaming commuinity. they will probably be able to help.
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#20
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Good luck with that!
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