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  #1  
Old 06-18-2011, 05:39 AM
nKM nKM is offline
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Default Heroes of Stalingrad – Competitive Support

this is a short forum post for all those unaware of the TWI conference on competitive gaming tonight - hope to see you there!


Heroes of Stalingrad – Competitive Support


Teamspeak Conference with Tripwire Interactive
Brought to you by www.rush-zone.com

Red Orchestra: Heroes of Stalingrad is the next release (due in Q3/4 2011) from indie heroes Tripwire Interactive, the same team that brought you Killing Floor and Red Orchestra: Ostfront 41-45.

Rush Zone is proud to present a discussion on competitive functionality for the upcoming gaming, requested by the developers themselves.

If you wish to contribute to the development of competitive functionality for this new game, then we invite you to come and take part!


- SATURDAY 18TH JUNE @ 8pm GMT
- Teamspeak Conference - 213.202.104.40:9988 (no password)
- Broadcast and IRC - http://www.rush-zone.com/rushtv-live.html



Tripwire Interactive have listened to the competitive gamers out there and tailored their new game to appeal to the competitive scene. Some of the features already confirmed included:-

- RO TV 2.0 – a fully featured spectator mode (1st, 3rd and freecam) for broadcasting and moviemaking
- SDK – full Software Development Kit and mapping tool out of the box
- Demo Recording – fully supported, to allow for immediate inclusion intournaments, LANs etc
- LAN Support – the game is LAN friendly and features LAN specific functionality. TWI also plan to sponsor LANs financially for HoS
- Custom Server Configs – Server configs are fully customizable, so rulesets areeasily created for organizations like ESL, Clanbase, eSports Portal, etc.
- Fully Modifiable Gameplay – A host of variables controllable server side with abespoke server tool, to ensure balanced and fair play. This includes weapons,classes, game types, gameplay elements and scoring elements – back to the goodold days!
- Client Optimization – Your own preferences are fully adjustable, including fullkey bind, HUD configuration etc
- 10 Maps on release – 64 player maps which can scale down for smaller team countsi.e. 5v5, 8v8 etc.
- Teamwork Based – Team play is integral to winning!
- 6 Gameplay Modes – Including Territory, Countdown and Firefight… Conquest,Countdown and TDM!
- Squad Leaders – Spawn on your SL just like Battlefield…

And many more intelligent competitive features!



Full details, media and other information can be found at the following links:-

The Heroes of Stalingrad Fact Thread:-
http://forums.tripwireinteractive.co...thread.php?t=4...

ROLadder:-
http://hos.roladder.net/

Competitive Clan Match Support Documentation (draft version, subject to change):-
https://docs.google.com/document/d/1...75aHPX3CEw6Zzt...



See you tonight!
nKM,
http://www.rush-zone.com
http://www.cadred.org
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  #2  
Old 06-18-2011, 09:59 AM
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I Faw Down I Faw Down is offline
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You might want to change "6 Gamemodes" to three, unless you know something I don't know.

Also, from what I can gather, the SL spawn system isn't exactly just like Battlefield, but I guess it's the best thing to compare it to...
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Old 06-18-2011, 10:18 AM
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So what is this gonna be all about, didnt fully understand?
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Old 06-18-2011, 10:26 AM
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Support for competitive gamers
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  #5  
Old 06-18-2011, 10:30 AM
nKM nKM is offline
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Quote:
Originally Posted by I Faw Down View Post
You might want to change "6 Gamemodes" to three, unless you know something I don't know.

Also, from what I can gather, the SL spawn system isn't exactly just like Battlefield, but I guess it's the best thing to compare it to...
i was refering to the 6 modes located in the fact thread... I believe Territory is where BF players will be most at home, however.
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Old 06-18-2011, 11:03 AM
heady89 heady89 is offline
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Allow me,
Fking awesome , TWI deserves so much credit for all the attention that they're giving the community. A true developer for once in a sea of money whores !
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Old 06-18-2011, 11:10 AM
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It used to be quite common this amount of support for clans, although I am not a clanner myself, I am glad TWI is ' reintroducing' this amount of support.




(I know they are not the only one, thats why I put some ' ' )
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Old 06-18-2011, 11:18 AM
heady89 heady89 is offline
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Quote:
Originally Posted by Actin View Post
It used to be quite common this amount of support for clans, although I am not a clanner myself, I am glad TWI is ' reintroducing' this amount of support.




