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#1
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this is a short forum post for all those unaware of the TWI conference on competitive gaming tonight - hope to see you there! Heroes of Stalingrad – Competitive Support Teamspeak Conference with Tripwire Interactive Brought to you by www.rush-zone.com Red Orchestra: Heroes of Stalingrad is the next release (due in Q3/4 2011) from indie heroes Tripwire Interactive, the same team that brought you Killing Floor and Red Orchestra: Ostfront 41-45. Rush Zone is proud to present a discussion on competitive functionality for the upcoming gaming, requested by the developers themselves. If you wish to contribute to the development of competitive functionality for this new game, then we invite you to come and take part! - SATURDAY 18TH JUNE @ 8pm GMT - Teamspeak Conference - 213.202.104.40:9988 (no password) - Broadcast and IRC - http://www.rush-zone.com/rushtv-live.html Tripwire Interactive have listened to the competitive gamers out there and tailored their new game to appeal to the competitive scene. Some of the features already confirmed included:- - RO TV 2.0 – a fully featured spectator mode (1st, 3rd and freecam) for broadcasting and moviemaking - SDK – full Software Development Kit and mapping tool out of the box - Demo Recording – fully supported, to allow for immediate inclusion intournaments, LANs etc - LAN Support – the game is LAN friendly and features LAN specific functionality. TWI also plan to sponsor LANs financially for HoS - Custom Server Configs – Server configs are fully customizable, so rulesets areeasily created for organizations like ESL, Clanbase, eSports Portal, etc. - Fully Modifiable Gameplay – A host of variables controllable server side with abespoke server tool, to ensure balanced and fair play. This includes weapons,classes, game types, gameplay elements and scoring elements – back to the goodold days! - Client Optimization – Your own preferences are fully adjustable, including fullkey bind, HUD configuration etc - 10 Maps on release – 64 player maps which can scale down for smaller team countsi.e. 5v5, 8v8 etc. - Teamwork Based – Team play is integral to winning! - 6 Gameplay Modes – Including Territory, Countdown and Firefight… Conquest,Countdown and TDM! - Squad Leaders – Spawn on your SL just like Battlefield… And many more intelligent competitive features! Full details, media and other information can be found at the following links:- The Heroes of Stalingrad Fact Thread:- http://forums.tripwireinteractive.co...thread.php?t=4... ROLadder:- http://hos.roladder.net/ Competitive Clan Match Support Documentation (draft version, subject to change):- https://docs.google.com/document/d/1...75aHPX3CEw6Zzt... See you tonight! nKM, http://www.rush-zone.com http://www.cadred.org |
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#2
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You might want to change "6 Gamemodes" to three, unless you know something I don't know.
Also, from what I can gather, the SL spawn system isn't exactly just like Battlefield, but I guess it's the best thing to compare it to...
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#3
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So what is this gonna be all about, didnt fully understand?
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#4
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Support for competitive gamers
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#5
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i was refering to the 6 modes located in the fact thread... I believe Territory is where BF players will be most at home, however.
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#6
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Allow me,
Fking awesome , TWI deserves so much credit for all the attention that they're giving the community. A true developer for once in a sea of money whores !
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Intel i7 950 3,1 ghz 6 GB DDR 3 1333mhz Nvidia 570 Gtx 1,3 gig - Work as It technician and webdeveloper in Java,Perl. |
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#7
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It used to be quite common this amount of support for clans, although I am not a clanner myself, I am glad TWI is ' reintroducing' this amount of support.
(I know they are not the only one, thats why I put some ' ' ) |
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#8
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Quote:
Back in the days the difference was mostly that the games were left moddable so the community could adapt by themselves.
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Intel i7 950 3,1 ghz 6 GB DDR 3 1333mhz Nvidia 570 Gtx 1,3 gig - Work as It technician and webdeveloper in Java,Perl. |
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#9
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Quote:
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#11
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a huge amount of prick waving, thats the first thought of competitive gaming i have
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Modern FPS design: YouTube - ‪A Lesson in Modern FPS Design‬‏ |
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#12
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THIS! TWI, invite this guy in some of your conferences, if not for his opinion for the game (which I suspect he will like) then just for his awesome voice
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#13
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lol nKM, I visited your ESL profile yesterday wondering what you were up to ^^.
8 PM GMT, so that is 9 or 10 PM CEST? Hmm, the fact thread link is linked wrong? |
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#14
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Quote:
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#15
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There really isnt that much new but here is what I learned from the talk on irc.
Tripwire competitive doc: https://docs.google.com/document/d/1...CLb8hvgH&pli=1 [16:18] <@[TW]Wilsonam> IS 2 IS a spaceship ![]() 3 tiered anticheat <@[TW]Wilsonam> Hero status - relatively exclusive and hard to achieve [16:25] <@[TW]Wilsonam> nagels - John just reminded me that you can disable weapon limits serverside |
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#16
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Finished listening, really interesting and well spoken by TWI altho i've to say that some of the "competitive bf2" guys in the show had an attitude issue which was just lame and unneccessary.
The game has more support than ever, open server files, mod sdk and tons of features you can't have everything, but at least you can mod it now. Realize that Ro2 isnt cod or bf plox.
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Intel i7 950 3,1 ghz 6 GB DDR 3 1333mhz Nvidia 570 Gtx 1,3 gig - Work as It technician and webdeveloper in Java,Perl. |
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#17
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Hmm, only came at the last few mins, was the "attitude" problem that bad?!? But anyway, I hope more people would actually grow up and become proper consumers instead of spending their money on almost everything that shines. |
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#18
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I'm happy stayed up 30 hours to listen to it, more little bits of new info/confirmation that I had expected.
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Last edited by jalex3; 06-18-2011 at 05:29 PM. |
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#19
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I just saw the link recently and jumped in, had hoped it was an RO clan interviewing instead of some random bf2 guys that haven't even played the first game.
I could smell the unappreciative attitude as soon as i got in though.This is my opinions*
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Intel i7 950 3,1 ghz 6 GB DDR 3 1333mhz Nvidia 570 Gtx 1,3 gig - Work as It technician and webdeveloper in Java,Perl. Last edited by heady89; 06-18-2011 at 05:43 PM. |
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#20
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was it the lack of crosshairs that was the issue ?
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