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  #41  
Old 07-10-2011, 02:25 PM
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Originally Posted by Homuth View Post
Since RO2 will feature static machine-guns mounted on tripods will we also see mounted machine guns in RS?

Like the Model 92 for example? Fed with 30 round strips it sure delivers suppression for short periods and not dominating the entire battlefield, but rather creating a tactical challenge for the Americans to out flank it?
The type 92 was a pretty iconic weapon of the Pacific theatre
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  #42  
Old 07-12-2011, 06:25 PM
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Quote:
Originally Posted by Nestor Makhno View Post
The type 92 was a pretty iconic weapon of the Pacific theatre
Couldn't have a Pacific game without the woodpecker, in many ways better than the .30cal. Slow rate of fire means it doesn't overheat and it's rate of fire can be kept constant with a loader feeding in new clips from a crate without a larger pause to change belts or boxes ( except fetching new crates ).

+ Easier to control due to lower RoF and therefore more accurately placed fire, but less suppressive potential.
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  #43  
Old 07-16-2011, 08:25 AM
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The springfield rifle is a necessity
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  #44  
Old 07-16-2011, 10:56 PM
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I think the most important thing to put in is the flamethrower.
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  #45  
Old 07-16-2011, 11:54 PM
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This is a tricky one, but any possibility of knee mortars? They're a unique Japanese weapon that would give the Imperial Army/Navy a much needed boost in firepower. They would also be a good distinguishing weapon of elite riflemen, seeing as Japan never fielded semiautomatic rifles in significant numbers. Could be tough to implement though--but I thought I'd throw it out there.

Come to think of it it seems like RS might not even have an assault class for the IJA... the Type 100 smg, contrary to CoD gameplay, was extremely rare. Interesting consideration.

Love the RS screens by the way--especially the sky effects. What an innocent, blue, cumulus-filled tropical vista overlooking utter carnage below. Jungle looks darn nice too!
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  #46  
Old 07-17-2011, 06:18 AM
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Originally Posted by Nikita View Post
This is a tricky one, but any possibility of knee mortars? They're a unique Japanese weapon that would give the Imperial Army/Navy a much needed boost in firepower. They would also be a good distinguishing weapon of elite riflemen, seeing as Japan never fielded semiautomatic rifles in significant numbers. Could be tough to implement though--but I thought I'd throw it out there.

Come to think of it it seems like RS might not even have an assault class for the IJA... the Type 100 smg, contrary to CoD gameplay, was extremely rare. Interesting consideration.

Love the RS screens by the way--especially the sky effects. What an innocent, blue, cumulus-filled tropical vista overlooking utter carnage below. Jungle looks darn nice too!
You, sir, are echoing the thoughts the dev team were having at the inception of this project.

I can't reveal the results of our deliberations yet, time will tell.
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  #47  
Old 07-19-2011, 06:51 PM
karl stiner karl stiner is offline
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i like the Type 89 Knee Mortar http://uk.ask.com/wiki/Knee_mortar http://www.wwiiguns.com/store/product_catalog.php?c=46
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  #48  
Old 07-29-2011, 06:35 AM
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I'm sure I don't even need to suggest this but you must have the Type 99 Nambu light machine gun, it is just as iconic as the Woodpecker Type 92. Another interesting weapon was the Type 97 AT rifle, semi-automatic, 20mm calibre and capable of penetrating the Stuart from any angle at close ranges. Although fairly rare, hero weapon perhaps.
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  #49  
Old 07-29-2011, 10:19 AM
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Quote:
Originally Posted by Redit View Post
I'm sure I don't even need to suggest this but you must have the Type 99 Nambu light machine gun, it is just as iconic as the Woodpecker Type 92. Another interesting weapon was the Type 97 AT rifle, semi-automatic, 20mm calibre and capable of penetrating the Stuart from any angle at close ranges. Although fairly rare, hero weapon perhaps.
You'd have to be a hero to carry that thing around - what was it? about 60kg?
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  #50  
Old 07-29-2011, 11:25 AM
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Mount it on one of those magic bipods you see in old shooters, like CoD2. Nice emplacement + one of them = bad day for the any tanker.
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  #51  
Old 08-29-2011, 02:44 PM
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Quote:
Originally Posted by Redit View Post
If the M1897 is implemented, give it the realistic range of a shotgun. Not this Call of Duty/Battlefield 10 yard maximum lethal range. In real life a shotgun like that is capable of a lethal pattern at near to 100 meters.
300 feet for a shotgun? Not likely, at least with buckshot, regardless you'll have some significant bullet drop and quite a large pattern. From my hunting experience, you'd be lucky to get a good shot past 50 meters with buckshot. Slugs are another story though, you'd get well over 100 meters out of them, more if you've got a rifled barrel, but I don't think they were used in combat.