(I know they are not the only one, thats why I put some ' ' )
Compared to TWI it never really used to be common. Sure even Infinity Ward did invite modders and clans back in the days, but the amount of support and info we've got from TWI still outperforms anything i've seen during the years, including companies like Valve.

Back in the days the difference was mostly that the games were left moddable so the community could adapt by themselves.
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Old 06-18-2011, 11:31 AM
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Quote:
Originally Posted by nKM View Post
- RO TV 2.0 – a fully featured spectator mode (1st, 3rd and freecam) for broadcasting and moviemaking
They read our minds, now we just need to get TotalBiscuit to broadcast the war
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Old 06-18-2011, 11:39 AM
Dcode Dcode is offline
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Sounds awesome.

Will be checking out the write up when its finished.
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Old 06-18-2011, 11:46 AM
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Quote:
Originally Posted by SurreaLity View Post
So what is this gonna be all about, didnt fully understand?
a huge amount of prick waving, thats the first thought of competitive gaming i have
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Old 06-18-2011, 12:37 PM
doomis doomis is offline
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Quote:
Originally Posted by Fedorov View Post
now we just need to get TotalBiscuit to broadcast the war

THIS! TWI, invite this guy in some of your conferences, if not for his opinion for the game (which I suspect he will like) then just for his awesome voice
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Old 06-18-2011, 01:44 PM
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Snuffeldjuret Snuffeldjuret is offline
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lol nKM, I visited your ESL profile yesterday wondering what you were up to ^^.

8 PM GMT, so that is 9 or 10 PM CEST?

Hmm, the fact thread link is linked wrong?
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Old 06-18-2011, 01:46 PM
nKM nKM is offline
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Quote:
Originally Posted by Snuffeldjuret View Post
lol nKM, I visited your ESL profile yesterday wondering what you were up to ^^.

8 PM GMT, so that is 9 or 10 PM CEST?

Hmm, the fact thread link is linked wrong?
http://24timezones.com/
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  #15  
Old 06-18-2011, 04:27 PM
dullshooter dullshooter is offline
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There really isnt that much new but here is what I learned from the talk on irc.

Tripwire competitive doc:
https://docs.google.com/document/d/1...CLb8hvgH&pli=1

[16:18] <@[TW]Wilsonam> IS 2 IS a spaceship

3 tiered anticheat

<@[TW]Wilsonam> Hero status - relatively exclusive and hard to achieve


[16:25] <@[TW]Wilsonam> nagels - John just reminded me that you can disable weapon limits serverside
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  #16  
Old 06-18-2011, 05:12 PM
heady89 heady89 is offline
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Finished listening, really interesting and well spoken by TWI altho i've to say that some of the "competitive bf2" guys in the show had an attitude issue which was just lame and unneccessary.

The game has more support than ever, open server files, mod sdk and tons of features you can't have everything, but at least you can mod it now. Realize that Ro2 isnt cod or bf plox.
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  #17  
Old 06-18-2011, 05:19 PM
doomis doomis is offline
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Quote:
Originally Posted by heady89 View Post
Finished listening, really interesting and well spoken by TWI altho i've to say that some of the "competitive bf2" guys in the show had an attitude issue which was just lame and unneccessary.

The game has more support than ever, open server files, mod sdk and tons of features you can't have everything, but at least you can mod it now. Realize that Ro2 isnt cod or bf plox.

Hmm, only came at the last few mins, was the "attitude" problem that bad?!?


But anyway, I hope more people would actually grow up and become proper consumers instead of spending their money on almost everything that shines.
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Old 06-18-2011, 05:23 PM
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Quote:
Originally Posted by doomis View Post
Hmm, only came at the last few mins, was the "attitude" problem that bad?!?
No it wasn't, crosshair debate was a tad heated though.

I'm happy stayed up 30 hours to listen to it, more little bits of new info/confirmation that I had expected.
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Old 06-18-2011, 05:35 PM
heady89 heady89 is offline
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I just saw the link recently and jumped in, had hoped it was an RO clan interviewing instead of some random bf2 guys that haven't even played the first game. I could smell the unappreciative attitude as soon as i got in though.
This is my opinions*
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Last edited by heady89; 06-18-2011 at 05:43 PM.
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  #20  
Old 06-18-2011, 05:40 PM
=GG= Mr Moe =GG= Mr Moe is offline
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Quote:
Originally Posted by jalex3 View Post
No it wasn't, crosshair debate was a tad heated though.

I'm happy stayed up 30 hours to listen to it, more little bits of new info/confirmation that I had expected.
was it the lack of crosshairs that was the issue ?
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