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#381
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Thanks for that Apos
![]() Yeah, for me, the multiplayer PvP aspects are highly important. I'm not too into everyone being on the same squad and just playing against AI. I need the competitive aspect. I guess we'll see how that develops in terms of hit detection and network, though everything seems to be there already. |
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#382
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Looks like they incorporated Snookies animations nicely. It's very pretty and polished, the most impressive thing for me was how smoothly it ran. In my dreams A2 never ran like that for me.
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#383
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Also, there's these two articles, the second one being a very exciting prospect for DayZ fans: http://www.pcgamer.com/previews/arma...ions-answered/ http://www.pcgamer.com/2012/06/06/ru...me-by-bohemia/ |
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#384
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Those videos are certainly impressive, and it's clear they've taken game polish seriously this time. Even so, I won't even think of buying it unless it runs well on my system. Lack of optimization was the biggest thing that killed A2 for me. I would have tolerated the clunkiness more if the game ran at a solid FPS.
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![]() A Dedicated RO Veteran since 2003 Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube |
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#385
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#386
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Makes me a little bit worried, but I am aware that you'll get bashed by mentioning accessibility on the official board.. which is positive. Hopefully people who enjoy BF wont be drawn into arma. Anyone who want accessibility does not belong in the community anyway. |
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#387
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- Why night is dark? - I get lost every time, why we don't respawn with map and gps? - M249 sux! I cannot run and shoot with that weapon. Fix it! - Why I cannot chose respawn point? - Why map is so big? etc. That would ruin DayZ gameplay. Quote:
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Last but on least, if Bohemia screw something, ACE will fix it properly anyway^^. http://www.gametrailers.com/video/e3...rma-iii/731945 http://www.gametrailers.com/video/e3...rma-iii/731947 Last edited by Apos; 06-08-2012 at 07:13 AM. |
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#388
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I was hoping for an improved AI, it actually looked worse in the videos. They even admitted "dumbing them down" a bit to make them move faster through the cities.
AI is so important to this game, it baffles me that they neglect it because of the fancy lightning and animations. Micro AI of ArmA 2 was a major selling point for me(even though they were not "Micro" at all). |
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#389
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![]() I am more concerned about the PvP aspects of A3, and if it will be such a mess that it is in A2. Luckily PR (http://www.realitymod.com/downloads) made it more consistent with just 1 mod.
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#390
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It's very likely that they did dumb the AI for demostration purposes. If the AI is dumber you can processed much faster and the risk that you have to restart the mission is decreased. I doubt that the AI will be worse in A3. They are aware that the AI has its flaws, and they are certainly not going to dumb it down or halt to improve it.
In general, I hope that they wont change the feeling of the game to much, e.i decreasing the clunky feeling in order to make aiming and such more in line with peoples expectations of a FPS. Aiming deadzone should in my opinion not be a choice, but forced upon the player on a certain extent. Because aiming should feel like you aim with a weapon and not with a mouse. |
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#391
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Ahh,,they added reloading animations, just for Colt.45.
Looking good, for an Alpha... Fanboy.
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#392
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Uhm....:/ this upset me, ArmA everytime goes one step forward to be an arcade game :/
Now Israel got modified Mil Mi-28...yeah....i hope the infantry simulation to get better, at least. |
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#393
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![]() Was there a video somewhers with real animations? edit nm just found it: finally.
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"We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! " - HockeyWarrior, From the original RO:HOS is dying thread circa 2009. Last edited by Colt .45 killer; 06-08-2012 at 06:42 PM. |
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#394
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I didn't notice it the first time I watched it. Looks good. I wish they would spend more time in the first person, they tend to switch to third person when demoing ArmA 2/3 off.
If they fixed the animations, I hope the next thing they do is make grenade selection and the fire mode button different. |
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#395
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Yeah, if they've made real animations that look good they should be showing them off more. I'm not sure they realize just how much some of the fanbase cares about small details like that.
__________________
"We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! " - HockeyWarrior, From the original RO:HOS is dying thread circa 2009. |
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#396
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Since they reworked the loadout screen I am wondering if they changed the squad command interface. |
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#397
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The heli simulation is better in A3 considering they're using the take on helicopters fm.
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Modern Warfare 3 - because blowing up families is much more important than gameplay! http://www.greatergoodgames.org |
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#398
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For example UKF team on theirs SA80 and British Army stuff. Same story with ACE team. Here's great post "Is ArmA 3 authentic?" with image examples http://forums.bistudio.com/showthrea...12#post2123912 Last edited by Apos; 06-09-2012 at 01:11 PM. |
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#399
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I hope they show off some more of the editor changes. The editor is very powerful, but the simplest things are done via script/command lines. They need to add a lot more GUI to the editor. Though ArmA 3 is looking to be a bigger leap forward than ArmA 2 was which is a good thing. The graphics look great, but I will probably have to turn down the new features.
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#400
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![]() I have very good news: Quote:
Now let's hope they add as much as possible ACE features
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