Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Killing Floor Forums > Killing Floor Modifications > 3D And Animation

Reply
 
Thread Tools Display Modes
  #1  
Old 07-12-2011, 07:21 PM
KF-Argentina KF-Argentina is offline
Senior Member
 
Join Date: Oct 2010
Location: Argentina
Posts: 226
Default Help Texturing a PlayerModel!

Hi! I have a problem texturing this Model, I have the ".tga" files for the eyes, hair, etc. but when I put one of them, It takes other parts of the body that I dont want to use on......

Look at my screenshot... the first one Is the body texture, but it also applies to the hair, and When I use the Eyes Texture, It also takes the Clothes U.U









Any Help?
Reply With Quote
  #2  
Old 07-12-2011, 09:00 PM
braindead's Avatar
braindead braindead is offline
Senior Member
 
Join Date: Aug 2009
Location: Merry Ol' England
Posts: 911
Default

All I can suggest is, import the model into 3DS Max using the ActorX importer and applying the correct material id's to each component and break it down to whichever ones you want.

You won't need to change the animation or amend the physical model in any way, just select the mesh and goto the Material ID section and create as many is required.
__________________
Reply With Quote
  #3  
Old 07-12-2011, 09:18 PM
KF-Argentina KF-Argentina is offline
Senior Member
 
Join Date: Oct 2010
Location: Argentina
Posts: 226
Default

Quote:
Originally Posted by braindead View Post
All I can suggest is, import the model into 3DS Max using the ActorX importer and applying the correct material id's to each component and break it down to whichever ones you want.

You won't need to change the animation or amend the physical model in any way, just select the mesh and goto the Material ID section and create as many is required.

But I dont have problems texturing the model in 3D Max, cause I select the element I want and I apply the texture I want to it... but... how can i Do that in the unreal Editor?
Reply With Quote
  #4  
Old 07-15-2011, 03:05 AM
YoYoBatty's Avatar
YoYoBatty YoYoBatty is offline
Senior Member
 
Join Date: Dec 2009
Location: Canada
Posts: 3,321
Default

In the tab with skins, if that current skin is none then no texture will appear on your model, match the skin number with the appropriate texture and it should work.
__________________
Reply With Quote
  #5  
Old 07-15-2011, 04:48 AM
FluX FluX is offline
Senior Member
 
Join Date: Oct 2010
Posts: 3,732
Default

Quote:
Originally Posted by YoYoBatty View Post
In the tab with skins, if that current skin is none then no texture will appear on your model, match the skin number with the appropriate texture and it should work.
What he means is look at picture two for example. You can see an eye texture is cover not only the eyes but it's covering the beard and the shirt. If a texture is given to the shirt the textures tends to texture the beard AND eye aswel.

He wants to know a way to stop/fix this in short.
Reply With Quote
  #6  
Old 07-25-2011, 12:55 AM
The_Sorrow's Avatar
The_Sorrow The_Sorrow is offline
Senior Member
 
Join Date: Jun 2009
Location: Australia
Posts: 791
Default

hahaha mr Capacitor, in-order to get them to work right, I'll elaborate on what Braindead said, or atleast what I think he intended to say, in MAX you need to add different material ID's for objects which will be running off a different texture, so for example, you have two box models and they are both UV'ed and textured differently but combined, select the object and add the material modifier and make one of the boxes ID 1, and the other boxes ID 2, this will mean when you export to the KFED it'll have two texture placing options in the Animations tab, so just apply them, for Static Meshes, if you have the texture placed in MAX or Maya or what ever, it'll try searching for that texture in the SDK, only if you export with textures so have them ready and it should automaticaly apply.

good luck, hope it helps.
__________________

Quote:
Originally Posted by sheaownsaford View Post
or make lightsabers! Or have mushrooms that make your head big while flinging fireballs????
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:12 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC