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  #201  
Old 01-21-2012, 03:53 PM
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Originally Posted by DraKon2k View Post
Why is this thread suddenly about Ghost Recon: Future Soldier?
I'm not sure, wondering that as well.

Regarding the video above (edit: last page actually), I can see they still haven't fixed the god-awful HDR that behaves like a 100 USD digital video camera.
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Last edited by Xendance; 01-21-2012 at 05:26 PM.
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  #202  
Old 01-21-2012, 05:09 PM
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AFAIK they still used OA HDR at that point. They said they will change HDR and I'd be really mad if I see glowing cows in Arma 3
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  #203  
Old 01-21-2012, 05:28 PM
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Originally Posted by Derbysieger View Post
AFAIK they still used OA HDR at that point. They said they will change HDR and I'd be really mad if I see glowing cows in Arma 3
Cool, that was one my biggest beefs with the visuals of the game.
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  #204  
Old 01-21-2012, 07:32 PM
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Quote:
Originally Posted by DraKon2k View Post
Why is this thread suddenly about Ghost Recon: Future Soldier?
Check post #195.

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Originally Posted by Xendance View Post
Cool, that was one my biggest beefs with the visuals of the game.
I keep HDR on the lowest settings and post processing to a lower setting because it actually looks better while also saving a few frame rates. If the new lighting system is less demanding I would be happy as well, though I doubt this will be the case. I also hope they make the trees less demanding. I can go from 60 frame rates in a grassy area with only a few tress in the distance down to 24-27 frame rates when there are 5-6 trees close to me. This is with nothing going on.

Last edited by Flogger23m; 01-21-2012 at 07:34 PM.
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  #205  
Old 01-23-2012, 05:27 AM
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Quote:
Originally Posted by Xendance View Post
Cool, that was one my biggest beefs with the visuals of the game.
I see what you did there. Nifty.
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  #206  
Old 01-23-2012, 09:27 AM
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Originally Posted by Flogger23m View Post
M16A1/M203 * 10 mags * 8 HE M203

removeAllWeapons this; this addWeapon "RH_m16a1gl"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "30Rnd_556x45_Stanag";this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203" ;this addMagazine "1Rnd_HE_M203"
Code:
removeAllWeapons this; {this addMagazine "30Rnd_556x45_Stanag"} forEach[1,2,3,4,5,6,7,8,9,10]; {this addMagazine "1Rnd_HE_M203} forEach[1,2,3,4,5,6,7,8]; this addWeapon "RH_m16a1gl";
But a graphical interface with proper drag & drop support would be better obviously. If you still have the option of manually editing the generated code.


Vehicular gameplay will be less arcadey with ground vehicles having proper gear ratio's, torque figures and minimum/maximum RPM. There is no news on whether or not the ridiculous lineair speed-based increasing turning radius is replaced by something more realistic.

Helicopter physics will be modeled after Take On Helicopters and fixed wing physics are to be improved aswell. Having a bigger island this time should allow for more realistic cruise and maximum speeds for fixed wing aircrafts.

Last edited by SgtH3nry3; 01-23-2012 at 09:33 AM.
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  #207  
Old 01-23-2012, 09:35 AM
DraKon2k DraKon2k is offline
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Wow dude where have you been?
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  #208  
Old 01-23-2012, 04:54 PM
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Wow dude where have you been?
Long time from the interwebz.
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  #209  
Old 01-24-2012, 02:33 PM
Flogger23m Flogger23m is offline
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Quote:
Originally Posted by SgtH3nry3 View Post
Code:
removeAllWeapons this; {this addMagazine "30Rnd_556x45_Stanag"} forEach[1,2,3,4,5,6,7,8,9,10]; {this addMagazine "1Rnd_HE_M203} forEach[1,2,3,4,5,6,7,8]; this addWeapon "RH_m16a1gl";
But a graphical interface with proper drag & drop support would be better obviously. If you still have the option of manually editing the generated code.


Vehicular gameplay will be less arcadey with ground vehicles having proper gear ratio's, torque figures and minimum/maximum RPM. There is no news on whether or not the ridiculous lineair speed-based increasing turning radius is replaced by something more realistic.

Helicopter physics will be modeled after Take On Helicopters and fixed wing physics are to be improved aswell. Having a bigger island this time should allow for more realistic cruise and maximum speeds for fixed wing aircrafts.

