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#1
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Name
Specimen versus modificationVersion 1.0Compatibility This mod does not work with any custom specimen yet (other from Doom 2 ones). Nor it does not work with my standard ServerPerks modification, however you can download ServerPerksV4 add-on mutator from below which works just fine.Description This modification started as a fix from BlackCheetah's mod but eventually led to I had to rewrite everything from scratch.Credits TheBlackCheetah for the original mod idea.Download KFMonsterVS (v 1.0) - Main files needed to run this mod: |
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#2
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Great mod! The server perks seem to mix up the ESC menu though, so the "Switch Team" button disappears.
Or maybe I'm doing something wrong? I'm running these two mutators, the Patriarch HP left mutator, and the Antiblocker 1.1. EDIT: just tested without the other mutators, still the same issue. Last edited by GeneticArmor; 07-05-2011 at 08:49 AM. |
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#3
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YESSSS!
![]() I have been waiting for something like this ever since Specimination crashed our server four times in and our and we abandoned it. |
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#4
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Marco you have outdone yourself once again! My community has always wanted a more improved version of the beta mod that was already out (seriously there was a HUGE amount of bugs) but it was playable to have fun against each other. Now your system is going to be much much better as (if I read rightly) it will be a normal game but allow you to take control of the zed you are viewing?
I can tell you this is one gametype that will go far within KF. |
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#5
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Marco, awesome work! Please, can you make a better KF Bots mutator?
please
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#6
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I copy/pasted both of your provided downloads into my system file and only the perk one shows up in my mutator list.. There's no mutator showing for the VS mode.
I guess this comes down to me asking how to make a dedicated server to run this with only one computer?? Idk where to even start with being able to play this |
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#7
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K some bugs my server have found:
• When crawler and up a wall and die while on wall (tilted screen), you have it permantly. Only way out of it is to control another specimen. • Dunno if this is 100% but sometimes you can't hit doors (for example the KF-GanjaFarm map front fence door) but main doors worked. Things I personally would like to see: • Some kind of setting that you can choose whether you want to use normal levels BUT specific level like the last VS beta mod had. • Something like the last one showing the damage you're doing. We really couldn't tell if we was touching the humans as we can't see the health in the status when we're specimens. • Any chance for some kind of refference to where you're aiming as the husk? It seems really good but takes a few waves to get use to. Does the specimens get affected per difficulty like it usually is? My server loves it so far and we only did one map. Great version 1 and hope to see further work on this! |
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#8
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i seems to get it working though, but i would like to request that the 2 game modes should be separated as different mutator and make it can be run one at a time. anyway, thanks Marco
ps. can you add this to show as a mutator for the listen server as well ? |
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#9
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another awesome mod from marco, thank you!
![]() this will make more people play KF, keep up the good work
__________________
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#10
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Quote:
Open KF-Manor?Game=KFMonsterVS.VSGame?Listen That will switch map to Manor with the game mode active. |
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#11
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Quote:
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#12
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Quote:
Code:
class SPVSGameMut extends mutator;
function postBeginPlay()
{
local string currentmap;
if(VSGame(level.game)==none)
{
currentmap=GetURLMap(false);
level.servertravel("?game=KFMonsterVS.VSGame",true);
}
}
defaultproperties
{
GroupName="KF-VSGame"
FriendlyName="Killing Floor VS Mod"
Description="Allows Single Player Versus Gametype"
}
*Edit just tested and it works fine on Listen server as well Hope it helps? Last edited by braindead; 07-06-2011 at 09:00 AM. |
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#13
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PLS make a better/smarter bots for KF. Please Marco.
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#14
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Quote:
Last edited by mooarchanox; 07-06-2011 at 11:45 AM. |
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#15
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Quote:
Set VSGame bFullVSMode 0 For the non-team based mode, and Set VSGame bFullVSMode 1 For the team based mode again. Needs a mapswitch after that for the changes to take effect properly. |
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#16
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Hey Marco. Im trying to adjust your VSServerPerks Fix onto my version of your mutator. I keep getting an error when compiling:
Code:
Analyzing... Superclass VSHUD of class VSHUDKillingFloor not found History: UMakeCommandlet::Main Exiting due to error EDIT: Also will the stuff I said before be taking into consideration and get a new version out? Last edited by FluX; 07-08-2011 at 03:03 AM. |
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#17
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Quote:
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#18
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The specimen's difficulty are same as on normal KF difficulty settings. |
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#19
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Nice, can't wait for next update.
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#20
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I found an issue.
By merely having this as an optional game-mode in your voting configuration, you can't use perks regardless of the game-mode you're currently playing. |
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