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#1
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This mod contains turret from game "Portal". You can either use it as a buy-able weapon from trader that you can deploy to fend off zeds, or as a mapping tool to kill players (or zeds).
For normal KF: - Use Custom Shop Mutator to add to trader (KFPortalTurret.PTurretPickup). - Edit server KillingFloor.ini and find line "ServerPackages" and add a new line for "ServerPackage=KFPortalTurret". For mapping: - Do not place the turret actors directly in map. - Use Triggers > TurretSpawnPoint, and trigger it to spawn turret there. Configurations (KFPortalTurret.ini, only for ones you buy from trader): HitDamages=5Download from here. Download source codes from here. Screenshots: Coming soon (I know, I'm lazy with these)... Last edited by Marco; 10-25-2011 at 07:09 AM. Reason: Added source codes link |
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#2
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Epic man, thx!
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How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#3
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I love this turret thanks! Everything about it is just like it is in Portal. Very great job.
Just one thing I wanted to point out. After the turret is bought, in the trader it says the ammo for the turret is 5/5. I can only place one down, just wanted to point that out. Again great work! |
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#4
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Marco, again with some outstanding work. I was really hoping someone was going to do this, I didn't want to see them sat there going to waste.
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#5
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O.O everything is lining up perfectly
![]() If Chell is modded in as well, then perhaps we'll be seeing Portal-based servers (Chell+Portal Gun+Turrets and Aperture is a popular map)
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![]() I used to have a pointless signature, but those days are past. http://forums.tripwireinteractive.co...er.php?u=24084 |
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#6
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Is there a chance you could post the source and files?
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#7
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Just decompile it o.o
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#8
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The animations and stuff are missing if i decompile...
I need them too if im going to recompile it
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#9
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Quote:
![]() ps. for the time being ... Last edited by mooarchanox; 04-27-2011 at 12:55 AM. |
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#10
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Quote:
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#11
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also, I hate to ask it from you, Marco, after all you've done, but if it isn't already in there, would it be possible to include the turret sounds? You know, how they say things occasionally like "Hello" "Goodnight" "Anyone there", which makes them dangerously adorable. It's okay if you can't, but if you can it would really make the cake (pun unintended)
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![]() I used to have a pointless signature, but those days are past. http://forums.tripwireinteractive.co...er.php?u=24084 |
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#12
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Quote:
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#13
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excellent
.sorry for my pre-emptive comment, I was mid-download and wrongly suscpected a lack of turret-isms ![]() (and I'm still trying to figure out how the whole trader thing works in solo, but thats a whole other story)
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![]() I used to have a pointless signature, but those days are past. http://forums.tripwireinteractive.co...er.php?u=24084 Last edited by timur; 04-27-2011 at 02:51 AM. |
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#14
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Excellent work! I like it! Thanks! How about add possibility to repair turret by welding?
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#15
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Quote:
I used cheats on solo to see them enablecheats summon kfportalturret.pturretpickup but seems specimens doesn't attack them, atleast my custom specimens cant
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Last edited by RoBoT; 04-27-2011 at 11:25 AM. |
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#16
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Wich customs were you using?
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#17
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this sentry guy works fine for me using custom shop, it is targeted by zeds including all custom zeds.
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#18
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i find that they only target it if it is between you and them and they acctaully run into it, otherwise it seemed to be untouched.
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Life, Don't talk to me about life. |
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#19
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Here are some screens:
http://steamcommunity.com/profiles/7...21526551223575 http://steamcommunity.com/profiles/7...1526551218206/? http://steamcommunity.com/profiles/7...1526551229525/?
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#20
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Why for the love of god why can you only put down one turret
Last edited by Lacedaemonius; 04-28-2011 at 06:44 PM. Reason: ITS A CRIME AGAINST HUMANITY |
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