I just hope there are a lot of changes and additions, and they are done nicely. I'd rather have them postpone the release longer if they can fix the annoying ArmA series traits. That and I doubt my PC will be enough to play ArmA 3 at release.
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  #210  
Old 01-24-2012, 03:02 PM
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Quote:
Originally Posted by Xendance View Post
I'm not sure, wondering that as well.

Regarding the video above (edit: last page actually), I can see they still haven't fixed the god-awful HDR that behaves like a 100 USD digital video camera.
Yea, that was THE thing that stopped me playing Arma 2...
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  #211  
Old 01-24-2012, 06:22 PM
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Originally Posted by Flogger23m View Post
I just hope there are a lot of changes and additions, and they are done nicely. I'd rather have them postpone the release longer if they can fix the annoying ArmA series traits. That and I doubt my PC will be enough to play ArmA 3 at release.
Most ArmA 2 bugs (including those that came from the OFP:CWC genetics, the most annoying ones) are solved. The beta patches that are released every now and then primarily exist out of performance fixes and new features.

There still are bugs that won't be fixed for ArmA 2 like the no existant sight parallax in the EOTECH's, AI not climbing over but walking through obstacles, the oversensitive HDR, vehicles missing brake points, etc. Most of those will be fixed in ArmA 3 or bypassed due to other approaches.

But personally I'm more worried by the new bugs that are likely to be introduced by changing the renderer to Direct3D 10/11, the new diving gameplay or adding middleware like PhysX, Simul trueSKY (clouds) or xaitment (AI)...
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  #212  
Old 01-25-2012, 03:49 AM
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When it comes to performance Its really weird that you cannot lower the water quality in the game. In all Arma/ofp games there have been huge areas of high quality water. All this most certainly affect performance.
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  #213  
Old 01-25-2012, 03:59 AM
Flogger23m Flogger23m is offline
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It would be nice if there were water settings. Though I've given up any hope of my PC even running ArmA 3 with more than 15 frame rates.
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  #214  
Old 01-27-2012, 10:29 AM
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Quote:
Originally Posted by SgtH3nry3 View Post
But personally I'm more worried by the new bugs that are likely to be introduced by changing the renderer to Direct3D 10/11, the new diving gameplay or adding middleware like PhysX, Simul trueSKY (clouds) or xaitment (AI)...
And those are the sole reasons to buy ArmA 3 over ArmA 2. I can live with a few bugs especially for PhysX and xaitment.
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  #215  
Old 02-06-2012, 10:19 AM
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I never was big fan of future warfare, but I've heard that ACE team is already working on ArmA 3 version of their amazing mod. So we can expect modern weapons soon after release. Same as vehicles, maps, addons... damn I'm glad that mod community is so active in ArmA series
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  #216  
Old 02-06-2012, 11:58 AM
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Quote:
Originally Posted by Apos View Post








I never was big fan of future warfare, but I've heard that ACE team is already working on ArmA 3 version of their amazing mod. So we can expect modern weapons soon after release. Same as vehicles, maps, addons... damn I'm glad that mod community is so active in ArmA series

do you have a link or anything regarding the ACE stuff you`re mentioning, Id like to read if theres a discussion about in bi forums
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  #217  
Old 02-06-2012, 12:17 PM
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Quote:
Originally Posted by mrPuma View Post
do you have a link or anything regarding the ACE stuff you`re mentioning, Id like to read if theres a discussion about in bi forums
Well, ACE team finished development of ACE. They released 1.13 month ago and that's last version for ArmA 2 Combined.
They mentioned few times about future plans regarding ArmA 3, ie here

http://ace.dev-heaven.net/wagn/ACE_f...ans_and_ARMA_3

What's more, ACE team leader, Xeno is gathering informations about ArmA 3 script code (it's going to be Java) and IIRC BiS introduced that scripting already in Take on Helicopters so mod teams can learn stuff there.

Keep an eye here, from time to time, between hundreds of ArmA 2 mods, addons, etc there are news about upcoming project for ArmA 3 as well.

Last but not least: I cannot imagine ArmA game w/o ACE and ACRE mods. Those must be there!
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  #218  
Old 02-06-2012, 12:23 PM
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Oh my, look at those bushes on the latest screenshot. Nicely detailed ^^
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  #219  
Old 02-06-2012, 12:50 PM
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I really don't care for the fictional vehicles. Sad to see the last shooter that tries to be authentic go this way.

Luckily mods will fix it.
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  #220  
Old 02-06-2012, 03:35 PM
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whats wrong with realistic fictional near future vehicles?
If anything im all up for a realistic near future game. Even better would be a as realistic as possible far future game.
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