Regardless, the pellet spread should be realistic, like you said non of this 10-foot circle stuff at 30 feet.
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  #52  
Old 01-23-2012, 07:52 AM
kylepatrickswan kylepatrickswan is offline
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weapons could probably be a bit more balanced.. possibly by making the Japanese Type 99 hmg ultra portable, and able to be used in melee combat. I mean.. this thing only takes 30 rounds in a top-fed magazine, so why not make it less encumbering?
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  #53  
Old 01-23-2012, 10:07 AM
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I think you mean the type 99 LMG.

Regarding melee; true, it was equipped with a bayonet, though you shouldn't read too much into that... even IJA mess-tins also had bayonet lugs (probably).
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Last edited by Nestor Makhno; 01-23-2012 at 10:08 AM.
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  #54  
Old 01-31-2012, 10:30 AM
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Quote:
Originally Posted by Nestor Makhno View Post
Even Japanese tanks had bayonets.
Have it as a unlockable bayonet
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  #55  
Old 02-13-2012, 04:34 PM
igloojoe igloojoe is offline
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What I really want to see in any mod is the addition of AT guns. I, personally, could not care less if they cant be moved but I would love to see a little M3 37mm AT gun knock out one of japans tankettes. Plus Japanese at guns were one of the few things that could actually hurt a sherman from a distance.
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  #56  
Old 02-20-2012, 05:54 PM
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How about a type 44 & the M1 Jhonson?


Last edited by THunter; 08-29-2012 at 07:50 PM.
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  #57  
Old 03-29-2012, 11:55 PM
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Quote:
Originally Posted by MajorWonka View Post
Oh, and the M1A1 and M3 Carbines would be cool, too
The M1A1 Carbine was used by Paratrooper's because it's folding stock made it ideal for jumps. The USMC infantry (not paramarines) and the GI's fighting in the Pacific just used the M1 Carbine, warts and all.

I like the idea brought up in this thread: http://forums.tripwireinteractive.co...ad.php?t=73985 to use mobile gun teams - the M1919 for the US and Type 92 for the IJA.

Medium Mortars - the M1 for the US and Type 97 for the IJA. Both 81mm. Use system where the gunner deploys the weapon (can relocate) and Commanders/Squad Leaders/Tank Commanders call in co-ordinates.

Give one man on each team (to prevent overuse/spam) the M7 Rifle Grenade (for the US) and Type 89 Mortar (for the IJA).
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  #58  
Old 04-01-2012, 08:09 PM
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Quote:
Originally Posted by Nestor Makhno View Post
they will have as many weapons as we have time to make.
Rising Storm is going to have a long life, so you'll probably triple the amount of weapons from your first public release to your last update ever.
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  #59  
Old 04-14-2012, 07:19 PM
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how about the type 97 AT rifle 0_0
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  #60  
Old 04-23-2012, 11:54 PM
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As an aside, I think that machinegun teams would be awesome (optional) but if you have a partner, belt might not jam, reload can be faster as your teammate can reload for you etc.
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