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Old 07-03-2011, 06:52 AM
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Aze Aze is offline
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Default Firebug weapons inspired by Steampunkiness

Yeah, this Steampunk thing got me thinking of some new weapon ideas for the Firebug, on top of my old Sterling Incendiary and the commonly suggested Husk Cannon. Let's look at them

1) The Flare Blaster
The Flare Blaster was, on top of the Steampunkiness, also inspired by the Flare Gun, in particular a triple barreled one. Here is a pic of both the original inspiration:
http://members.shaw.ca/ursacki/fgt90right.jpg

And here is a pic of my version (i know, horrible job in Paint, with too big a stock etc, but it's the "concept")
http://img228.imageshack.us/img228/5958/blasterb.jpg

It should also have some kind of switch for the flares (which you toggle on the secondary fire) that changes the projectile you launch, so it would be kind of a hightech weapon. More to those modes further down

These are the stats:
Weight: 4 or 5 (Weight of 5 Would require the Flamethrower to go down to 9 though)
Tier: 1 (or 2?)
Magsize: 3
Total ammo: 60
Weapon cost: 500 (debattable)
Ammo cost: 10£ (for 6 shots)
Weaponslot: 3
Primary fire: Shoots either a big burst of shortrange flame forward (which penetrates unlimitedly, igniting everything), or a longrange flare (for sniping single targets)
Secondary fire: Switch between flame wave and flare shot
Ironsight: Ironsight, obviously
Damage
* Flame Wave: 40 initial damage + ignites all targets it penetrates
* Flare Shot: 100 initial damage + ignites the target
* Ignition damage: Equal to the flamethrower

So this would be sorta like the "flame handcannon" for the Firebug, in a way. The weapon benefits like normal in damage (both DoT and initial damage) and reloading etc, but 2 things should be noted:
1) The flame wave's range also benefits from the Firebug's range bonus
2) The mag doesn't get any bigger (always just 3 shots), but its total ammo does increase, just like the Flamethrower.

So there you also have a flare gun, with quite alot more oomph in it hehe >:]


2) The Tesla Gun

This weapon is possibly too hightech, but i'll try to give it a go anyway, and see what you guys think.

I don't have any images of the actual weapon in mind, but got more ideas of how it could behave. The weapon, as you could probably could tell from the name of it (Tesla), is a lightning-based gun. Here is an image of a Tesla Coil, which is the inspiration of the weapon:
http://t3.gstatic.com/images?q=tbn:A...VMn9WyWucd&t=1
I'd recommend to watch videos of it instead, because it is rather cool to watch

Anyway, to the stats of the weapon:
Weight: 8 to 14, whatever is balanced
Tier: 2 or 3
Magsize: 100 rechargeable energy!
Total ammo: 100 energy
Weapon cost: Anywhere from 1500 - 3000, depending how powerful it turns out to be
Weaponslot: 4
Primary fire: Shoots out mediumrange forks of lightning, with very slight randomness to their travel (one lightning beam always goes straight), able to shoot directly at multiple enemies in front of you (3 enemies?). Shooting at a single target does not make the beams focus on one target (or should it?), it's better when there are lots of enemies. Very fast fullautomatic lightning, consuming 1, 2 or 3 energy per attack (whatever is balanced)
Secondary fire: Charges up lots of static energy, released after a little while, shooting one "straight" big and long lightning beam, which hits a primary target, which then bounces on to other specimen. Consumes more energy than primary, like 25 or 50 energy (depending on how strong it should be)
Ironsight: Some kind of ironsight, but i guess this could be very altered in looks, due to not even knowing the weapon model
Damage
* Forked Lightnings (primary): 15 initial damage to all targets hit, requires to do X amount of (unsure of the amount) damage, before it ignites that target
* Chain Lightning (secondary): 100 or more initial damage + ignites the target(s), bounces 2 to 4 times (unsure)
* Ignition damage: Much weaker than the flamethrowers, like half the DoT?

Now, the perk benefits. The damage is obviously boosted, both the initial and DoT. But here are some other twists:

* Gets increased max energy! (Could be added together as one perk bonus for all weapons, like "50% increased magazine/fuel/energy for Flamethrower/Mac10/Tesla Gun (etc)"
* Gets increased range on the lightning beams, just like the above Flare Blasters flame and the Flamethrower
* Could get a new bonus too (which goes pretty well in hand with the old Husk Cannon suggestions, which would also use energy as ammo) which increases its energy regeneration speed

Those were the suggestions. Thoughts and opinions?
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Last edited by Aze; 07-03-2011 at 01:21 PM.
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Old 07-03-2011, 08:17 AM
Sick Jargon Sick Jargon is offline
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I like the Flare Blaster suggestion, it fits the Firebug well and would likely bring it up to par with the rest of the perks. I think the damage is reasonable but that it should be considered to be a tier 2 weapon. Also, I've been waiting for something to reduce the weight of the Flamethrower, its way too heavy!

