I've been wondering this for a while, really a question for Tripwire staff, though anyone with any involvement in the game industry could probably answer.
Since you/they work full-time and professionally as game developers who spend their work-day making games, is gaming still a hobby in the traditional sense of the word for you/them?
Do people who do that for a living come home after work and say "gee, I sure am tired from fixing Game X all day, think I'll fire up game Y to blow off steam", or does spending so much time "backstage" around games result in you/them no longer viewing games the way we consumers view games, and instead judge them from a professional standpoint, thus possibly no longer being able to enjoy them? When a new game is announced, are you still intrigued or hyped for it, or is it now a case of worrying how it will affect the demographic?
I don't want to suggest that game devs no longer have an interest in gaming, I'm sure that's not the case, I'm just wondering if making games for a living means you no longer perceive them as the entertainment medium they're supposed to be perceived as.
Since you/they work full-time and professionally as game developers who spend their work-day making games, is gaming still a hobby in the traditional sense of the word for you/them?
Do people who do that for a living come home after work and say "gee, I sure am tired from fixing Game X all day, think I'll fire up game Y to blow off steam", or does spending so much time "backstage" around games result in you/them no longer viewing games the way we consumers view games, and instead judge them from a professional standpoint, thus possibly no longer being able to enjoy them? When a new game is announced, are you still intrigued or hyped for it, or is it now a case of worrying how it will affect the demographic?
I don't want to suggest that game devs no longer have an interest in gaming, I'm sure that's not the case, I'm just wondering if making games for a living means you no longer perceive them as the entertainment medium they're supposed to be perceived as.