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Old 05-26-2011, 08:46 AM
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Default KF-Offices [Barricade Mode]

Released!
map name: KF-Offices[BT]

>DOWNLOAD<

Quote:
Originally Posted by Read Me
ALL CREDITS GOES TO TWI!! & falidell for his awesome trigger pack

[BT] aka Barricade Trader mode
rules are simple

1. there is 3 areas in the map, each one spawns 2 players.
2. around each area barricades aren't welded, you can weld and not unweld them after but there is door you could unweld it.
3. when the wave is over it opens teleporters in each area to the trader to get stuff, but you cant go back until time is over so it auto teleport you back and its gonna switches the players between areas.
4. the only way to team up together for the pat is unwelding around 2 doors from each area.


note: you have to take care about the barricades because they won't respawn when its destoryed
another note: THE RED PATH SMOKE IS A LIE DONT FOLLOW IT!!

changelog b2:

- added music for waves.
- made barricades not welded but weldable now.
- fixed trader teleporters sometimes doesn't teleport you to her.

changelog final:

- added visual signs and directions for new players.
- made barrcaides effective to grenades now cause pat couldn't break them.
- changed trader room (MORE C00L).
- fixed path problems.
- changed barricades for easier welding.
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Last edited by RoBoT; 05-28-2011 at 12:25 PM.
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Old 05-27-2011, 07:14 AM
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Thank you to Mr Robot for this map
I have install this map on the servers:

91.121.92.222:8807
91.121.92.222:8107
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Old 05-27-2011, 08:31 AM
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Think this gamemode has potential, might try making something similar when Ive finished my current project.
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Old 05-27-2011, 12:53 PM
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This is interesting ... very very interesting ...

Combine this with infinite waves (with Patty coming every 10 Waves) and you've got yourself a Survival Mode for KF.
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Old 05-27-2011, 08:07 PM
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thx guys! it's funny how the whole idea came into my head while im trying to sleep... (I have been thinking alot about kf ideas everynight)

and if u can use the fence SM i made if u want hateme

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Originally Posted by Faneca View Post
This is interesting ... very very interesting ...

Combine this with infinite waves (with Patty coming every 10 Waves) and you've got yourself a Survival Mode for KF.
the mode idea i just made wasn't completely the main idea, the idea was KF-Offices[B] which without Trader

all weapons picks will spawn randomly in the map (and yes i mean all weapons including the LAW)
and will be there 3 kinds of random weapons spawners:

- KFWeaponSpawner lvl1 (like bullpup,shotgun,winchester,axe etc...)
will be in the starting areas

- KFWeaponSpawner lvl2 (like ak47,hunting shotty,crossbow,chainsaw etc...)
will be in the next room u pass the 1st welded door

- KFWeaponSpawner lvl3 (like scar.. u just know)
will be in after the next room where u pass the 2nd welded door

so the only way to survive is unwelding the doors to get better weapons but there is chance that u won't get the weapon u want.
as for hardcore players, i could make 1st door wouldnt be unweldable until wave 3 starts and 2nd door in wave 5 or 6

and yes all these came into my head when im on my bed


so i was gonna do that but I thought of servers that use custom weapons such as Tonio's servers so I made version that has trader
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Old 05-28-2011, 04:08 AM
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Quote:
Originally Posted by RoBoT View Post
and if u can use the fence SM i made if u want hateme
Perhaps. Or maybe I will make my own but use the same "signs" you did to make it easier to understand for people who played similar maps. Depends on the style of the map I guess.


I really want to get into this but Im afraid that I will end up abandoning my current map if I do, lol. And its almost done so I want to finish it. Currently having an odd lighting problem where the editor lights look awesome but extremely bright in-game. Cant be bothered to dig out the thread where they discussed about the issue, Im just gonna tune down the lights in the editor until it looks good in game.

Quote:
Originally Posted by RoBoT View Post
all weapons picks will spawn randomly in the map (and yes i mean all weapons including the LAW)
and will be there 3 kinds of random weapons spawners:

- KFWeaponSpawner lvl1 (like bullpup,shotgun,winchester,axe etc...)
will be in the starting areas

- KFWeaponSpawner lvl2 (like ak47,hunting shotty,crossbow,chainsaw etc...)
will be in the next room u pass the 1st welded door

- KFWeaponSpawner lvl3 (like scar.. u just know)
will be in after the next room where u pass the 2nd welded door
Yeah that would be cool too. I like challenge and the danger of running out of ammo is always thrilling. Would have to limit the melee weapons on the maps tho, or everyone would just use eg. a chainsaw.
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Old 05-28-2011, 12:25 PM
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I'll think about doing that, but i have my own project need to finish too

also I added pretty screenshot
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Old 07-02-2012, 09:17 AM
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looks unique and interesting. Cant wait to try it out
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