My only concern is one of the weapons firing modes, the flame wave... It just seems a little 'off' to me, like it doesn't fit the Flare Blaster. Anyway, I like the idea!


I think you're right about the Tesla Cannon being too hightech, there is no other weapon really similar to this so I doubt it would fit in very well. Still, I'm sure others would disagree.
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Old 07-03-2011, 08:30 AM
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Quote:
Originally Posted by Sick Jargon View Post
I like the Flare Blaster suggestion, it fits the Firebug well and would likely bring it up to par with the rest of the perks. I think the damage is reasonable but that it should be considered to be a tier 2 weapon. Also, I've been waiting for something to reduce the weight of the Flamethrower, its way too heavy!

My only concern is one of the weapons firing modes, the flame wave... It just seems a little 'off' to me, like it doesn't fit the Flare Blaster. Anyway, I like the idea!


I think you're right about the Tesla Cannon being too hightech, there is no other weapon really similar to this so I doubt it would fit in very well. Still, I'm sure others would disagree.
Thanks man

About the "Flame wave", think of it as... some kind of mechanism where you explode the flare early or something (hitech, hitech ), thus producing a big burst of flame

The Tesla weapon is both too hightech and not. I mean, the technology sort of exist already and all, just not maybe in a portable (and self-friendly xD) version.
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Old 07-03-2011, 09:17 AM
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When the Ring Leader tried to find a way of keeping his freak show under control, he came up with a stun gun based on tesla inductors... however it did more than just stun them. A prickling experience.


with a fitting design it could really add up to the steampunk theme
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Old 07-03-2011, 09:35 AM
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The tesla gun.

I recall to Remember reading Andysowhat's suggestion on a perk based around a tesla weapon. either Agree its Hi-tech but would be super AWZM, seeing this weapon added for a short time atleast. maybe some chain damage overtime?

The flare gun.

Sure why not. but I think it should be like one barrel to make it more "COMMON"... on the other hand lol tesla common? haha...

EDIT:
Andysowhats version of Tesla gun. Tesla cannon...
http://forums.tripwireinteractive.co...ad.php?t=53512


Quote:
Originally Posted by Andysowhat View Post
My next suggestion for a mid game weapon (wave 3-7)

Tesla Cannon

The Tesla Cannon is a Electric spitting weapon, that electrify its enemies to slow them down. The Tesla cannon Is a great weapon to reduce speeds of an Entier mobs. because of its high rate of fire.

"Tesla Cannon."
"Flamethrower"
I would give this weapon a
damage of 3
Damage of 12
a fire rate of 0.05
Fire rate of 0.07
a locked price on 1200
Locked price on 750
Weigth: 9 blocks
Weight: 10 blocks
Ammo: 1100
Ammo: 300
Clip: 150
Clip: 100



Other.
- Weapon bullets loose 2damage for each meter the bullet travels
- Weapon Decrease the Electrify state 20% for 4sec (this will be 40% and 6sec for level 6perked players)
- While zeds are under Electrify state they will recieve N/A damage per sec.
- Zeds get 2sec of invulnerability against Electrify state, after that same effect have worn of
- Zeds get Resistant to everything (except melee damage) by 25% while under the "Electrify state"



Picture is from wolfenstein I guess. shows how the firing animation can be done

Last edited by Blockbot; 07-03-2011 at 09:41 AM.
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Old 07-03-2011, 01:11 PM
Lackadaisy Lackadaisy is offline
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I like it, but I think the Flame blaster could use a nerf somewhere, so it's a tier 1 weapon. Firebugs don't have one, so I figure it would help.
Also, keep in mind that most of the people working on weaponry are probably working with Red Orchestra 2 at the moment, so don't expect weapons to be delivered shortly.
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Old 07-03-2011, 01:48 PM
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Quote:
Originally Posted by Lackadaisy View Post
I like it, but I think the Flame blaster could use a nerf somewhere, so it's a tier 1 weapon. Firebugs don't have one
Ummm... Mac10?
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Old 07-03-2011, 02:40 PM
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Don't know about Tesla (imo too Hi-Tec for KF), but Flare Blaster is a very good idea. I think Firebug lack of weaponry. There is only one perked weapon layout: Flamer+Mac10. So it would be nice to have some alternate perked side weapons to flamer, which Firebug could use instead of Mac10.
I think Molotov Cocktail would be also nice, throwing which will cause ground to burning for some time, setting zeds on fire. For example, Firebug could throw Molotov behind the door, but support close and keep it welded while zeds behind are burning.
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Old 07-03-2011, 04:03 PM
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A blunderbuss throwing a big cone-shaped blast of fire would be interesting to see, while we're at it.
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Old 07-03-2011, 04:46 PM
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I like it!

Firebug is my favorite class. I've always thought the mac-10 was a little lack luster. It really doesn't fit the bill for the firebug weapon wise. a mac-10 that shoots incendiary rounds, but only for the firebug? It just doesn't work for me.

I've thought a flaregun would be cool, or maybe a short range flamethrower.

I've always thought they needed a weapon that was more clearly a firebug weapon. I think this fits the bill.
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Old 07-04-2011, 06:14 AM
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I like it quite a bit.

Good job on these suggestions!
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Old 07-04-2011, 01:44 PM
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the tesla gun??? nooo nonononono, this is not a fallout 3.. this game need guns of real life, don't put the tesla gun,this is a weapon of fallout 3, kilfal floorout 3


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Old 07-14-2011, 10:43 AM
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How about a steamthrower? Deals a little less damage than FT and has no afterburn, but instantly steams everything but scrake and FP. When things get steamed their skin turns red sort of like gorefasts, slowed 20% and is now 25% more susceptible to all damage. Scrakes take about 3 seconds of sustained fire to steam and 5 seconds for FP, but it rages when it gets steamed.
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Old 07-14-2011, 08:16 PM
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I'm all for more Firebug weapons! I mean, every other class (besides the medic) gets 3+ weapons, but the Firebug only gets the flamethrower and a rather sucky, ammo-deprived MAC10. I'd totally love to see the Flare Blaster be put into the game.
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Old 07-14-2011, 08:31 PM
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Dolphin Buff Man Dolphin Buff Man is offline
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I like the flare gun, sounds good, fits perfectly, though the flame wave could maybe even be added to a new weapon again, thatw ay the Firebug has 4 weapons.

The Tesla gun doesn't fit, reminded me instantly of Wolfenstein (the newest one) in design though:



My only problem is that it's not fire based at all, it's more belonging to it's own class which I suggested ages ago, but it kinda just got hidden away by other threads and didn't really get that much interest. Here is the thread, you may or may not remember it. Only 8 replys, so yeah, wasn't really a best seller None of the guns were super advanced, they didn't throw out bolts of lightning or anything like that, all it was was taser based technology but utilised in different ways. A tesla gun is also far beyond realism in the sense that every bolt of electricity is gonna want to earth itself as quickly as possible, so the quickest way is going to be going straight down into the ground Probably not what you want in an invasion.

To get around this you could add metallic coils that swing out from the gun that are electrified and swung around by a changing magnetic field... That way the electrified wires can latch onto enemies and stun them that way I guess.

<a href="http://forums.tripwireinteractive.com/showthread.php?t=48901&highlight=electro" target="_blank">http://forums.tripwireinteractive.co...hlight=electro

I stick by the idea of introducing random chance in the dealings of electricity because it would make the perk/gun unique, there is nothing else that can cause these types of effects. Anyway, back to the thread.

I actually like your picture of the Flare gun Aze, I think it would be kinda cool, but would having a long range high damage weapon be too far out of the normal Firebug profile, or would it be ok? Personally, i say it's fine, but I'm thinking this will be the main arguement against it.
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Last edited by Dolphin Buff Man; 07-14-2011 at 08:51 PM.
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Old 07-14-2011, 11:24 PM
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Although the Flare Blaster is basically a 3-barreled version of the TF2 Flaregun...with it's alt-fire being almost identical to the Detonator Flaregun...I would love it. I like more fiery weapons.

The Tesla Gun just doesn't fit, though.
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Old 07-15-2011, 01:28 AM
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*nerd alert!!!* Electricity can cause fire as well. You can have the best of both if the cannon starts with a short range intense flame gradually getting longer. Then after 1/4 of a full tank has been used the flame starts crackling with electric energy. At 1/2 used it becomes a full fledged electric cannon. In order to achieve the electric effect the attack button must be held.
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Old 07-16-2011, 04:15 AM
Pika-Cthulhu Pika-Cthulhu is offline
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M79 acts differently in FB hands with Incendiary nades like the Mac10 setting things on fire? Not very steampunk though.
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Old 07-16-2011, 06:20 AM
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All the poor firebug needs in terms of weaponry is for the flamer to weigh 8 blocks.

You could also steal the mechanic from TF2 where you can detonate the flares mid-flight and set nearby stuff on fire.
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